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Re: Spell Schools and casting cost
Posted: Thu Sep 29, 2016 8:21 am
by chad878262
AC81 wrote:Sounds homebrewed metaquad. The suggestions I made, I got from a quick glance in the spellcasting section of the 3.5ed player's handbook.
Look guys, in case you haven't realised by now, my suggestions were made purely tongue-in-cheek. I don't honestly believe we are going to ever have a spell component system, nor would I want one. I think we need to start using these suggestion threads a bit more responsibly. It isn't a great thing to start calling for nerf's (especially of weaker classes) when those suggestions directly impact the enjoyment others get from the server.
P.S. - except the suggestion about opposition schools, that was for real. You sneaky a$$ wizards really need to be picking two opposing schools.

*casts solipsism on AC81* Now enjoy living in your own little world!

Re: Spell Schools and casting cost
Posted: Thu Sep 29, 2016 8:25 am
by Tsidkenu
AC81 wrote:P.S. - except the suggestion about opposition schools, that was for real. You sneaky a$$ wizards really need to be picking two opposing schools.

Aeili's a diviner. She only has to pick one

Re: Spell Schools and casting cost
Posted: Thu Sep 29, 2016 10:28 am
by Wolfshear
If we are using the pnp arguement as a reason to implement this.
Most of the xp cost spells we either dont have access to, or they dont function anything like the way that they do in the pnp.
The reason they have xp cost in the first place is due to the power involved. Give us what they can do in pnp and I can possibly see it justified. Otherwise I really dont see the point, especially if you are using pnp rules as a reason.
Also not -all- level 9 spells even have an xp cost.
Edit : Also generalist 4 life, screw specialists.