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Re: Fiendish Resilience: Change

Posted: Mon Oct 03, 2016 4:06 pm
by chad878262
If I recall Epic Fiendish Resilience II comes with an extra use / day.

Re: Fiendish Resilience: Change

Posted: Tue Oct 04, 2016 12:14 am
by metaquad4
It doesn't exist here, to my knowledge. Kaedrin did add feats for Fiendish Resilience, though. A whole epic line. It made the feat rather awesome, I'd advocate adding that here if you want to improve the feat.

Re: Fiendish Resilience: Change

Posted: Tue Oct 04, 2016 2:04 am
by AlwaysSummer Day
Kaedrins feats
Epic Fiendish Resilience

Type of Feat: Epic

Prerequisites: 21st level, Fiendish Resilience 5.

Specifics: The Fiendish Resilience ability now grants fast healing 25 for 5 minutes.

Use: Automatic.
Epic Fiendish Resilience II

Type of Feat: Epic

Prerequisites: 21st level, Epic Fiendish Resilience.

Specifics: The Fiendish Resilience ability now grants fast healing 30 for 5 minutes and has 2 uses per day.

Use: Automatic.
Epic Fiendish Resilience III

Type of Feat: Epic

Prerequisites: 21st level, Epic Fiendish Resilience II.

Specifics: The Fiendish Resilience ability now grants fast healing 35 for 5 minutes and 3 uses per day.

Use: Automatic.
Epic Fiendish Resilience IV

Type of Feat: Epic

Prerequisites: 21st level, Epic Fiendish Resilience III.

Specifics: The Fiendish Resilience ability now grants fast healing 40 for 5 minutes and 4 uses per day.

Use: Automatic.
Just posting this for reference.

Re: Fiendish Resilience: Change

Posted: Tue Oct 04, 2016 9:42 am
by chad878262
hmmmm... I had asked Teo to help with a Warlock build a few weeks ago and he sent me one with Epic Fiendish Resilience II, but yeah, it is not listed on the forums. I would say if we added that line of epic feats it would be the 'easiest' change to make, rather than starting from scratch.

Re: Fiendish Resilience: Change

Posted: Tue Oct 04, 2016 9:59 am
by Akroma666
I'm all for that if QC thinks is appropriate.

My original intention was to give a weaker slow and steady regen. It appears the ability is more of a panic button than anything else.

Re: Fiendish Resilience: Change

Posted: Tue Oct 04, 2016 11:07 am
by chad878262
Akroma666 wrote:I'm all for that if QC thinks is appropriate.

My original intention was to give a weaker slow and steady regen. It appears the ability is more of a panic button than anything else.
I think before QC would even discuss this (and this is my opinion, it doesn't represent anyone in QC besides me), there are a lot of bug fixes to finally get in and test, there is crafting, and then we still (again, IMO) have an obligation to work further on improving the melee experience on the server (melee as in 'mundane', not arcane/divine gish).

I personally don't see an issue with at least Epic Fiendish Resilience II, so wouldn't be opposed to it being added at some point, but that is probably as far as I would go, at least to start.

Re: Fiendish Resilience: Change

Posted: Tue Oct 04, 2016 11:49 am
by Selande
It's a ridiculously powerful, FIVE MINUTE regen.

Kaedrin's options shouldn't be explored imo.

We can make something better and more appropriate.

Re: Fiendish Resilience: Change

Posted: Tue Oct 04, 2016 11:50 am
by Akroma666
Alright, thanks for your replys Chad. I will shelf this idea for now.
Thank you all that participated

Mods, feel free to lock and shelf.

Re: Fiendish Resilience: Change

Posted: Fri Oct 07, 2016 2:09 pm
by Tormael

Re: Fiendish Resilience: Change

Posted: Fri Oct 07, 2016 5:25 pm
by metaquad4
Selande wrote:It's a ridiculously powerful, FIVE MINUTE regen.

Kaedrin's options shouldn't be explored imo.

We can make something better and more appropriate.
You know what is really cool about numbers?

You can change them if you don't like them :D

If I am not mistaken, that is QC's job. Kaedrin's feats are the right idea. The numbers are all that needs tweaking.

Re: Fiendish Resilience: Change

Posted: Tue Oct 11, 2016 4:18 am
by pwdcrk1