Its normal for them to follow and not attack?Hawke wrote:They are following you, because your move silently or hide is not high enough.AstralisAdept wrote:After using HIPS hostile npcs are following. Does not take an imagination to cook up abuse of this.
Luring to traps...grouping for aoes...baiting into other players....
This is normal.
19MAR2016 BUG REPORT THREAD
Moderators: Moderator, Quality Control, Developer, DM
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AstralisAdept
- Posts: 101
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Re: 19MAR2016 BUG REPORT THREAD
Last edited by AstralisAdept on Sat Mar 19, 2016 10:59 pm, edited 2 times in total.
- Hawke
- Posts: 1245
- Joined: Sun Aug 01, 2010 6:11 pm
Re: 19MAR2016 BUG REPORT THREAD
Yep. Sometimes they do, sometimes they dont. But they still follow.AstralisAdept wrote:Its normal for them to follow and not attack?Hawke wrote:They are following you, because your move silently or hide is not high enough.AstralisAdept wrote:After using HIPS hostile npcs are following. Does not take an imagination to cook up abuse of this.
Luring to traps...grouping for aoes...baiting into other players....
This is normal.
Happens when you cast invisibility sometimes too. Very annoying.
If the text is this color, I am on duty, everything else is just my humble opinion.
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AstralisAdept
- Posts: 101
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Re: 19MAR2016 BUG REPORT THREAD
I have H/MS of 30+ and just about any hostile npc in the game is doing this from the lowly kobold and up.
Yeah I report random hostile npcs charging me while invisible.Happens when you cast invisibility sometimes too. Very annoying.
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AstralisAdept
- Posts: 101
- Joined: Mon Jan 11, 2016 6:02 pm
- Location: FL USA
Re: 19MAR2016 BUG REPORT THREAD
I'm getting 100% follow rate.Yep. Sometimes they do, sometimes they dont. But they still follow.
If that is normal;
-someone can chain hips entire areas into chain traps, ally aoes or even run a massive mob into other unsuspecting players consequence free.
- Tsidkenu
- Posts: 3962
- Joined: Tue May 27, 2014 12:04 am
- Location: Terra Nullis
Re: 19MAR2016 BUG REPORT THREAD
Stand still until they're upon you. They'll stop. Wonder where you went. And then start moping around like usual.
- Hawke
- Posts: 1245
- Joined: Sun Aug 01, 2010 6:11 pm
Re: 19MAR2016 BUG REPORT THREAD
Cannot "study" Invisibility... It went through the check... but it is not in my spellbook.
If the text is this color, I am on duty, everything else is just my humble opinion.
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Seymor
- Posts: 268
- Joined: Wed Sep 21, 2011 3:17 pm
Re: 19MAR2016 BUG REPORT THREAD
Summons are a bit out of control. I was able to get multiple Djinn's, a celestial beetle which had the portrait of a badger, a couple of phantom party members as well as an animal companion and familiar at the same time. I could not unsummon the celestial beetle.
Kestral Fyle -- Wizard, Seeker of Candlekeep
Robin Silver -- Illusionist, Cleric of Mielikki [Character Sheet] -- I rose, I roared.
Robin Silver -- Illusionist, Cleric of Mielikki [Character Sheet] -- I rose, I roared.
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Hendrak
- Posts: 371
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Re: 19MAR2016 BUG REPORT THREAD
Hi,
study spell didnt worked with summon monster IV and V. Seems still be broken for summon spells to copy into your spellbook. Also summon couldnt be choosed under the dismiss spell rubric. Unsummon just worked if i hit the "remove all effects" button under the dismiss spell rubric.
study spell didnt worked with summon monster IV and V. Seems still be broken for summon spells to copy into your spellbook. Also summon couldnt be choosed under the dismiss spell rubric. Unsummon just worked if i hit the "remove all effects" button under the dismiss spell rubric.
