Subject: THE LAWS OF THE LANDS (IC)
DM Novus wrote:FRIENDLY ARM INN AND ENVIRONS
Proclamation of the Friendly Arm Inn
By Bentley & Gellana Mirrorshade - consorted by the clergy of Garl Glittergold
Tramp, traveller and peddler. We welcome you within the walls of the Friendly Arm and its inn. The keep is regimented by a cadre of able guardsmen, tasked with upholding the soon-to-be mentioned laws of the keep. They are here both to assist and protect you while visiting, and to keep lawbreakers at bay.
The Friendly Arm Inn offers a safe haven along the dangerous Trade Way. The road itself enjoys the occassional Flaming Fist patrol from up Baldur's way. But that alone does little to make roadside campsites safe places of respite. Therefor we, as hosts, urge you to find shelter within our guarded walls. What occurs outside our walls does not concern us, lest they are the fruits of an open assault upon our keep. We are a business, however, and so will not allow brawling right before our gates which could harm paying customers. (
(OOC: This means PVP at or before the FAI gate should be DM supervised as Bentley's guards will intervene to protect his business))
The laws of the keep are simple, efficient and subject to common sense:
-One may not perform acts of skullduglery, theft or similar knavish deeds.
-One must tie one's thumb to her belt if one finds herself to be of the arcane profession, be she a hedgewizard, archmage or similar.
-One may not perform acts of brutish force. Drunken rowdies, unsanctioned acts of pugilism and ne'er-do-wells will be warded or evicted from the premises.
-All arms must be sheathed or put away in such a manner that they do not immediatly threathen others.
-Profane speech heralding the next coming of the Lord of Murder is also not-done.
-Facial features may not be hidden behind a scarf, mask or face-shield while within our walls.
-Never may one enforce the laws of the keep without the involvement of the Friendly Arm's guardsmen.
Those who dare break these well-established rules shall be subject to punishment in the following forms:
-A fine of five-hundred gold coins.
-Eviction from the premises, followed by a day-and-night ban from the keep.
-Banishment from the Friendly Arm Inn.
If the keep's guards find themselves opposed or threatened by the law-breaker, they are free to use their pike-and-arms to bring down the culprit offender.
We wish you an enjoyable stay and hope that you will respect the house's laws.
Welcome to the Friendly Arm Inn!
///Credit to DM Xzar for the Proclamation.
Edited 22 January 2015///
-One must tie one's thumb to her belt if one finds herself to be of the arcane profession, be she a hedgewizard, archmage or similar.
-All arms must be sheathed or put away in such a manner that they do not immediatly threathen others.
-Facial features may not be hidden behind a scarf, mask or face-shield while within our walls.
From the above selection of IC Laws, proclaimed by Bentley and upheld by his Guardsmen, only 1 is OOC mechanically enforced, in order to enter the FAI courtyard. However, once past that OOC mechanic, a PC could put on a hooded mask.
I disagree with you. The IC proclamation by Bentley is completely sensible. He, being a business gnome-man, realizes that there must be a neutral, safe and conforming environment for him to maintain an healthy business.
The exact purpose of his IC proclamation is to provide the above environment. Does it always work, is it De Facto, does it hinder our PC's RP? No. Emphatically, no.
The FAI proclamation of Rules stated by Bentley is something our PCs RP with or against, to their consequence.
It is NOT that Bentley wants no casting—he himself is an illusionist of minor reknown—it is that, in my opinion as an observer of Canon Lore, that he wants to provide "...a safe haven for travellers." How do you do that in a region—the Sword Coast—that is known for brigandry, chaotic and roaming hordes of humanoids, etc.???
If you pick out on the "thumbs tied" rule, then yes, it does only "punish" wizards. Duh. But there are also rules that "punish" swordsmen. And hooded bandit-types. OMG!!!

Yet...and wait for it...these are ONLY IC RULES and by no means stop any PC from causing havoc...although, their are consequences that are rather
dependable, from those actions. So whether the Rules stop any one PC from doing what is in their nature...that is left up to the individual PC and the Player behind it.