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Re: Mobs do insane damage

Posted: Sun May 15, 2016 7:17 am
by Progressive-Psy
apparently the DM won't reimburse you or help you out.
:shock:

Re: Mobs do insane damage

Posted: Sun May 15, 2016 11:34 am
by Shad
Apparently that is ranged touch attack, which is coded alike a spell-script. Probably has nothing to do with equipped items.
Usually it depends on hitdice or ability scores or such.

p.s. give them CR a bit higher then frost giants, make them spawn a lot at once and I know at least one person who would come looking for these nice people.

Re: Mobs do insane damage

Posted: Sun May 15, 2016 12:01 pm
by Calodan
Well, the club got me again. And although I got proof: Image

apparently the DM won't reimburse you or help you out.

That is not very kind. If a bug kills you in the game, you shouldn't be punished for it, should you?
To be fair I do not see why they would since you rolled a 1.....no one is passing that auto fail roll so yes the DM would not reimburse that. The DC could have been 12 and you still would have failed and been dazed.

Re: Mobs do insane damage

Posted: Sun May 15, 2016 12:19 pm
by Nyeleni
Calodan wrote:
Well, the club got me again. And although I got proof: Image

apparently the DM won't reimburse you or help you out.

That is not very kind. If a bug kills you in the game, you shouldn't be punished for it, should you?
To be fair I do not see why they would since you rolled a 1.....no one is passing that auto fail roll so yes the DM would not reimburse that. The DC could have been 12 and you still would have failed and been dazed.
Really. Are you missing the fact that it shouldn't be even there? The club should be removed at once.

Re: Mobs do insane damage

Posted: Sun May 15, 2016 12:26 pm
by tfunke
Check back now if you dare. The clubs (of slay everything in sight) should be gone.

Re: Mobs do insane damage

Posted: Sun May 15, 2016 12:34 pm
by Duster47
Server just reset with an updated creature load @ 16:25 GMT. That absurd club should be gone again from that creature.

Also another adjustment on creature body/loot-bag fading.

Re: Mobs do insane damage

Posted: Sun May 15, 2016 1:23 pm
by DM Ditto
I would also suggest requesting a DM to witness your testing once you do so. That will increase the likelihood that any EXP loss from deaths accrued during testing will be reimbursed.

We only reimburse deaths due to bugs when we are either present to witness it, or at HDM discretion.