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Re: BGTSCC - Discord

Posted: Sat Sep 03, 2016 6:36 pm
by ValerieJean
Agreed with those above. Those who have spoken against it at least give it a shot, it's pretty awesome!

Re: BGTSCC - Discord

Posted: Sat Sep 03, 2016 7:20 pm
by AlwaysSummer Day
Platform: Windows 7+ OSX 10.10+ (Yosemite)
Mobile: iOS 7.1+ Android 4.1 (Jellybean)
Browser: Google Chrome, Firefox, Opera
Exactly. So it only works on three browsers. Also TeamSpeak is far more intuitive IMO. Of course I use them all for voice chat namely. If all I want to do is type then IRC or Forums work just fine.

Re: BGTSCC - Discord

Posted: Sat Sep 03, 2016 8:26 pm
by Aspect of Sorrow
AlwaysSummer Day wrote:Exactly. So it only works on three browsers.
Edge is almost there, and Safari (4% market share) is long off, though the standalone client works just as well.
AlwaysSummer Day wrote:Also TeamSpeak is far more intuitive IMO. Of course I use them all for voice chat namely. If all I want to do is type then IRC or Forums work just fine.
No fault there, and not pushing Discord as the end-all-be-all, but the API available to it, allows me to extend a lot more features to Discord than we would have otherwise, and many players are already using it. I had the idea to do so on IRC but I was informed from quakenet staff that it was not going to be permitted, started on my own application that had gotten quite some traction already but I'm playing catch-up with an already existing platform, when Discord was then brought to my attention. Unless there's a better client from a technical, and general user friendliness and feature, I haven't found it.

Re: BGTSCC - Discord

Posted: Sat Sep 30, 2017 5:31 am
by Pimple
Could this be stickied? Must be on like page 42 or something by now ;o

Re: BGTSCC - Discord

Posted: Sat Sep 30, 2017 6:05 am
by Tsidkenu
Mods can't even sticky any more :? Barney has to do it.

Re: BGTSCC - Discord

Posted: Thu Oct 05, 2017 3:04 am
by Babuguuscooties
can I get another link to the discord, please? That one says the invite has expired.

Re: BGTSCC - Discord

Posted: Thu Oct 05, 2017 3:30 am
by Zanniej
Aspect of Sorrow wrote:
AlwaysSummer Day wrote:Exactly. So it only works on three browsers.
Edge is almost there, and Safari (4% market share) is long off, though the standalone client works just as well.
[/quote]
To be fair, those three browsers are about 90% of all browser usage :-)
Aspect of Sorrow wrote:No fault there, and not pushing Discord as the end-all-be-all, but the API available to it, allows me to extend a lot more features to Discord than we would have otherwise, and many players are already using it. I had the idea to do so on IRC but I was informed from quakenet staff that it was not going to be permitted, started on my own application that had gotten quite some traction already but I'm playing catch-up with an already existing platform, when Discord was then brought to my attention. Unless there's a better client from a technical, and general user friendliness and feature, I haven't found it.
And that's a huge plus :-) Being able to develop for the client can be great!

Needless to say, I finally jumped on the bandwagon as well... 8-)

Re: BGTSCC - Discord

Posted: Sat Feb 03, 2018 1:35 pm
by Aspect of Sorrow
Image

283 members is quite a lot, and with that over 100 members were online at the time of this writing. With that in mind a lot of overlapping conversation has been occurring among the channels. Have any suggestions regarding the channel layout?

Re: BGTSCC - Discord

Posted: Sat Feb 10, 2018 9:41 pm
by SoThereIWas
Aspect of Sorrow,

I'm not in the Discord, but I assume you have not assigned a Numbered channel system to specific topics.

Example:

Image

Those are voice chat channels, but the same concept could be applied to text chat channels to?

It's just a suggestion from the blind perspective of not being in the Discord server