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Re: Jump to Self Summons and Companions

Posted: Mon Dec 12, 2016 8:36 pm
by Maecius
Flagged this up staff side.

Re: Jump to Self Summons and Companions

Posted: Mon Dec 12, 2016 10:38 pm
by Aspect of Sorrow
Storm Munin wrote:Will the script above be free of the issue with the similar method that the spell Spiritual Weapon had?

IE: Henchman reappears at your side with full hp (even if it was dying before), as well as possibly with a broken or reset spell timer.


Spiritual weapon was a very awesome spell when it worked like that but.. :roll:
Nothing in this snippet has any bearing on health.