- • Remove the on-cast spell effect flash on the ground for all spells
• Icons for all friendly spells only visible to yourself and your party
• Icons for all hostile spells unaffected and thus viewable by everyone
Suggestion: Remove Spell Effects on Ground & Hide Icons
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- Lux
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Re: Suggestion: Lowering meta info from spell visual effects
Tailoring my suggestion to the following and edited for clarity:
Last edited by Lux on Sun Oct 02, 2016 11:54 am, edited 3 times in total.
What we see depends mainly on what we look for
- paw
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Re: Suggestion: Lowering meta info from spell visual effects
Lux wrote:Tailoring my suggestion to the following:
- • Remove ground spell effects for all spells
• Icons (visible above model's head on casting, zoning and expiring) for all friendly spells only visible to yourself and your party - hostile spells unaffected
Big thumbs up!
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Mallore
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Re: Suggestion: Lowering meta info from spell visual effects
A solid ideal and thank you for the conversation.
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- TarnishedSoul
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Re: Suggestion: Lowering meta info from spell visual effects
If this is actually doable, then all my yes!Lux wrote:Tailoring my suggestion to the following:
- • Remove ground spell effects for all spells
• Icons (visible above model's head on casting, zoning and expiring) for all friendly spells only visible to yourself and your party - hostile spells unaffected
- AlexBnt
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Re: Suggestion: Lowering meta info from spell visual effects
Please God yes, make it so if I have wards on when stealthed people won't be able to see that annoying area transition flash.
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arakes99
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Re: Suggestion: Lowering meta info from spell visual effects
I think all those effects are annoying, and distracting.
I for one would love to see them go.
I for one would love to see them go.
- grymhild
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Re: Suggestion: Lowering meta info from spell visual effects
some of the persitent spell visuals I think should definitely go or be changed,
also. if a spell is cast Silent, then it should mute the sound effects
and Definitely when entering a new area
also. if a spell is cast Silent, then it should mute the sound effects
and Definitely when entering a new area
- Akroma666
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Re: Suggestion: Remove Spell Effects on Ground & Hide Icons
Moved at by request of the creator
Storm - The Blade Flurry
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Akroma Thuul - The Creepy Enchanter
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Jamie Dawnbringer - The Light in the Darkness
Druegar Grizzleclaw - The Mountain Ruin Tsar
Akroma Thuul - The Creepy Enchanter
Liliana Duskblade - The B*tch of Bane
Jamie Dawnbringer - The Light in the Darkness
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NegInfinity
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Re: Suggestion: Lowering meta info from spell visual effects
Casting spell as silent actually has intended effect -> your character does not chant the spell when casting.grymhild wrote:some of the persitent spell visuals I think should definitely go or be changed,
also. if a spell is cast Silent, then it should mute the sound effects
and Definitely when entering a new area
Also, it is worth keeping in mind that "silent spell" does not make the spell silent. It simply removes verbal component, meaning the caster doesn't need to chant. So you can silent cast soundburst, and it will still go "boom" as intended.
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Mallore
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Re: Suggestion: Lowering meta info from spell visual effects
NegInfinity wrote:Casting spell as silent actually has intended effect -> your character does not chant the spell when casting.grymhild wrote:some of the persitent spell visuals I think should definitely go or be changed,
also. if a spell is cast Silent, then it should mute the sound effects
and Definitely when entering a new area
Also, it is worth keeping in mind that "silent spell" does not make the spell silent. It simply removes verbal component, meaning the caster doesn't need to chant. So you can silent cast soundburst, and it will still go "boom" as intended.
Isn't the feat silent spell suppose to help you get around being silenced. So if your silenced you can cast the silenced spells.
Also spells unless they state in discription they have no physical manfisagion (color and lights). Then they do in lore. Many people think it's the other way around. But that's untrue in the cannon and lore of forgotten realms/and really all of d and d worlds. Even spell jammer and chain mail.
I am in favor of a feat like Invisible Spell. Where it's two higher to cast and your spell can't be seen.
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arakes99
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Re: Suggestion: Remove Spell Effects on Ground & Hide Icons
Spells flashing on transition for hidden/invisible folks is a game mechanic that lends itself to possible metagaming.
This game was mostly intended a single player / small scale cooperative game, so many of the mechanics you see and have become used to were not really vetted for a persistent online world by Obsidian when they made the game.
This game was mostly intended a single player / small scale cooperative game, so many of the mechanics you see and have become used to were not really vetted for a persistent online world by Obsidian when they made the game.
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Mallore
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Re: Suggestion: Remove Spell Effects on Ground & Hide Icons
arakes99 wrote:Spells flashing on transition for hidden/invisible folks is a game mechanic that lends itself to possible metagaming.
This game was mostly intended a single player / small scale cooperative game, so many of the mechanics you see and have become used to were not really vetted for a persistent online world by Obsidian when they made the game.
Sure
But in lore magic is not invisible. It's very real and in your face unless stated other wise. Stone skin your skin is stone. Protection spells are not invisible. Even true sight has balls of light around your head or your eyes them selves glow. I think in magic of faerun they talk about how wizards can chose and alter looks of spells. Some even have regional appearances or school signitures. In fact wizards even boast spell shape and design.
Anyways the worst meta game offense is the lack of MS on invisibility or the spot detection DC
Jane of Here and There (Jane Price)
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- Theodore01
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Re: Suggestion: Remove Spell Effects on Ground & Hide Icons
I remember a time, when that did not happen herearakes99 wrote:Spells flashing on transition for hidden/invisible folks is a game mechanic that lends itself to possible metagaming.
Can't say why it was added.
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arakes99
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Re: Suggestion: Remove Spell Effects on Ground & Hide Icons
Really? If it wasn't happening it's because of a custom alteration to the engine to prevent it. The "Flash" is an out of the box game feature. If someone found a way to prevent it at one point, its likely that it was removed or unintentionally broken.
Those sorts of things are prone to happening.
Those sorts of things are prone to happening.
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NegInfinity
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Re: Suggestion: Remove Spell Effects on Ground & Hide Icons
True. It is entirely possible to recognize some classe by the sound they make while entering the map when warded - while being half the map away. But I'm not sure if this is fixable.arakes99 wrote:Spells flashing on transition for hidden/invisible folks is a game mechanic that lends itself to possible metagaming.