1APR2016 UPDATE BUG THREAD
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- NeonAvenger
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Re: 1APR2016 UPDATE BUG THREAD
I've had this happen a couple of times. Sometimes your spell bonuses get stuck. If you relog while the weapon is equipped it goes away.
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Kobamw
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Re: 1APR2016 UPDATE BUG THREAD
- Exploit fixes and exploit preventions.
EDIT: today Lunge grants sneak attack again. Still the second part of the question stands: is Lunge supposed to do that. Based on the in-game description it seems more like it should ensure winning the initiative from the next round at the cost of attack of opportunity.
Last edited by Kobamw on Sun Apr 03, 2016 6:48 am, edited 1 time in total.
- metaquad4
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Re: 1APR2016 UPDATE BUG THREAD
Not sure if these are reported yet, but hey. Here goes!
--Greater Reflect Pain doesn't work.
--Chaos is impeded by mind immunity
--Moonblade is stopped by any sort of SR (I had a 34 CL and Assay Resistance up vs a 40 SR character) and only hits once per round (feature on the latter for Moonblade?).
--Greater Reflect Pain doesn't work.
--Chaos is impeded by mind immunity
--Moonblade is stopped by any sort of SR (I had a 34 CL and Assay Resistance up vs a 40 SR character) and only hits once per round (feature on the latter for Moonblade?).
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chad878262
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Re: 1APR2016 UPDATE BUG THREAD
This is not a bug. Shield spell grants shield enhancement AC, so it will not stack with enhancement bonus from a shield, but it should stack with the shield itself... So a regular heavy shield grants 2 AC...pop a shield spell on and it becomes 6. However, use a shield spell on a +4 Heavy shield and all you got was immunity to magic missile...Aurali wrote:I didn't post about this in the other threads but I can confirm that the shield spell still stacks with the shield AC from a shield. I used a shield scroll if that makes a difference or not (doubt it).
The only thing Lunge is supposed to do is grant +5 damage. The AoO becomes a non issue once you get enough points in tumle or have spring attack, but no you should not get sneak attack damage. The reason this occurs is lunge, like all the strike spells and a few other abilities create a stand in "actor" who actually attacks the enemy, but gains flanking bonus since the enemy is still engaging you. Flanking grants Sneak Attack so....Kobamw wrote:EDIT: today Lunge grants sneak attack again. Still the second part of the question stands: is Lunge supposed to do that. Based on the in-game description it seems more like it should ensure winning the initiative from the next round at the cost of attack of opportunity.
I originally reported this with Bladethirst before the update went live, but with all these abilities you could essentially build a 'feinter' style PC without the need for taking feint since you can just rotate different abilities and gain sneak attack pretty much every round... With a HiPSer it's actually pretty commical... I have hit Death Attacks with Cranston surrounded by 5 enemies every round for 11 straight rounds (and it only stopped there cause enemies were all dead after 2-3 flurries of SA)
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Aurali
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Re: 1APR2016 UPDATE BUG THREAD
I guess I didn't post it correctly. It is stacking with the shield Enhancement AC on shields. For instance, let's say I have a 50 AC with my +4 light shield. I cast the shield spell. It should stay at 50 but it actually goes to 54.chad878262 wrote:This is not a bug. Shield spell grants shield enhancement AC, so it will not stack with enhancement bonus from a shield, but it should stack with the shield itself... So a regular heavy shield grants 2 AC...pop a shield spell on and it becomes 6. However, use a shield spell on a +4 Heavy shield and all you got was immunity to magic missile...Aurali wrote:I didn't post about this in the other threads but I can confirm that the shield spell still stacks with the shield AC from a shield. I used a shield scroll if that makes a difference or not (doubt it).
The only thing Lunge is supposed to do is grant +5 damage. The AoO becomes a non issue once you get enough points in tumle or have spring attack, but no you should not get sneak attack damage. The reason this occurs is lunge, like all the strike spells and a few other abilities create a stand in "actor" who actually attacks the enemy, but gains flanking bonus since the enemy is still engaging you. Flanking grants Sneak Attack so....Kobamw wrote:EDIT: today Lunge grants sneak attack again. Still the second part of the question stands: is Lunge supposed to do that. Based on the in-game description it seems more like it should ensure winning the initiative from the next round at the cost of attack of opportunity.
I originally reported this with Bladethirst before the update went live, but with all these abilities you could essentially build a 'feinter' style PC without the need for taking feint since you can just rotate different abilities and gain sneak attack pretty much every round... With a HiPSer it's actually pretty commical... I have hit Death Attacks with Cranston surrounded by 5 enemies every round for 11 straight rounds (and it only stopped there cause enemies were all dead after 2-3 flurries of SA)
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chad878262
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Re: 1APR2016 UPDATE BUG THREAD
Oh, yeah that is definitely not right! Sorry for my confusion.
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Shad
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Re: 1APR2016 UPDATE BUG THREAD
Languages at lvlup: Dwarven and Kozakuran do not appear.
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- mrm3ntalist
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Re: 1APR2016 UPDATE BUG THREAD
When you RCR a character and remake him with the same name the languages the previous character had, are not available.Shad wrote:Languages at lvlup: Dwarven and Kozakuran do not appear.
