New Player's Guide to Wizardry

Gameplay Mechanics Explained and Helpful Advice on Technical Issues

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Convolutedline
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Re: New Player's Guide to Wizardry

Unread post by Convolutedline »

This is amazing

I've been trying to figure out the /mspells #

ever since I viewed changelog

to clarify I just assign to a single number so, I am guessing I can assign multiple spell book memorizations?

I will play with it later to find out an post results if no clarification :D
and for mage/cleric

this saves spells for both? :D :D :D :D :D?!?!?!?!?! :D
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Tsidkenu
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Re: New Player's Guide to Wizardry

Unread post by Tsidkenu »

Yes, /mspells memorises setups for BOTH cleric & wizard simultaneously so you will need to fill both spell books accordingly for various setups. You assign it to a single number which corresponds to a hotbar slot (nos. 1 to 144).

I will make one important note: clerical domain spells at a lower than usual spell level (Eg. Strength domain Divine Power at 3 rather than 4; Magic domain Spell Mantle at 6 rather than 7) are -not- inserted by /mspells in the lower slot but at the higher slot, meaning you will need to manually adjust such lower level domain spells after utilising the /mspells command. I constantly had to adjust Assay Resistance, Spell Mantle & True Seeing to their correct domain slots after using the /mspells command.
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Re: New Player's Guide to Wizardry

Unread post by roke42 »

I have a remark concerning removing of spells:
You must type in the exact spell name as it appears in your spell book in the pop-up UI to remove them (takes some time so don't repeat the process if it's taking a while!)
This is only correct for the english version. If you run the game in a different language than english, you have to look up the correct english name of the spell you want to remove.
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Tsidkenu
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Re: New Player's Guide to Wizardry

Unread post by Tsidkenu »

Thank you for that insight, Roke! I could point out that players can find English names of every arcane spell in my comprehensive spell listing. I might see if I can add a new tab to my table to imbue each spell icon into it for clarification and easier 'translation' 8-)

[Edit] Decided to abandon my icon project due to discrepancies in spell icon sizes on the table, cause unknown.
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Re: New Player's Guide to Wizardry

Unread post by Tsidkenu »

Bump in lieu of sticky.
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