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Re: Build advice for a Dwarven Paladin
Posted: Thu Sep 01, 2016 7:38 am
by Kauaiian
Steve wrote:Again, this all sounds very cool!
I'm a little nervous that these previews of additions will only get IG after the 100% RCR is removed. Not an end of the world issue, but still.
Perhaps a preview of what's been approved, if available, could be released prior to actual IG implementation so players can plan ahead on whether to wait or not?
Re: Build advice for a Dwarven Paladin
Posted: Thu Sep 01, 2016 7:54 am
by chad878262
Steve wrote:Again, this all sounds very cool!
I'm a little nervous that these previews of additions will only get IG after the 100% RCR is removed. Not an end of the world issue, but still.
100% RCR was never meant to allow us to RCR in to new content at level 30... Rather, it was to allow for RCR'ing existing characters that required change due to some of the content changes. Future content additions which negatively impact existing builds by granting new abilities they would have received for their character may be granted RCR tokens by DM's. However, brand new classes/kits which have no impact on existing characters/builds would not be eligible to receive a 'free' RCR.
Re: Build advice for a Dwarven Paladin
Posted: Thu Sep 01, 2016 7:59 am
by mrm3ntalist
chad878262 wrote:Steve wrote:Again, this all sounds very cool!
I'm a little nervous that these previews of additions will only get IG after the 100% RCR is removed. Not an end of the world issue, but still.
100% RCR was never meant to allow us to RCR in to new content at level 30... Rather, it was to allow for RCR'ing existing characters that required change due to some of the content changes. Future content additions which negatively impact existing builds by granting new abilities they would have received for their character may be granted RCR tokens by DM's. However, brand new classes/kits which have no impact on existing characters/builds would not be eligible to receive a 'free' RCR.
This. The 100% rcr is mostly about the problems occured after the big update at the beginning of the year
Re: Build advice for a Dwarven Paladin
Posted: Thu Sep 01, 2016 8:52 am
by Steve
There was quite a lot of new content AND PrCs with the Big Update. Just sayin.
It's off topic, but: just cause the 100% RCR was supposed to be for one reason, doesn't mean it was used for plenty of other gains.
Re: Build advice for a Dwarven Paladin
Posted: Thu Sep 01, 2016 10:00 am
by Akroma666
I don't want to deril this topic any further but I feel this warrents discussion. mrm3ntalist would you consider opening it up for debate publicly?
Re: Build advice for a Dwarven Paladin
Posted: Thu Sep 01, 2016 10:04 am
by mrm3ntalist
Akroma666 wrote:I don't want to deril this topic any further but I feel this warrents discussion. mrm3ntalist would you consider opening it up for debate publicly?
Which issue? The 100% RCR?
If you talk about the 100% RCR, its not something that as a QC member, have much to say about. Just my opinion like everyine else. However, i do support the desicion to remove it as soon as possible ( hopefully all bugs regarding the update will be done by then ). The future content wont stop coming. There are many new PRCs, Feats, changes we discuss currently that if we are to take new content in consideration of keeping the 100%rcr, then we will never remove it.
Re: Build advice for a Dwarven Paladin
Posted: Thu Sep 01, 2016 10:13 am
by mrm3ntalist
Steve wrote:There was quite a lot of new content AND PrCs with the Big Update.
Thats true. We all wanted to make the changes in small parts. However, due to the lack of updates for a couple (?) of years and the large number of new content that gathered through all this times, it was not efficient for the devs to apply the changes in smaller batches. As you can remember there were many problems that made gameplay impossible for some ( at the beginning at least ). To make up for that the dm team decided to have the 100%rcr. That was the only reason for having it. 6 months later and with most porblems solved while the rest are identified and waiting to be fixed, that reason is not there anymore, thus the 1005 rcr has to go.
There are pros and cons about keeping the 100% rcr. Some want it to stay others dont. Desicions like that, always fall to the admin and Co and it seems they decided to have it removed.
Re: Build advice for a Dwarven Paladin
Posted: Thu Sep 01, 2016 10:22 am
by Steve
mrm3ntalist wrote:Steve wrote:6 months later and with most porblems solved while the rest are identified and waiting to be fixed, that reason is not there anymore, thus the 1005 rcr has to go.