- roke42
- Posts: 842
- Joined: Sun Apr 03, 2011 6:28 am
- Location: Europe, GMT+2
Re: 19MAR2016 BUG REPORT THREAD
They're stuck in kind of a follow mode, as you went hips. They follow you all around the maps until they catched up and their "follow mode" ends.AstralisAdept wrote:I'm getting 100% follow rate.Yep. Sometimes they do, sometimes they dont. But they still follow.
If that is normal;
-someone can chain hips entire areas into chain traps, ally aoes or even run a massive mob into other unsuspecting players consequence free.
Tsidkenu wrote:Stand still until they're upon you. They'll stop. Wonder where you went. And then start moping around like usual.
Laya - Cookiemaster of Doron
Valaklith - Shadow of the past
Valaklith - Shadow of the past
- Uranus
- Posts: 634
- Joined: Fri Oct 12, 2012 6:30 pm
Re: 19MAR2016 BUG REPORT THREAD
Holysword is a 4th level paladin spell and cannot be extended. Paladins get just 3 level4 spell slots + any items with spell slots, so they cant memorise more that 1 Holy sword because there are many other useful/essential level4 spells.Calodan wrote:It has been put back to 6s/CL so for a wand it would last around 1 minute 36 seconds. For a scroll it would be roughly the same as scrolls should be able to be scribed up to level 15CL now. For a pure Pally or full 30CL Pally they should get 2 minutes and 30 seconds. This is more than enough time for a boss fight. The challenges of fighting undead can be met with Bless weapon at 1minute/CL and Flame weapon at 1minute/CL as well. Dispels have been reduced in some areas already and I have gone there to test it a bit. The issue with the Holy sword is power it gives a LG alignment PC a distinct advantage over other builds on the server with the new updates. It makes them the sole highest damage build on the server which is not what the server intends for a class that already can rule the server quite a bit when used correctly. Also with the dispel working properly on holy sword which has been disabled again the enchantment was far too powerful with +5 EB Vs Evil as well.Can you elaborate on what tweaks you made to holy sword/lawful sword ? is it 1 round per CL now ?
If it is could we go back to 1min/CL or even half minute/CL, 1 round per level would be really problematic since paladins have very limited spellslots.
Those who complain about Holy sword lasting too long as an 1min/cl spell, should know that it was lasting for ever before. Holy sword is not broken for paladins even if it lasts 1min/CL. What is broken is making a lawful good WM or FS and using the wand.
I would suggest for Holy sword to be at least 2rounds/CL and prevent having it as a wand ( however it is a good gold sink for whoever uses it).
What paladins mostly need now is to fix their CL.
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Kinkurono
- Posts: 116
- Joined: Mon Oct 12, 2015 1:04 pm
Re: 19MAR2016 BUG REPORT THREAD
Well that is also right, the way it is now you will only use holy sword as a spell when fighting a boss. I agree with this suggestion 2 or 3 round/ CL (I'd love if it goes back to 1min/CL) and no wands/scrolls just make it exclusive to paladinsUranus wrote:Holysword is a 4th level paladin spell and cannot be extended. Paladins get just 3 level4 spell slots + any items with spell slots, so they cant memorise more that 1 Holy sword because there are many other useful/essential level4 spells.Calodan wrote:It has been put back to 6s/CL so for a wand it would last around 1 minute 36 seconds. For a scroll it would be roughly the same as scrolls should be able to be scribed up to level 15CL now. For a pure Pally or full 30CL Pally they should get 2 minutes and 30 seconds. This is more than enough time for a boss fight. The challenges of fighting undead can be met with Bless weapon at 1minute/CL and Flame weapon at 1minute/CL as well. Dispels have been reduced in some areas already and I have gone there to test it a bit. The issue with the Holy sword is power it gives a LG alignment PC a distinct advantage over other builds on the server with the new updates. It makes them the sole highest damage build on the server which is not what the server intends for a class that already can rule the server quite a bit when used correctly. Also with the dispel working properly on holy sword which has been disabled again the enchantment was far too powerful with +5 EB Vs Evil as well.Can you elaborate on what tweaks you made to holy sword/lawful sword ? is it 1 round per CL now ?
