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Re: AoS Tools

Posted: Mon Sep 26, 2016 9:08 am
by AlwaysSummer Day
I don't care what the title of this topic says, Aspect of Sorrow you are not a tool.

Re: AoS Tools

Posted: Sat Oct 08, 2016 12:17 pm
by Pommel
This tool is amazing. AOS for president! :)

Re: AoS Tools

Posted: Wed Nov 23, 2016 9:40 pm
by Aspect of Sorrow
MIDI support with an online sequencer content creator, download link updated.

Re: AoS Tools

Posted: Wed Nov 23, 2016 10:05 pm
by Tantive
Small idea for tool. Cursive and Bold in chat. Instead if manually typing <i> and <b>, you press a shortcut like Ctrl+i and Ctrl+b in the chatbox to insert and close.

Re: AoS Tools

Posted: Wed Nov 23, 2016 10:06 pm
by Aspect of Sorrow
Will be added in next release.

Re: AoS Tools

Posted: Sat Nov 26, 2016 12:31 am
by Ambaryerno
Have some troubleshooting questions for you.

First of all, I was able to play the song from the game, however only I could hear it.

The second problem is this is the track itself:

https://onlinesequencer.net/356287

This is what actually plays:

https://onlinesequencer.net/m/356287.mid

So I'm losing almost all of my sound quality and basically getting what sounds like a Gameboy.

Re: AoS Tools

Posted: Sat Nov 26, 2016 1:39 am
by Aspect of Sorrow
1. Anyone else to listen to MIDI would need to be running the tool as well. I'm in the process of seeing what I can to do hack in streamed audio.

2. Yeah, presently it transposes over to the instrument types of onlinesequencer. An unfiltered version is forthcoming.

Re: AoS Tools

Posted: Sat Nov 26, 2016 3:07 am
by Ambaryerno
Awesome, on both points.

While the TKL Performer can do lyrics, (and I'm sure it would be possible to script them for this, as well) but this was SIGNIFICANTLY easier and more intuitive to use, (not QUITE like writing on an actual staff, but close enough for hand grenades). Plus you're not restricted to such an incredibly limited range. Two octaves is really just not sufficient.

Still trying to figure out what Online Sequencer can do IE tempo and dynamics changes, embellishments (IE trills, glissando, bending pitches, etc.), but if the kinks can be worked out I'd definitely prefer this over TKL.

Re: AoS Tools

Posted: Sat Nov 26, 2016 4:25 am
by Lockonnow
well this get in a update?

Re: AoS Tools

Posted: Mon Dec 26, 2016 11:58 pm
by Tantive
I will give this post a small bump for the awesomeness that is AoS tool, for it has not yet reached its full zenith of exposure. Looking forward to all the continued updates.

Re: AoS Tools

Posted: Tue Dec 27, 2016 2:50 pm
by Aspect of Sorrow
There's a considerable rewrite and merge of two of my projects that'll help with ADL issues among a few other new options coming around this week or next.

Re: AoS Tools

Posted: Thu Jan 05, 2017 3:32 am
by Tsidkenu
Are these tools only usable in BG or can any server using Client Extension use them?

Re: AoS Tools

Posted: Fri Apr 07, 2017 12:04 pm
by Aspect of Sorrow
Caldera's front end for public use now provides additional graph support regarding several popular NWN2 servers. For any changelog updates, please refer to it's main page, additional features are forthcoming.

Re: AoS Tools

Posted: Mon Nov 27, 2017 11:45 am
by Aspect of Sorrow
Having had less than ideal uptimes with the previous website host, I've decided not to pay for another year on the hosting side and started to forward on functions and services among other existing sites without additional cost. The original link on the main thread post is updated. http://visavant.net now redirects as well. The latest AoS tools are starting to trickle over in terms of files in the coming days.

Re: AoS Tools

Posted: Mon Feb 19, 2018 2:32 pm
by samb123
Oh, man, this is amazing! Thanks, AoS!