Re: Best damage type to use...
Posted: Tue Nov 29, 2016 9:20 am
If it would be NWN1 mechanics (for I know relatively nothing about NWN2, sorry)
For PvE you would succeed with really, any. Or would fail with any. So it matter less.
For PvP -
1. divine, positive, magical - in that order. I've seen several items against magic, but only single item vs positive damage, and none vs divine. Monsters are often divine resistant though I think but that mean less.
2. among slashing/piercing/bludgeoning choose one that Differ from damage of your main weapon: when you hit it will be "converted" to main damage type and added. If you'd chose the same damage you already have - it will overlap with damage from EB+4. Provided you deal at least some physical damage to creature, your added damage wouldn't be reduced again. Only exception is damage immunity (%), but thats rare (morphs and summons)
Other then that
the worst choice would be probably elements people usually have resistance against because of adversary classes abilities:
electro (stormlords, storm avatar)
fire (flame weapon)
sonic (bards, stormlords)
comparatively rare should be cold and acid (natural aasimars)
vs polar rays or warlock's acid, 5 means nothing, so maybe acidic or cold weapon may be ok as 3rd tier option.
The worst choice would be negative energy probably, because almost everyone have means of protection - death ward of shadow shield, either as spell or wand, or item.
For PvE you would succeed with really, any. Or would fail with any. So it matter less.
For PvP -
1. divine, positive, magical - in that order. I've seen several items against magic, but only single item vs positive damage, and none vs divine. Monsters are often divine resistant though I think but that mean less.
2. among slashing/piercing/bludgeoning choose one that Differ from damage of your main weapon: when you hit it will be "converted" to main damage type and added. If you'd chose the same damage you already have - it will overlap with damage from EB+4. Provided you deal at least some physical damage to creature, your added damage wouldn't be reduced again. Only exception is damage immunity (%), but thats rare (morphs and summons)
Other then that
the worst choice would be probably elements people usually have resistance against because of adversary classes abilities:
electro (stormlords, storm avatar)
fire (flame weapon)
sonic (bards, stormlords)
comparatively rare should be cold and acid (natural aasimars)
vs polar rays or warlock's acid, 5 means nothing, so maybe acidic or cold weapon may be ok as 3rd tier option.
The worst choice would be negative energy probably, because almost everyone have means of protection - death ward of shadow shield, either as spell or wand, or item.