If it is could we go back to 1min/CL or even half minute/CL, 1 round per level would be really problematic since paladins have very limited spellslots.
Those who complain about Holy sword lasting too long as an 1min/cl spell, should know that it was lasting for ever before. Holy sword is not broken for paladins even if it lasts 1min/CL. What is broken is making a lawful good WM or FS and using the wand.
I would suggest for Holy sword to be at least 2rounds/CL and prevent having it as a wand ( however it is a good gold sink for whoever uses it).
What paladins mostly need now is to fix their CL.
Klait Goldwind - Paladin of Torm and member of the Everwatch Knights.
- Duster47
- Retired Staff
- Posts: 3726
- Joined: Mon Nov 16, 2009 7:57 pm
- Location: Florida, USA
Re: 19MAR2016 BUG REPORT THREAD
Subject: SERVER UPDATES
Duster47 wrote:20Mar2016 ~ 1500 GMT
Cubicle wrote:-Stonestave - tweaks+changed NPC into statue
- UD Crypt Lower - Walkmeshed hole next to bone dragon
- Goblin Lake Cave- removed extra door leading to boss
- 7th Circle door fix + name correction- Updates on class-skill listsRasael wrote:- Mark Rune and Mark Plant changed to Divination school.
- Disabled Sleight of hand as active skill, exploit fix.
- Class descriptions moved into BGTSCC descriptions file, for skill adjusting.
- Spell Dismissal interface fixed, got broken.
- Archmage qualification feat now requires different spell schools, properly.
- Archmage spell slot sacrifice tweaked, was sacrificing too many 5th level spells.
- Ranged Combat Cover: Only a select number of placeables qualify as cover now.
- Hide in the Shadows now resets correctly.
- Reserve Spell Feats only target hostiles.
- Mass Heal and Epic Mass Heal range / radius extended.
- Pathfinders' Hall updated w/ guards
- Cleaned up remaining rubble in farms and BG-PD, dwarves ready to start re-building
- Added torch to basic merchant in East Farms market
- DW guild area adjustment by SL
- Other small changes behind the curtain
Some languages are still broken. Issue with locked-things and keys may still be buggy. These are at the top of our next to-do list.
Continue using the 19Mar2016 bug reporting thread.
PC1 = Nerys, Emissary and Skald of the Greyfox tribe, roaming north near Secomber
PC2 = Valqis Sanejmeh; far away cartographer, Oracle of Nut at chaltin QulDaq, former navigator of the Sea Seeker, Reader of Candlekeep and sometime performer.
PC2 = Valqis Sanejmeh; far away cartographer, Oracle of Nut at chaltin QulDaq, former navigator of the Sea Seeker, Reader of Candlekeep and sometime performer.
- Calodan
- Posts: 2032
- Joined: Fri Apr 19, 2013 12:21 pm
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Re: 19MAR2016 BUG REPORT THREAD
Meh this now reads like a tantrum over other builds presumed to be OP when Paladins are some of the most powerful builds on a server. Hence the reason for such strict RP rules of them here on BG. Stop being lazy. There are a thousand ways to kill the mobs on this server learn a new way. Not one of these changes is going to actually effect or affect the end game of the build. It is making the balance more right. As far as making it only for Paladins that would of course be against those PnP Lore rules right? Oh wait I forgot we are already moving towards a more homebrew server anyway.....being as Holy Sword is LG only that is for sure not PnP was a FEATURE for BG I think it is already nerfed enough to be viable and they have other more important things to do than give back a item that was broken so badly that anything they did would have caused this reaction we are now getting. Look the real issue is a CHEAT was taken from us and now we are not happy with it having to adjust to actually fighting fair........Holysword is a 4th level paladin spell and cannot be extended. Paladins get just 3 level4 spell slots + any items with spell slots, so they cant memorise more that 1 Holy sword because there are many other useful/essential level4 spells.
