Re: Fiendish Resilience: Change
Posted: Mon Oct 03, 2016 4:06 pm
If I recall Epic Fiendish Resilience II comes with an extra use / day.
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Epic Fiendish Resilience
Type of Feat: Epic
Prerequisites: 21st level, Fiendish Resilience 5.
Specifics: The Fiendish Resilience ability now grants fast healing 25 for 5 minutes.
Use: Automatic.
Epic Fiendish Resilience II
Type of Feat: Epic
Prerequisites: 21st level, Epic Fiendish Resilience.
Specifics: The Fiendish Resilience ability now grants fast healing 30 for 5 minutes and has 2 uses per day.
Use: Automatic.
Epic Fiendish Resilience III
Type of Feat: Epic
Prerequisites: 21st level, Epic Fiendish Resilience II.
Specifics: The Fiendish Resilience ability now grants fast healing 35 for 5 minutes and 3 uses per day.
Use: Automatic.
Just posting this for reference.Epic Fiendish Resilience IV
Type of Feat: Epic
Prerequisites: 21st level, Epic Fiendish Resilience III.
Specifics: The Fiendish Resilience ability now grants fast healing 40 for 5 minutes and 4 uses per day.
Use: Automatic.
I think before QC would even discuss this (and this is my opinion, it doesn't represent anyone in QC besides me), there are a lot of bug fixes to finally get in and test, there is crafting, and then we still (again, IMO) have an obligation to work further on improving the melee experience on the server (melee as in 'mundane', not arcane/divine gish).Akroma666 wrote:I'm all for that if QC thinks is appropriate.
My original intention was to give a weaker slow and steady regen. It appears the ability is more of a panic button than anything else.
You know what is really cool about numbers?Selande wrote:It's a ridiculously powerful, FIVE MINUTE regen.
Kaedrin's options shouldn't be explored imo.
We can make something better and more appropriate.
that's cool indeedTormael wrote:http://archive.wizards.com/default.asp? ... /20061027a