Maecius wrote:Rhifox wrote:So why do we even have a level 30 cap? Just seems like more reasons to me to lower it to more reasonable levels.
Tradition? A goal for everyone to strive towards? A signifier to players that they might want to start thinking of wrapping up the character's storyline and moving on to another, fresher character -- or to start making their goals more roleplay-oriented (building an organization, changing some IC laws, etc.) instead of adventure-oriented?
I don't know about other people, but my 30 is still just beginning in her
story. She's still fresh. She's a commoner of no great accomplishment; by traditional DnD ranges she'd be between levels 1-5, maybe a bit above that. And she's certainly done
barely any adventure. The grind is not adventure, it's a grind. 30 isn't an end, it's the arbitrary level at which you become on par with other established characters on the server. For me at least, I equate 30 to being 'the level of the party' as in the sense of a pnp campaign where every character in the group is level X and all new characters must be at that level to contribute effectively. There's characters whose
story is less developed than mine (as in newer, more fresh, more inexperienced) at level 30, and there's characters whose story is more developed than mine (as in veteran, experienced, accomplished) at level 10. The numbers have no real bearing aside from making things complicated.
A character's story ends when their story ends, not when they reach some arbitrary number on a character sheet. This 1-to-Max completionist thing that is forced onto online dnd games has never sat right with me. It's too MMOy, too OOC achievement based. An ideal RP environment should be one in which all characters are roughly within the same range of each other, allowing for participation in the same plots, adequate challenge by the same monsters, and ease of storytelling for the DMs. Instead we have this environment where your level largely means nothing. 30's will be given level 30 bandits, and 10s will be given level 10 dragons. The plot is based on what the DM wants to run, not on the level, and they'll scale the CR for who they are running it for. The level only adds complications in
how the event is run and
who is allowed to participate.
The same goes for non-DM RP too. IC announcement gets put up, advertising a mercenary/adventure company, or a task or mission, but hey, there's this OOC note at the end saying "for players of level X only". So much for responding to that announcement ICly, if your range is above or below what is desired. And then there's established guilds, where you'll have 30's and 5's in the same group wanting to RP with each other but heavily skewing their ability to contribute to the same degree any time mechanics come up. Such a massive range between character levels heavily limits
dynamic roleplay.
Level on most NWN servers doesn't indicate anything about the character's story, or their experience level. It's something people do almost entirely OOCly, when they
aren't roleplaying (the occasional adventure group notwithstanding). It's there for the grind, because people think it's "supposed" to be there (especially seen with servers that have a lower cap, where the community is constantly demanding to increase the cap because 30 is the maximum for the game and they feel
incomplete by being unable to reach it). It's that insidious "achievement" mentality that has become all the rage in modern games as a way game developers artificially extend a game's lifespan.
Now yeah, I don't expect the cap to be changed. It'd cause too much of a fuss. The server is what it is and that wouldn't change. I'm just stating my disagreement with the way most servers handle leveling.
IMO though, if one
was to change it, and if one really wanted to have levels portray a character's position in their story arc, then I'd remove monster and RP experience entirely, and instead give all characters a flat experience gain per month, low enough that max level would require two to three years of play (online time only, not gained when offline). DM events would be supplemental to that. You'd still want to reduce the range in such a system, though. DnD was not designed for characters of 1 and 20 being in the same room, let alone 1 to 30. 5-7 levels should be the maximum range between highest and lowest levels.
... anyway. Sorry for the rant.