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Re: Build Suggestion: Str Cleric Fighter vs EDM FS/Pal/DC?

Posted: Thu May 26, 2016 4:25 pm
by Thorsson
realayer wrote:Being focused and specialized in one weapon does that mean one cannot use other weapons?
OFC not, but the point here is that ability was granted by your Deity.

What this conversation does illustrate nicely is the difficulties of RPing an FS!

Re: Build Suggestion: Cleric/FS of Torm and Some Lore proble

Posted: Thu May 26, 2016 4:52 pm
by realayer
Updated post. Hope to see more discussion revolving the paladin and FS of Torm!

Re: Build Suggestion: Cleric/FS of Torm and Some Lore proble

Posted: Fri May 27, 2016 1:25 am
by Moltrazahn
From the wikia.

Being born a favored soul has both advantages and disadvantages. Like a cleric, a favored soul has access to her god's divine magic. Unlike a cleric, however, the magic of a favored soul is natural. As such, it is unlikely to be denied by her god. Because favored souls do not need to pray for their spells, deities don't need to approve or disapprove each and every incantation. This and the many divine powers of a favored soul make members of the class quite powerful. Despite these powers, favored souls are often hindered by a sense of inescapable destiny that surrounds their births. They didn't choose their paths and may not want anything to do with their religion. In this way, the powers of a favored soul can be a burden rather than a blessing.


There are cases of FS not even knowing they are a favored soul, people whom grow up in places that may not stimulate a desire to crusade for a specific deity (whom they may not even know exsist). Granted, they may allways feel a pull or such, but they are not -bound- to follow it (unlike clerics who have to actively worship to get anything). Therefore you can be an "un-discovered" favored soul - or something along those lines.

As for the favored weapon... Well, you get a certian profeciency in that weapon, but not mastery or such... A fighter can easily be a favored soul of Torm... but has all his focus on mastering his whipping of people instead, ergo whip > greatsword. (Dont ask me why I chose whip over something more subtle... like a hammer >.>)

The ball is in the favored souls court most of the time, If they actively discover whom they are aligned to, then sure... the god may chose to punish or venerate their deeds based on the FS actions... however... I doubt Torm will start to punish young FS Bob who has 8 int score, grew up in the gutters and is, at present, trying not to starve by feeding on rats from the nearest outlet... Because its simply not Bobs time to shine (Or Torm is ashamed :mrgreen: ).

Re: Build Suggestion: Cleric/FS of Torm and Some Lore proble

Posted: Fri May 27, 2016 4:43 am
by Thorsson
Part of the problem is that there isn't much source on FS, just the Complete Divine:
FAVORED SOUL
The favored soul follows the path of the cleric but is able to channel divine power with surprising ease. She is able to perform the same tasks as her fellow divine spellcasters but with virtually no study; to her, it comes naturally. Scholars wonder if favored souls have traces of outsider blood from unions, holy or unholy, centuries ago and generations removed. Others suggest that divine training of the proper type awakens the ability, or that favored souls are simply imbued with their gifts by their gods when they begin the cleric’s path. In any case, favored souls cast their spells naturally, as much through force of personality as through study. Though this gives them extraordinary divine abilities no normal person could ever match, they see their gift as a call to action, and so in some ways may lag behind their more studious colleagues.

Adventures: Favored souls are often loners, wandering the land serving their deities. They are welcomed by their churches but treated as unusual and are sometimes misunderstood. They are emissaries of their deities and outside the church’s command structure—respected mystics not requiring the support normally crucial to a priest’s success. This makes them sometimes revered and sometimes envied by their cleric cousins. While favored souls are occasionally disrespected for their perceived lack of discipline, devout worshipers know that they are a powerful message from, and indeed a living manifestation of, their deities.

Characteristics: Favored souls cast divine spells by means of an innate connection rather than through laborious training and prayer, so their divine connection is natural rather than learned. These divine spellcasters know fewer spells and acquire powerful spells more slowly than clerics, but favored souls can cast spells more often, and they have no need to select and prepare them ahead of time.

Alignment: Divine magic is intuitive to a favored soul, not a matter of careful prayer. This intuitive nature leads to a freer interpretation of faith and doctrine, and so favored souls tend slightly toward chaos over law. A favored soul is often of the same alignment as her deity, though some are one step away. For example, a favored soul could serve a lawful good deity and be neutral good herself. A favored soul may not be neutral unless her deity is neutral.

Religion: A favored soul can be of any religion. The most common deity worshiped by human favored souls in civilized lands is Pelor, god of the sun. Among nonhuman races, favored souls most commonly worship the chief deity of their racial pantheon. Unlike clerics, favored souls are not able to devote themselves to a cause or a source of divine power instead of a deity.

Background: Favored souls learn of their connection with the divine at a young age. Eventually, a young favored soul understands the power that she has been wielding unintentionally. Favored souls, as naturally inclined divine channelers, are also born loners. Unlike clerics in a temple, they gain little by sharing their knowledge and have no strong incentive to work together.

Races: The innate talent of spontaneously channeling divine power is unpredictable, and it can show up in any of the common races. Divine spellcasters from savage lands or from among brutal humanoid tribes (such as orcs or half-orcs) are more often favored souls than clerics.
The bold, underlining is by me. I would also note that FS/Pal is Lawful Good.

Re: Build Suggestion: Cleric/FS of Torm and Some Lore proble

Posted: Fri May 27, 2016 3:36 pm
by realayer
Thank you for all the replies!

Since there is not many sources, so I think playing my FS by confirming the frame listed by the wiki and the sourcebook should be fine for me.

I have also looked for if there is any restriction on the equipment of Torm's paladin. So far no luck. There seems to be no restriction. I read The Complete Paladin's Handbook of 2e, Forgotten Realm wikia and google'd it. None says there is any restriction but a paladin can wield whatever weapon s/he wishes.

Although it is interesting that almost all the paladin serving Torm uses greatsword in the list of Paladin of Torm in Forgotten Realm wikia.

Any Paladin of Torm here can share their thoughts?

Re: Build Suggestion: Cleric/FS of Torm and Some Lore proble

Posted: Fri May 27, 2016 4:37 pm
by Nyeleni
Just carry a greatsword with you. There is no ruling against using different weapons, imo.

Re: Build Suggestion: Cleric/FS of Torm and Some Lore proble

Posted: Sat May 28, 2016 1:43 am
by realayer
Nyeleni wrote:Just carry a greatsword with you. There is no ruling against using different weapons, imo.
Yea, that's what I planned to do. I will keep a greatsword and switching between greatsword and shield&warhammer depending on different situations.