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Re: Suggestion/bugs
Posted: Wed Sep 14, 2016 12:22 pm
by Ariella
The spell failure between spells stops master of elements and spell shaping if spells are used consecutively.
Re: Suggestion/bugs
Posted: Tue Nov 08, 2016 5:03 am
by Ariella
magic circle against alignment also uses the wrong dc for dispels.
Magic vestment and greater magic weapon fade on log out or crash.
Re: Suggestion/bugs
Posted: Fri Nov 11, 2016 7:18 am
by Ariella
Shield of faith also sometimes ends on a crash or restart
Mass curing spells now heal other people, But don't heal the caster. Think we switched a bit there
Righteous Smite is not calculating DC even remotely correctly, DC 16 in place of DC 23
The range on Shield Other is not calculating CL correctly, Also could use a slight increase
Contact amulet from the hell store does not come with charges
This ones likely already reported but the character cloning for combat feats does not take into account buffs like divine power and such
I didn't have the means to verify this one atm but Divine might appears to be dispel able by the frost giant king
Spell breach should really be replaced with dispel on non boss spawns, Or have a few blank lines in the script so there is a chance it takes one less buff.
Re: Suggestion/bugs
Posted: Sat Nov 19, 2016 12:55 am
by Ariella
Hierpohants inscribe rune no longer works at all past the first rune of each level. Once you have made and used a rune of a set spell level, You can never make another rune of that level.
Re: Suggestion/bugs
Posted: Tue Nov 22, 2016 1:50 am
by Ariella
Align weapon does not pass damage reductions, Add +1 damage against evil/good/chaos/law depending on cast and that will fix the issue.
Re: Suggestion/bugs
Posted: Mon Nov 28, 2016 8:05 pm
by Ariella
Teleportation circle continues indefinitely taking the ten thousand gold each run through
Dimension door works in areas that are blocked from teleportation magic
Re: Suggestion/bugs
Posted: Mon Nov 28, 2016 8:07 pm
by 7threalm
blood walk still has the old teleport timers like are like 3 hours which is annoying
Re: Suggestion/bugs
Posted: Mon Nov 28, 2016 8:09 pm
by Ariella
That's right Valefort is getting to close to fixing every bug in my thread! Everyone else chip in a bug, Keep him busy!

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Re: Suggestion/bugs
Posted: Tue Nov 29, 2016 3:32 pm
by Snarfy
Pickpocketing seems to not be working on creatures in certain areas. In 10 attempts against gnolls in the caves south of FAI(and one against the beholder) and Lions way, I received the "Target has no gold" message on 2 attempts, and no message on 8 attempts(as in: no combat log message whatsoever after the attempts). I tried two attempts against the Sharpteeth orcs shortly afterward and both netted the xp and gold reward.
** Edit **
After more testing in Sharpteeth caves, I received xp/gold rewards on about 8 SoH attempts out of 11, with 3 non-message results on the others.
Re: Suggestion/bugs
Posted: Wed Nov 30, 2016 1:27 pm
by Valefort
Snarfy wrote:Pickpocketing seems to not be working on creatures in certain areas. In 10 attempts against gnolls in the caves south of FAI(and one against the beholder) and Lions way, I received the "Target has no gold" message on 2 attempts, and no message on 8 attempts(as in: no combat log message whatsoever after the attempts). I tried two attempts against the Sharpteeth orcs shortly afterward and both netted the xp and gold reward.
** Edit **
After more testing in Sharpteeth caves, I received xp/gold rewards on about 8 SoH attempts out of 11, with 3 non-message results on the others.
I took a look but I have no clue yet, you should always get a message as far as I can tell so ... more reports on that matter welcomed.
Re: Suggestion/bugs
Posted: Wed Nov 30, 2016 2:10 pm
by LISA100595
Valefort wrote:Snarfy wrote:Pickpocketing seems to not be working on creatures in certain areas. In 10 attempts against gnolls in the caves south of FAI(and one against the beholder) and Lions way, I received the "Target has no gold" message on 2 attempts, and no message on 8 attempts(as in: no combat log message whatsoever after the attempts). I tried two attempts against the Sharpteeth orcs shortly afterward and both netted the xp and gold reward.
** Edit **
After more testing in Sharpteeth caves, I received xp/gold rewards on about 8 SoH attempts out of 11, with 3 non-message results on the others.
I took a look but I have no clue yet, you should always get a message as far as I can tell so ... more reports on that matter welcomed.
I was having the same problem as well. I'll test it again today too.
Re: Suggestion/bugs
Posted: Wed Nov 30, 2016 4:10 pm
by Theodore01
Just made a quick pickpocketing tour on the graveyard and cave- worked like a charm.
Well other than that the first lousy zombie spotted my sleight roll of 54

, but then i met an other one who had 92 coins in his trousers

Re: Suggestion/bugs
Posted: Thu Dec 01, 2016 5:10 pm
by LISA100595
After a quick check, I seem to get the message "Target has no gold" in the new / updated areas. The old areas and old monsters seem fine.
Re: Suggestion/bugs
Posted: Thu Dec 01, 2016 6:35 pm
by Snarfy
Valefort wrote:I took a look but I have no clue yet, you should always get a message as far as I can tell so ... more reports on that matter welcomed.
I did some more testing, here's some results:
The left combat log is from the Nashkel mines:
5 no gold results, 4 successful's, and 3 non-results.
The right log is from the lions way/gnoll caverns:
3 no golds, 2 successful's, and 5 non-results.
LISA100595 wrote:After a quick check, I seem to get the message "Target has no gold" in the new / updated areas. The old areas and old monsters seem fine.
As far as I know the Nashkel mines haven't been updates in ages, plus the "no gold" and non-results have been happening to me for as many as 6 months(if memory serves). If I had to take a wild guess, I'd say these issues have to do more with the PP script than anything, which has been notoriously buggy since it went in(although it's a lot less buggy
than it was before it got tweaked).
** Edit ** Ps. Those invisible character dopplegangers still call out PP attempts if they spot them.

Re: Suggestion/bugs
Posted: Mon Dec 05, 2016 5:31 pm
by Ariella
Empowered Healing and Empowered inflicting means faith healing and smite infidel do not apply to the spell.
Shield others distance is wrong, It should be 25ft +5ft/2 levels not one foot a level. The current distance is very short. Also with the new change body guards should get unlimited use of guard the lord, The effect ends if you step away slightly or area transition.