Page 2 of 3

Re: High priority bug fixes

Posted: Tue May 10, 2016 8:32 pm
by The Whistler
Camouflage/Mass Camouflage display incorrect durations. They both seem to have been reduced to 6sec/CL

Re: High priority bug fixes

Posted: Thu May 12, 2016 1:21 pm
by V'rass
Not sure if this goes here but...

I know its been touched on before but could someone please fix the glitch with the Thayan style robes. It really looks freaky when the robes bug out and while it does not pose any mechanical issues I and others find it annoying. Surely such a graphic glitch can be fixed easily?

Re: High priority bug fixes

Posted: Fri May 13, 2016 12:45 am
by ZabelSword
I was just arrested for holding a weapon... when I had no weapon in either hand. I double, triple, quadruple checked and sure enough absolutely nothing in my hands. Not an ale stein, torch, spoon, sling, fork, nothing.

Happened in very north of the area right below farmlands east, I think its wyrms crossing?

http://imgur.com/inan4wd

Re: High priority bug fixes

Posted: Fri May 13, 2016 5:01 am
by Theodore01
ZabelSword wrote:I was just arrested for holding a weapon... when I had no weapon in either hand. I double, triple, quadruple checked and sure enough absolutely nothing in my hands. Not an ale stein, torch, spoon, sling, fork, nothing.

Happened in very north of the area right below farmlands east, I think its wyrms crossing?

http://imgur.com/inan4wd
It's your helm, that one counts as masked. :?
(happend to me too ;) )

Re: High priority bug fixes

Posted: Fri May 13, 2016 6:27 am
by Steve
I think a High Priority bug is the Inability to unsummon manually, like from Create Undead feat.

Re: High priority bug fixes

Posted: Fri May 13, 2016 6:31 am
by mrm3ntalist
Steve wrote:I think a High Priority bug is the Inability to unsummon manually, like from Create Undead feat.
You can unsummon it manually using the dismiss spell menu.

Re: High priority bug fixes

Posted: Fri May 13, 2016 6:54 am
by Steve
mrm3ntalist wrote:
Steve wrote:I think a High Priority bug is the Inability to unsummon manually, like from Create Undead feat.
You can unsummon it manually using the dismiss spell menu.
Yep! You're right! At least there is that! Thanks m3nt.

Re: High priority bug fixes

Posted: Fri May 13, 2016 3:22 pm
by The_Gruff_Stout
Shield Slam is broken. It affects the person doing the slamming. If I kill a spawn with the feat it gives me an "Unable to move due to a status effect" in the combat log. There are no negative effects in the character sheet or up by the portrait.

Re: High priority bug fixes

Posted: Fri May 13, 2016 3:31 pm
by ZabelSword
Theodore01 wrote:
ZabelSword wrote:I was just arrested for holding a weapon... when I had no weapon in either hand. I double, triple, quadruple checked and sure enough absolutely nothing in my hands. Not an ale stein, torch, spoon, sling, fork, nothing.

Happened in very north of the area right below farmlands east, I think its wyrms crossing?

http://imgur.com/inan4wd
It's your helm, that one counts as masked. :?
(happend to me too ;) )
Hah, didn't think that was considered a mask, so embarrassed now :oops: . Good call though!

Re: High priority bug fixes

Posted: Fri May 13, 2016 3:36 pm
by Thorsson
All the little patches of light that hang around after creatures are killed now. I think it happens when you don't pick up the loot quickly enough.

EDIT: I just discovered another issue with this. The Orc chief didn't spawn for me. I only realised why when I found his corpse lying on the floor. Some people are either ignorant of the new loot system, or are just ignorant.

There are a pair of floating doors in Beregost.

Re: High priority bug fixes

Posted: Sat May 14, 2016 12:43 pm
by LISA100595
**Bonus Fighter Feats still not fixed.**

Subject: Bonus Feats Fighters
LISA100595 wrote:A player was trying to take Greater Heavy Armor Optimization at Fighter level 10, character level 18 and it was Not Available on the Bonus Fighter Feat level.

Re: High priority bug fixes

Posted: Sun May 15, 2016 9:48 am
by ctothep
The feat "Shadow Shield" which is granted at 4th Shadow Adept lvl still does not work at all

Re: High priority bug fixes

Posted: Mon May 16, 2016 9:45 am
by Progressive-Psy
I don't know if its just me, but I really miss my char being able to speak the languages he could before. To me, languages is a high priority!


Damn elves and their stupid language!

Re: High priority bug fixes

Posted: Tue May 17, 2016 10:32 pm
by LISA100595
Subject: Spell / Scroll / Feat Bugs
LISA100595 wrote:The Spell "Detect Magic" No longer detects whether or not an area is blocked from teleport.

When you cast it.. It says "Detect Magic Active: Right Click and 'Appraise' to Detect Magic."

Not only does it not Detect Magic in the area, it doesn't do anything when clicking on a Player and using Appraise Creature.

Re: High priority bug fixes

Posted: Wed May 18, 2016 1:37 am
by Akroma666
My red wizard logs in to 3 forbidden schools of magic. I have to update my schools every reset.