Those who complain about Holy sword lasting too long as an 1min/cl spell, should know that it was lasting for ever before. Holy sword is not broken for paladins even if it lasts 1min/CL. What is broken is making a lawful good WM or FS and using the wand.
I would suggest for Holy sword to be at least 2rounds/CL and prevent having it as a wand ( however it is a good gold sink for whoever uses it).
What paladins mostly need now is to fix their CL.
Well that is also right, the way it is now you will only use holy sword as a spell when fighting a boss. I agree with this suggestion 2 or 3 round/ CL (I'd love if it goes back to 1min/CL) and no wands/scrolls just make it exclusive to paladins
Kory Sentinel
"We should take the army head on!"
"... it sounds like a terrible idea, but look at that smile."
"And he just sounds so confident ... he is a favored soul."
"Even if we don't survive, he will, and isn't that what matters?" -Red Lancer
"We should take the army head on!"
"... it sounds like a terrible idea, but look at that smile."
"And he just sounds so confident ... he is a favored soul."
"Even if we don't survive, he will, and isn't that what matters?" -Red Lancer
- Uranus
- Posts: 634
- Joined: Fri Oct 12, 2012 6:30 pm
Re: 19MAR2016 BUG REPORT THREAD
It is not. Just stating facts and making a proposal instead of speaking in general like you do belowCalodan wrote:Meh this now reads like a tantrum
As stated before, just theories about powerful builds. Nothing to do with Holy swordover other builds presumed to be OP when Paladins are some of the most powerful builds on a server. Hence the reason for such strict RP rules of them here on BG.
What do you mean?Stop being lazy.
Who said anything about ways to kill mobs? We talk about Holy sword.There are a thousand ways to kill the mobs on this server learn a new way. Not one of these changes is going to actually effect or affect the end game of the build. It is making the balance more right.
You lost me here.As far as making it only for Paladins that would of course be against those PnP Lore rules right? Oh wait I forgot we are already moving towards a more homebrew server anyway.....being as Holy Sword is LG only that is for sure not PnP was a FEATURE for BG
Who is they? Who is not happy? What fighting fair?I think it is already nerfed enough to be viable and they have other more important things to do than give back a item that was broken so badly that anything they did would have caused this reaction we are now getting. Look the real issue is a CHEAT was taken from us and now we are not happy with it having to adjust to actually fighting fair........
Your post is a generalistic one, with many theories about powerfull build and assumptions about what i play and being happy. I dont know what you want to argue about. Of course we all know that one is free to post whatever he pleases but i dont see any facts about Holy Sword being OP or not.
- Ariella
- Retired Staff
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- Joined: Sat Jul 20, 2013 11:57 am
- Location: Australia
Re: 19MAR2016 BUG REPORT THREAD
This is rather of topic but i also disagree with the holy sword/unholy sword/Lawful sword changes. They are iconic spells heavily themed around the paladin and blackguard class and one of the only reasons to not end paladin progression at level 4 (excluding epic smite). Now i get that its 6/seconds in pnp and the sever needs to be balanced effectively, However if this was pnp i would have a paladin mount, several mounted feats and a much larger spell selection, encounters would be 1 - 3 a rest and would not require a 1min/level spell.
As for balance, well that depends on how you determine it if we go based on other classes thanks to divine power a paladin falls flat when compared to the other divine classes. In the end you are playing a heavily rp restricted character who is ultimately outclassed, The obvious choice then becoming 4 paladin 26 FS so you can have all the paladin goodies, the RP and be powerful.
As for balance, well that depends on how you determine it if we go based on other classes thanks to divine power a paladin falls flat when compared to the other divine classes. In the end you are playing a heavily rp restricted character who is ultimately outclassed, The obvious choice then becoming 4 paladin 26 FS so you can have all the paladin goodies, the RP and be powerful.
