19MAR2016 BUG REPORT THREAD

It Does What It Says on the Tin: Resolved Issues

Moderators: Moderator, Quality Control, Developer, DM

AstralisAdept
Posts: 101
Joined: Mon Jan 11, 2016 6:02 pm
Location: FL USA

Re: 19MAR2016 BUG REPORT THREAD

Unread post by AstralisAdept »

Hawke wrote:
AstralisAdept wrote:After using HIPS hostile npcs are following. Does not take an imagination to cook up abuse of this.
Image

Luring to traps...grouping for aoes...baiting into other players....
They are following you, because your move silently or hide is not high enough.

This is normal.
Its normal for them to follow and not attack?
Last edited by AstralisAdept on Sat Mar 19, 2016 10:59 pm, edited 2 times in total.
User avatar
Hawke
Posts: 1245
Joined: Sun Aug 01, 2010 6:11 pm

Re: 19MAR2016 BUG REPORT THREAD

Unread post by Hawke »

AstralisAdept wrote:
Hawke wrote:
AstralisAdept wrote:After using HIPS hostile npcs are following. Does not take an imagination to cook up abuse of this.
Image

Luring to traps...grouping for aoes...baiting into other players....
They are following you, because your move silently or hide is not high enough.

This is normal.
Its normal for them to follow and not attack?
Yep. Sometimes they do, sometimes they dont. But they still follow.

Happens when you cast invisibility sometimes too. Very annoying.
If the text is this color, I am on duty, everything else is just my humble opinion.
AstralisAdept
Posts: 101
Joined: Mon Jan 11, 2016 6:02 pm
Location: FL USA

Re: 19MAR2016 BUG REPORT THREAD

Unread post by AstralisAdept »

I have H/MS of 30+ and just about any hostile npc in the game is doing this from the lowly kobold and up.
Happens when you cast invisibility sometimes too. Very annoying.
Yeah I report random hostile npcs charging me while invisible.
AstralisAdept
Posts: 101
Joined: Mon Jan 11, 2016 6:02 pm
Location: FL USA

Re: 19MAR2016 BUG REPORT THREAD

Unread post by AstralisAdept »

Yep. Sometimes they do, sometimes they dont. But they still follow.
I'm getting 100% follow rate.

If that is normal;

-someone can chain hips entire areas into chain traps, ally aoes or even run a massive mob into other unsuspecting players consequence free.
User avatar
Tsidkenu
Posts: 3962
Joined: Tue May 27, 2014 12:04 am
Location: Terra Nullis

Re: 19MAR2016 BUG REPORT THREAD

Unread post by Tsidkenu »

Stand still until they're upon you. They'll stop. Wonder where you went. And then start moping around like usual.
User avatar
Hawke
Posts: 1245
Joined: Sun Aug 01, 2010 6:11 pm

Re: 19MAR2016 BUG REPORT THREAD

Unread post by Hawke »

Cannot "study" Invisibility... It went through the check... but it is not in my spellbook.
If the text is this color, I am on duty, everything else is just my humble opinion.
Seymor
Posts: 268
Joined: Wed Sep 21, 2011 3:17 pm

Re: 19MAR2016 BUG REPORT THREAD

Unread post by Seymor »

Summons are a bit out of control. I was able to get multiple Djinn's, a celestial beetle which had the portrait of a badger, a couple of phantom party members as well as an animal companion and familiar at the same time. I could not unsummon the celestial beetle.
Kestral Fyle -- Wizard, Seeker of Candlekeep
Robin Silver -- Illusionist, Cleric of Mielikki [Character Sheet] -- I rose, I roared.
Hendrak
Posts: 371
Joined: Wed Jan 29, 2014 7:51 pm

Re: 19MAR2016 BUG REPORT THREAD

Unread post by Hendrak »

Hi,

study spell didnt worked with summon monster IV and V. Seems still be broken for summon spells to copy into your spellbook. Also summon couldnt be choosed under the dismiss spell rubric. Unsummon just worked if i hit the "remove all effects" button under the dismiss spell rubric.
User avatar
roke42
Posts: 842
Joined: Sun Apr 03, 2011 6:28 am
Location: Europe, GMT+2

Re: 19MAR2016 BUG REPORT THREAD

Unread post by roke42 »

AstralisAdept wrote:
Yep. Sometimes they do, sometimes they dont. But they still follow.
I'm getting 100% follow rate.

