Steve wrote:Karond wrote:In a section of the world like the sword coast, where lawful good reigns supreme, why are the adventurers adventuring in the first place? There is hardly any danger around...
Have you never read Volo's Guide to the Sword Coast? That Guide directly and completely described an opposite world than what you're identifying!
Toward the OP, I stopped seeking "immersion" years ago, on BGTSCC, and focused my enjoyment within this Game to aspects of consequence, and storytelling, and to what extent I can have an experience of IC choice/consequence per my particular Character, and, what kind of storyline I can build—and with others—to be open and sharing on the Server.
So immersion is a term that, for me, values the role-play in one way that I find just too damn impossible to realize on BGTSCC. And sometimes, far too subjective to be actually interesting or enjoyable for others. It is a Game, not theater, and as many are not aspiring actors, nor even writers, nor even creative, immersion can really fall flat.
But if one can replace immersion with gameplay, what disturbs my personal gameplay most are two things: great disregard for the Lore of the Sword Coast and the Forgotten Realms, and that 99% of the time, storylines are "solved" by the cheap/broken mechanics inherent in the Game (the NWN2 engine), instead of the RP players bring to their PCs, and/or with or against the RP of NPCs.
If Players could experience the game world as relevant to their Character as it gains experience over time—a direct world experience that stays within-the-reference-of-their-current-mechanical-level—, like D&D modules, and that RP was plausible to this gaining experience, then, I think immersion would be something to revisit.
Oh, and yeah...the killing of dragons everyday but Sunday.

That just breaks the gameplay every time....