Either you change the name a bit, or if you want to use the exact same name do the following:
1. Use the rcr bot to rcr current character
2. Wait till server resets
3. Create the character with the same name and all languages will be available
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Shad
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Re: 1APR2016 UPDATE BUG THREAD
Thanks!mrm3ntalist wrote:When you RCR a character and remake him with the same name the languages the previous character had, are not available.Shad wrote:Languages at lvlup: Dwarven and Kozakuran do not appear.
Either you change the name a bit, or if you want to use the exact same name do the following:
1. Use the rcr bot to rcr current character
2. Wait till server resets
3. Create the character with the same name and all languages will be available
Would RCRing to different name, then back to original one, also work?
Last edited by Shad on Sun Apr 03, 2016 11:52 am, edited 1 time in total.
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- mrm3ntalist
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Re: 1APR2016 UPDATE BUG THREAD
It will, as long as it happens one reset after the initial RCR.Shad wrote:Would RCRing to different name, then back to original one, also work?mrm3ntalist wrote:When you RCR a character and remake him with the same name the languages the previous character had, are not available.Shad wrote:Languages at lvlup: Dwarven and Kozakuran do not appear.
Either you change the name a bit, or if you want to use the exact same name do the following:
1. Use the rcr bot to rcr current character
2. Wait till server resets
3. Create the character with the same name and all languages will be available
If you mean whether it will work if you rcr into a different name, then rcr again to the previous name, then no. Currently it needs a server reset in order to reset the variables that handle the languages for each character.
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- Steve
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Re: 1APR2016 UPDATE BUG THREAD
These are all still issues unresolved.
Subject: 19MAR2016 BUG REPORT THREAD
Subject: 19MAR2016 BUG REPORT THREAD
Steve wrote:Some findings:
Stormsong Storm of Vengeance is not calculating DCs properly. It should be 10 + SS class level + CHA mod. My toon should have had a 25 DC (10 + 10 + 5) but it was stuck at DC 22.
Spiritual Weapon spell casts and creates a Something near your toon, but it does nothing active. What it does do is create a Group Avatar on your screen, which corresponds to another Player Character currently online.And, one can cast this spell multiple times, and each time, a new PC avatar shows up on your GUI.
Holy Storm spell fires, but there are no graphics/vfx associated with it. So the only way you know it is working, is if you try and cast it again, which then returns a Event Log post saying "This spell is already working."
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Shad
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Re: 1APR2016 UPDATE BUG THREAD
Maybe it was posted somewhere, or some of this works as intended.
But here I did some testing of Nordic Hewing fighting style, and these things caught my attention.
When using pommel strike with Nordic fighting style active, style does nothing. Neither at initial strike, not at subsequent flurry. Reactivates afterwards. Character copy that does fighting uses whatever feats it feels like, for example, knockdown, which is not always what player would want it to do.
Nordic does not maximizes neither elemental damage on standard strike (logically it shouldn't, but description does not clarify it), nor physical damage on crits. Probably bonus bludgeoning damage aren't multiplied (or applied) at crits too, cause damage is much less then expected (str mod 10, strikes for 56 phis dmg, crit x4 for to 179-190+ dmg, weapon has 2d8 massive crit).
Nordic are deactivated when any item are reequipped. For it to work again, players needs to deactivate it, wait for cooldown, then reactivate again manually.
Nordic works ok with standart attacks, or EW.
But here I did some testing of Nordic Hewing fighting style, and these things caught my attention.
When using pommel strike with Nordic fighting style active, style does nothing. Neither at initial strike, not at subsequent flurry. Reactivates afterwards. Character copy that does fighting uses whatever feats it feels like, for example, knockdown, which is not always what player would want it to do.
Nordic does not maximizes neither elemental damage on standard strike (logically it shouldn't, but description does not clarify it), nor physical damage on crits. Probably bonus bludgeoning damage aren't multiplied (or applied) at crits too, cause damage is much less then expected (str mod 10, strikes for 56 phis dmg, crit x4 for to 179-190+ dmg, weapon has 2d8 massive crit).
Nordic are deactivated when any item are reequipped. For it to work again, players needs to deactivate it, wait for cooldown, then reactivate again manually.
Nordic works ok with standart attacks, or EW.
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gallimar
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Re: 1APR2016 UPDATE BUG THREAD
Entropic shield and blindsight seem to not have the caster level applied
I have 31 caster levels of favored soul
little tiny orcs in low level areas can dispel these items 100% every time
I need to test more spells for this
I have 31 caster levels of favored soul
little tiny orcs in low level areas can dispel these items 100% every time
I need to test more spells for this
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- metaquad4
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Re: 1APR2016 UPDATE BUG THREAD
Same issue with flameblade, it seems.metaquad4 wrote: --Moonblade is stopped by any sort of SR
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- Planehopper
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Re: 1APR2016 UPDATE BUG THREAD
Posted previously as part of a larger report. This remains:
Can anyone give me an official "intended/bug" ruling on this one? If it is intended I will scrap the character, as it was a large part of his RP as well as usefulness of the PRC.My Thaumaturgist seems broken in a number of ways:
- Planar cohort is no longer an animal companion, meaning it replaces any current summons. This is a change from the previous implementation, and (IMO) severely limits the class. RP and power levels are changed with this. Is it intended?