If that is normal;

-someone can chain hips entire areas into chain traps, ally aoes or even run a massive mob into other unsuspecting players consequence free.
They're stuck in kind of a follow mode, as you went hips. They follow you all around the maps until they catched up and their "follow mode" ends.
Tsidkenu wrote:Stand still until they're upon you. They'll stop. Wonder where you went. And then start moping around like usual.
Laya - Cookiemaster of Doron
Valaklith - Shadow of the past
User avatar
Uranus
Posts: 634
Joined: Fri Oct 12, 2012 6:30 pm

Re: 19MAR2016 BUG REPORT THREAD

Unread post by Uranus »

Calodan wrote:
Can you elaborate on what tweaks you made to holy sword/lawful sword ? is it 1 round per CL now ?

If it is could we go back to 1min/CL or even half minute/CL, 1 round per level would be really problematic since paladins have very limited spellslots.
It has been put back to 6s/CL so for a wand it would last around 1 minute 36 seconds. For a scroll it would be roughly the same as scrolls should be able to be scribed up to level 15CL now. For a pure Pally or full 30CL Pally they should get 2 minutes and 30 seconds. This is more than enough time for a boss fight. The challenges of fighting undead can be met with Bless weapon at 1minute/CL and Flame weapon at 1minute/CL as well. Dispels have been reduced in some areas already and I have gone there to test it a bit. The issue with the Holy sword is power it gives a LG alignment PC a distinct advantage over other builds on the server with the new updates. It makes them the sole highest damage build on the server which is not what the server intends for a class that already can rule the server quite a bit when used correctly. Also with the dispel working properly on holy sword which has been disabled again the enchantment was far too powerful with +5 EB Vs Evil as well.
Holysword is a 4th level paladin spell and cannot be extended. Paladins get just 3 level4 spell slots + any items with spell slots, so they cant memorise more that 1 Holy sword because there are many other useful/essential level4 spells.

Those who complain about Holy sword lasting too long as an 1min/cl spell, should know that it was lasting for ever before. Holy sword is not broken for paladins even if it lasts 1min/CL. What is broken is making a lawful good WM or FS and using the wand.

I would suggest for Holy sword to be at least 2rounds/CL and prevent having it as a wand ( however it is a good gold sink for whoever uses it).

What paladins mostly need now is to fix their CL.
Kinkurono
Posts: 116
Joined: Mon Oct 12, 2015 1:04 pm

Re: 19MAR2016 BUG REPORT THREAD

Unread post by Kinkurono »

Uranus wrote:
Calodan wrote:
Can you elaborate on what tweaks you made to holy sword/lawful sword ? is it 1 round per CL now ?

If it is could we go back to 1min/CL or even half minute/CL, 1 round per level would be really problematic since paladins have very limited spellslots.
It has been put back to 6s/CL so for a wand it would last around 1 minute 36 seconds. For a scroll it would be roughly the same as scrolls should be able to be scribed up to level 15CL now. For a pure Pally or full 30CL Pally they should get 2 minutes and 30 seconds. This is more than enough time for a boss fight. The challenges of fighting undead can be met with Bless weapon at 1minute/CL and Flame weapon at 1minute/CL as well. Dispels have been reduced in some areas already and I have gone there to test it a bit. The issue with the Holy sword is power it gives a LG alignment PC a distinct advantage over other builds on the server with the new updates. It makes them the sole highest damage build on the server which is not what the server intends for a class that already can rule the server quite a bit when used correctly. Also with the dispel working properly on holy sword which has been disabled again the enchantment was far too powerful with +5 EB Vs Evil as well.
Holysword is a 4th level paladin spell and cannot be extended. Paladins get just 3 level4 spell slots + any items with spell slots, so they cant memorise more that 1 Holy sword because there are many other useful/essential level4 spells.