Hurrah!
But I AM in support of removing the 100% RCR. I'd even say remove it ENTIRELY, but to do so, there would need to be better rewards and risks that balance out the perceived "loss" when one would either lose a Character to Death or Experience Points gained.
But not really a topic for here!
Back on Topic: when does a Paladin stop becoming a Paladin? Less than 4 levels? Less than 30? Is a Paladin only ideals expressed in RP, or is it ACTUALLY something that when on the Character Sheet, defines the RP?
Would a Dwarven Paladin be any different than any other race of Paladin? And, what about the God a Dwarven Paladin would server? Would it need to be a Dwarf Diety?
Re: Build advice for a Dwarven Paladin
Posted: Thu Sep 01, 2016 10:22 am
by chad878262
It should also be noted that previously added content did not equate to allowing 100% RCR. The 'big update' was just so much content that it felt like the right thing to do, allowing it in this instance (thank the DM's for that decision!). While everyone was well aware of the potential exploits and the fact that many would use it to completely change characters it was simply deemed a necessary evil with the sheer amount of content that was modified/added.
Moving in to the future, with regular updates occurring again, it doesn't feel like it is necessary to continue with. There are positives and negatives either way, but in my opinion there are far more negatives, not the least of which many players have complained about folks that RCR every other week with outstanding RP remaining on their character that goes unfinished.
Back on topic for the Dwarven Paladin, my personal opinion would be to either go P26/Monk or Rogue 4, stay pure Paladin 30, or maybe P20/Hospitaler10. In all of these cases you can reach CL30, but each would provide unique RP opportunities. The Rogue levels could denote the Dwarven knowledge of traps/mountaineering, the Monk could have to do with whatever god worshiped (though I think this would require a unique back story since I'm not aware of any Dwarven gods that have monk temples, while there are several human gods that have paladins and monks)... Hospitaler has the most restrictive RP, if you follow it as written, but could be very rewarding too. Finally, there really isn't anything wrong with Paladin 30. Grab EDM and Divine Shield for a big boost against bosses and you really just need a decent pair of dodge boots and natural AC Amulet (or UMD I guess, though dwarf paladin w/ UMD seems even more odd than most PC's with the skill). I would go Gold Dwarf and take the -2 DEX as otherwise EDM is going to be nearly impossible (will already be difficult since no bonus to STR either). In any case, to the OP, good luck with your character!
edit: Ninja'd by the elf!
Re: Build advice for a Dwarven Paladin
Posted: Thu Sep 01, 2016 2:23 pm
by Randomgamer
Steve wrote:mrm3ntalist wrote:Steve wrote:6 months later and with most porblems solved while the rest are identified and waiting to be fixed, that reason is not there anymore, thus the 1005 rcr has to go.
Hurrah!
But I AM in support of removing the 100% RCR. I'd even say remove it ENTIRELY, but to do so, there would need to be better rewards and risks that balance out the perceived "loss" when one would either lose a Character to Death or Experience Points gained.
But not really a topic for here!
Back on Topic: when does a Paladin stop becoming a Paladin? Less than 4 levels? Less than 30? Is a Paladin only ideals expressed in RP, or is it ACTUALLY something that when on the Character Sheet, defines the RP?
Would a Dwarven Paladin be any different than any other race of Paladin? And, what about the God a Dwarven Paladin would server? Would it need to be a Dwarf Diety?
Good questions Steve. The only thing I can say for certain about the first issue is that the more levels of paladin a character has the higher it's connection with the patron god in question. The second question is a bit easier to answer. There are a lot of different examples of Paladin orders in D&D. While all are lawful good they do differ based typically upon the paladins patron diety. So yes, dwarven paladin orders differ in ways and customs then halfling paladin orders. Human paladin orders seem to be more varied depending on god and most or possibly all seem to allow demi-humans to worship them and become paladins. I don't know if that would work the other way around. I'd speculate that it would be possible given a set of circumstances such as a human growing up among dwarves and accepting the dwarven way of life might be able to gain favor from one of the dwarven gods but you'd think that would be exceedingly rare.