Summons and Augmented Summons feat application)

Suggestions Should Be Posted in Their Respective Categories

Moderators: Moderator, Developer, Quality Control, DM

User avatar
Steve
Recognized Donor
Posts: 8163
Joined: Wed Jul 08, 2015 5:42 am
Location: Paradise in GMT +1

Re: Summons and Augmented Summons feat application)

Unread post by Steve »

I saw somethin' funky today:

My character Aldebaran summoned a Lvl 9 spell Elder Water Elemental, and I right-clicked it to Examine its Character Sheet. When the sheet first popped up, I saw that the STR and CON was highlighted in Blue, and read 36 and 29, respectively. Then, right before my eyes, the Abilities lost their highlight, and reduced down to 32 and 25. :shock:

Obviously, Aldebaran is a Thaumaturge, and has the Augmented Summons feat. So, what gives? Was that a "glitch" and the Augmented Summons feat double applying, but a "catch" script then running and bringing the Summons back down to appropriate Ability levels? Or, was it Augmented Summons applying then self-removing itself?

In NWN1, the Elder Water Elemental had these stats:

Abilities
strength 28
dexterity 22
constitution 21
intelligence 6
wisdom 11
charisma 11

In D&D, the Elder Water Elemental has these stats:

Str 28, Dex 22, Con 21, Int 10, Wis 11, Cha 11 .

But that differs from BGTSCC, so it is difficult for me to know what to expect.

Cheers.

EDIT: the same just happened for Epic Gate (angel)....it spawned, and showed in Blue STR 40 and CON 36, then quickly un-highlighted and lowered to STR 39 and CON 35.

Banned for some months.
User avatar
Blackman D
Retired Staff
Posts: 4819
Joined: Sat Sep 12, 2009 5:43 am
Location: IL

Re: Summons and Augmented Summons feat application)

Unread post by Blackman D »

Steve wrote:Was that a "glitch" and the Augmented Summons feat double applying, but a "catch" script then running and bringing the Summons back down to appropriate Ability levels?
probably, if i remember right, augment summoning should no longer have blue stats because it increases the base stat now and is not an enhancement
everyone is evil till proven otherwise
User avatar
V'rass
Posts: 1251
Joined: Wed Aug 12, 2015 1:48 pm
Location: Concord, N.H., USSA

Re: Summons and Augmented Summons feat application)

Unread post by V'rass »

Summons need to be beefed up... a 9th lv summon unless its gate or epic gate rarely lasts long against high lv mobs and since these are supposed to be the most bad-ass summons available it kinda makes their use unimportant.
"To understand magic one must first understand magic."






Agathion Benedictus: Holy Priest. Retired for now.
Tiax Rules-All: Gnomish madman. Retired permanently.
Exordius Vrass: Cleric/Mage. Currently active.
User avatar
Nachti
Retired Staff
Posts: 1221
Joined: Sun Jan 16, 2011 6:57 am

Re: Summons and Augmented Summons feat application)

Unread post by Nachti »

They are currently being oberhauled. ~40 creatures are already done, more will follow.
User avatar
The Whistler
Posts: 1435
Joined: Wed Jan 18, 2012 5:44 pm

Re: Summons and Augmented Summons feat application)

Unread post by The Whistler »

details, DETAILS !!!
Schrödinger's Cyricism: NPCs simultaneously know everything and nothing about Cyric until observed by the Cyricist. Then they default to the state that disadvantages the Cyricist the most.
User avatar
Blackman D
Retired Staff
Posts: 4819
Joined: Sat Sep 12, 2009 5:43 am
Location: IL

Re: Summons and Augmented Summons feat application)

Unread post by Blackman D »

no, just wait for them to be done
everyone is evil till proven otherwise
User avatar
The Whistler
Posts: 1435
Joined: Wed Jan 18, 2012 5:44 pm

Re: Summons and Augmented Summons feat application)

Unread post by The Whistler »

cm'on, give us a sneak peek big buy. I promise I won't sell your secrets to the russians
Schrödinger's Cyricism: NPCs simultaneously know everything and nothing about Cyric until observed by the Cyricist. Then they default to the state that disadvantages the Cyricist the most.
User avatar
Valefort
Retired Admin
Posts: 9779
Joined: Thu Apr 28, 2011 5:07 pm
Location: France, GMT +2

Re: Summons and Augmented Summons feat application)

Unread post by Valefort »

I already teased on the IRC once so I've got to be consistent :P

All credits go to Nachti, guys !
Elementals:
All.

Demons:
Quasit (Summon Familiar)
Bar-Lgura (Lesser Planar Binding)
Juvenile Nabassu (Lesser Planar Binding)
Palrethee (Planar Binding)
Succubus (Planar Binding)
Hezrou (Greater Planar Binding)
Nabassu (Greater Planar Binding)
Shadow Demon (Lure Shadow Demons)
Goristro (Gate)
Balor (Epic Gate)

Devils:
Imp (Summon Familiar)
Hell Hound (Lesser Planar Binding)
White Abishai (Lesser Planar Binding)
Bueroza (Planar Binding)
Erinye (Planar Binding)
Brachina (Greater Planar Binding)
Dogai (Greater Planar Binding)
Cornugon (Gate)
Paeliryon (Epic Gate)
Pit Fiend (Epic Gate)
That's all you'll get from me as a sneak peak though, stats and powers are being looked at and tweaked, which will take a bit of time since there are a number of creatures to check.
Mealir Ostirel - Incorrigible swashbuckler
Post Reply

Return to “Suggestions and Discussion”