Those who complain about Holy sword lasting too long as an 1min/cl spell, should know that it was lasting for ever before. Holy sword is not broken for paladins even if it lasts 1min/CL. What is broken is making a lawful good WM or FS and using the wand.

I would suggest for Holy sword to be at least 2rounds/CL and prevent having it as a wand ( however it is a good gold sink for whoever uses it).

What paladins mostly need now is to fix their CL.
Well that is also right, the way it is now you will only use holy sword as a spell when fighting a boss. I agree with this suggestion 2 or 3 round/ CL (I'd love if it goes back to 1min/CL) and no wands/scrolls just make it exclusive to paladins
Klait Goldwind - Paladin of Torm and member of the Everwatch Knights.
User avatar
Duster47
Retired Staff
Posts: 3726
Joined: Mon Nov 16, 2009 7:57 pm
Location: Florida, USA

Re: 19MAR2016 BUG REPORT THREAD

Unread post by Duster47 »

Subject: SERVER UPDATES
Duster47 wrote:20Mar2016 ~ 1500 GMT
Cubicle wrote:-Stonestave - tweaks+changed NPC into statue
- UD Crypt Lower - Walkmeshed hole next to bone dragon
- Goblin Lake Cave- removed extra door leading to boss
- 7th Circle door fix + name correction
Rasael wrote:- Mark Rune and Mark Plant changed to Divination school.
- Disabled Sleight of hand as active skill, exploit fix.
- Class descriptions moved into BGTSCC descriptions file, for skill adjusting.
- Spell Dismissal interface fixed, got broken.
- Archmage qualification feat now requires different spell schools, properly.
- Archmage spell slot sacrifice tweaked, was sacrificing too many 5th level spells.
- Ranged Combat Cover: Only a select number of placeables qualify as cover now.
- Hide in the Shadows now resets correctly.
- Reserve Spell Feats only target hostiles.
- Mass Heal and Epic Mass Heal range / radius extended.
- Updates on class-skill lists
- Pathfinders' Hall updated w/ guards
- Cleaned up remaining rubble in farms and BG-PD, dwarves ready to start re-building
- Added torch to basic merchant in East Farms market
- DW guild area adjustment by SL
- Other small changes behind the curtain

Some languages are still broken. Issue with locked-things and keys may still be buggy. These are at the top of our next to-do list.

Continue using the 19Mar2016 bug reporting thread.
PC1 = Nerys, Emissary and Skald of the Greyfox tribe, roaming north near Secomber
PC2 = Valqis Sanejmeh; far away cartographer, Oracle of Nut at chaltin QulDaq, former navigator of the Sea Seeker, Reader of Candlekeep and sometime performer.
User avatar
Calodan
Posts: 2032
Joined: Fri Apr 19, 2013 12:21 pm
Location: Missoula Montana BIG SKY COUNTRY

Re: 19MAR2016 BUG REPORT THREAD

Unread post by Calodan »

Holysword is a 4th level paladin spell and cannot be extended. Paladins get just 3 level4 spell slots + any items with spell slots, so they cant memorise more that 1 Holy sword because there are many other useful/essential level4 spells.

Those who complain about Holy sword lasting too long as an 1min/cl spell, should know that it was lasting for ever before. Holy sword is not broken for paladins even if it lasts 1min/CL. What is broken is making a lawful good WM or FS and using the wand.

I would suggest for Holy sword to be at least 2rounds/CL and prevent having it as a wand ( however it is a good gold sink for whoever uses it).

