Re: Suggestion: Avernus
Posted: Thu Aug 25, 2016 8:48 pm
And in the mean time forces PC's of a good alignment to pay extra buying through PC merchants or encourages OOC RP. I personally like the idea of having to work to uncover the merchant or to shop, However the RP ramifications of buying from a devil do need to be considered in a RP server and the limitation such ramifications force upon the PCs.Maecius wrote:Shops are easy to clone once they've been made. If you want a second shop in a more neutral location it's always something you could suggest to the devs for a future update.
That being said, I doubt it would be cloned right away -- that'd kind of rob people of reasons to go to Tfunke's new area. The shop is its primary selling point in terms of attracting players and RP to that map right now. Especially if it's a one-way trip at the moment.
The fact that people are selling the items second-hand already is also interesting to me, as it suggests it's already generating RP by making the items a valuable commodity for merchant RP and merchant PCs. If we made the NPCs too easily accessible, there'd be no reason to go through a PC middle-man.
It'd be less "epic shop" and more "expensive shop."