make 'new' crafting components weightless and sellable ...

It Does What It Says on the Tin: Resolved Issues

Moderators: Moderator, Developer, DM

User avatar
Hoihe
Posts: 4719
Joined: Thu Nov 03, 2011 2:25 pm

Re: make 'new' crafting components weightless and sellable .

Unread post by Hoihe »

LISA100595 wrote:I agree, there are some things in the game that need to have their weights reduced to a "normal" amount. I've seen clothing weigh 10 pounds.. *blinks* I don't even think my old floor length leather jacket weighs that much. lol

If we're going this way, we might need to touch up on weapons.

Can't remember the IG values, but longswords are definitely lighter than sold as IG.

Albion is considered to be one of the best and most authentic sword recreationists, if not the best.

http://www.albion-swords.com/swords/joh ... bljana.htm
http://www.albion-swords.com/swords/joh ... oeborg.htm
http://www.albion-swords.com/swords/joh ... rescia.htm
http://www.albion-swords.com/swords/alb ... hander.htm
http://www.albion-swords.com/swords/alb ... chduke.htm
http://www.albion-swords.com/swords/alb ... er-xva.htm
http://www.albion-swords.com/swords/alb ... an-xva.htm
http://www.albion-swords.com/swords/alb ... xviiia.htm
http://www.albion-swords.com/swords/alb ... arozzo.htm


Greatswords range 2 kg to 4, so maybe we can go with the average of 3 and say they should weight 6 lbs on the server.

Longswords 1 kg to 3, so we could say 4 lbs... the same for rapiers.

IIRC our longswords on the server are 8 lbs?


So yeh, if a bar of steel weighs so little... a bit of fur, or ectoplasm especially should be much, much lighter.
For life to be worth living, afterlife must retain individuality, personal identity and  memories without fail  - https://www.sageadvice.eu/do-elves-reta ... afterlife/
A character belongs only to their player, and only them. And only the player may decide what happens.
User avatar
Thorsson
Posts: 1293
Joined: Thu Jul 02, 2009 4:17 pm

Re: make 'new' crafting components weightless and sellable .

Unread post by Thorsson »

This is a game. It's not supposed to be completely accurate to real life. Weight is there to help balance things and make sure people can't carry ridiculous amounts of stuff around, given how the carrying capacity ramps up with high Str.

We shouldn't go messing around with the rules unless there is a clear need to do so. I don;t see one here.
Life is far too important a thing ever to talk seriously about it
chad878262
Posts: 9332
Joined: Thu Sep 18, 2014 6:55 pm

Re: make 'new' crafting components weightless and sellable .

Unread post by chad878262 »

IMO there is both mechanical and real world reasons for certain things to have '0' effective weight. I am helping a friend move and carrying a heavy chair from the living room to the moving truck, sliding a pen in to my pocket will not suddenly make me unable to move with the chair. Mechanically speaking, if we were to make ectoplasm or anything else have a weight of zero, it doesn't mean it weighs nothing (again IMO) just that it weighs so little as to make no difference. While in the real world you could argue that a ton of feathers weighs just as much as a ton of bricks, but practically speaking you will be burdened by the size/amount of feathers before the weight becomes an issue. This is what inventory slots represent so again, feathers having 'zero' weight makes sense, you still can only carry so many before you run out of inventory space.
Chord Silverstrings - Bard and OSR Squire / Tarent Nefzen - Arcane Wand Merchant and Master Alchemist / Irrace Arkentlar - Drow Adventurer / Finneaus Du'Veil - Gem Merchant and Executive Officer of SCCE

Tarent's Wands and Elixirs

A Wand Crafter's guide to using wands
User avatar
Thorsson
Posts: 1293
Joined: Thu Jul 02, 2009 4:17 pm

Re: make 'new' crafting components weightless and sellable .

Unread post by Thorsson »

And your evidence that ectoplasm weighs nothing comes from where? I would also point out that other crafting elements are giant beetle shells. Would these really weigh nothing? I sense sophistry in these claims.
Life is far too important a thing ever to talk seriously about it
User avatar
Maecius
Retired Admin
Posts: 11639
Joined: Sat May 16, 2009 4:24 pm

Re: make 'new' crafting components weightless and sellable .

Unread post by Maecius »

Duster47 made a call as our lead developer, and that's what we'll be going with.

Going to lock this thread as it's considered a closed issue. Suggestions for individual items may be considered, individually, in a new thread in the appropriate forum.
Locked

Return to “Solved Problems”