What paladins mostly need now is to fix their CL.


Well that is also right, the way it is now you will only use holy sword as a spell when fighting a boss. I agree with this suggestion 2 or 3 round/ CL (I'd love if it goes back to 1min/CL) and no wands/scrolls just make it exclusive to paladins
Meh this now reads like a tantrum over other builds presumed to be OP when Paladins are some of the most powerful builds on a server. Hence the reason for such strict RP rules of them here on BG. Stop being lazy. There are a thousand ways to kill the mobs on this server learn a new way. Not one of these changes is going to actually effect or affect the end game of the build. It is making the balance more right. As far as making it only for Paladins that would of course be against those PnP Lore rules right? Oh wait I forgot we are already moving towards a more homebrew server anyway.....being as Holy Sword is LG only that is for sure not PnP was a FEATURE for BG I think it is already nerfed enough to be viable and they have other more important things to do than give back a item that was broken so badly that anything they did would have caused this reaction we are now getting. Look the real issue is a CHEAT was taken from us and now we are not happy with it having to adjust to actually fighting fair........
Kory Sentinel
"We should take the army head on!"

"... it sounds like a terrible idea, but look at that smile."
"And he just sounds so confident ... he is a favored soul."
"Even if we don't survive, he will, and isn't that what matters?" -Red Lancer
User avatar
Uranus
Posts: 634
Joined: Fri Oct 12, 2012 6:30 pm

Re: 19MAR2016 BUG REPORT THREAD

Unread post by Uranus »

Calodan wrote:Meh this now reads like a tantrum
It is not. Just stating facts and making a proposal instead of speaking in general like you do below
over other builds presumed to be OP when Paladins are some of the most powerful builds on a server. Hence the reason for such strict RP rules of them here on BG.
As stated before, just theories about powerful builds. Nothing to do with Holy sword
Stop being lazy.
What do you mean?
There are a thousand ways to kill the mobs on this server learn a new way. Not one of these changes is going to actually effect or affect the end game of the build. It is making the balance more right.
Who said anything about ways to kill mobs? We talk about Holy sword.
As far as making it only for Paladins that would of course be against those PnP Lore rules right? Oh wait I forgot we are already moving towards a more homebrew server anyway.....being as Holy Sword is LG only that is for sure not PnP was a FEATURE for BG
You lost me here.
I think it is already nerfed enough to be viable and they have other more important things to do than give back a item that was broken so badly that anything they did would have caused this reaction we are now getting. Look the real issue is a CHEAT was taken from us and now we are not happy with it having to adjust to actually fighting fair........
Who is they? Who is not happy? What fighting fair?

Your post is a generalistic one, with many theories about powerfull build and assumptions about what i play and being happy. I dont know what you want to argue about. Of course we all know that one is free to post whatever he pleases but i dont see any facts about Holy Sword being OP or not.
User avatar
Ariella
Retired Staff
Posts: 1412
Joined: Sat Jul 20, 2013 11:57 am
Location: Australia

Re: 19MAR2016 BUG REPORT THREAD

Unread post by Ariella »

This is rather of topic but i also disagree with the holy sword/unholy sword/Lawful sword changes. They are iconic spells heavily themed around the paladin and blackguard class and one of the only reasons to not end paladin progression at level 4 (excluding epic smite). Now i get that its 6/seconds in pnp and the sever needs to be balanced effectively, However if this was pnp i would have a paladin mount, several mounted feats and a much larger spell selection, encounters would be 1 - 3 a rest and would not require a 1min/level spell.

As for balance, well that depends on how you determine it if we go based on other classes thanks to divine power a paladin falls flat when compared to the other divine classes. In the end you are playing a heavily rp restricted character who is ultimately outclassed, The obvious choice then becoming 4 paladin 26 FS so you can have all the paladin goodies, the RP and be powerful.
Locked

Return to “Solved Problems”