Valefort wrote:
You really don't see how revolting your suggestions are ?
Probably along how dismissive you are and generally poor attitude I feel your expressing maybe I over looked it. Then again considering my suggestion hurts no one, and is a suggestion and by your verbal attacking of it breaking the forum rules, what ever.
You're faster at killing when in a group you know ? If you are slow while in group it is because you choose to RP, not because the difficulty suddenly goes up.
The number of monsters scale with the number of players, not 1 for 1 though, so there is indeed a very small advantage for soloers here in terms of loot (but not speed in killing). The main source of loot remain chests though, not monsters, it's a very marginal advantage for soloers, and they have less room for mistakes contrary to parties.
Hey not being in a group is your choice to. Everything you say is just a mirror of what I have said and reasons for it. You can see this now I hope. And sadly its not marginal an average dungeon can have 5 or more additional loot drops from monster spawns, so an increase in party treasure would balance that.
Or are you saying that monsters do not drop much loot? I can tell you monsters drop Mith Full Plate.
But partying does require special effort that is not always available to everyone, there are times everyday where there is absolutely no one in your level range and partying up is impossible even with the best intentions. Think about the characters that are loners by RP as well, when I said -valid- reasons to solo that is what I meant, not greed.
So think about the characters who need someone to party up with and there is no one around to party with?
Have you suggestion to address that?
As for RP reasons to not party, well that is their choice, which is often reminded to me later in these posts.
The server content, while it has gotten harder during the past months, much to my distate, is still quite easy ! Powerbuilds are by no means required. Regarding the Chaos example I can assure you that my character cannot solo it either unless i spend a considerable amount of consumables (thus making the looting questionable in terms of earning gold), and the Vault of the Dead is merely impossible for him (unless I spend an astronomical amount of consumables). However .. the server is very varied, and there are plenty of places where he can shine alright, same for your hipsing rogue.
I think some people would argue the server isnt very varied at all. while I can solo Chaos, it costs me a small fortune to do so and has never made economic sense from the loot gained. But I know how to play and there are others who just are not at my skill and I will not let people argue they should be.
So how is your above "fair" if giving an increase in chance of loot based on party size which might result in an extra item every 10 to 20 chests is NOT FAIR, where in that logic does the above dungeons Such as Vault and Haunted house make sense? How are those area's "Fair".
They are not is the short answer.
I had no idea about character building when I started to play here, my duelist ended up using a full plate, a tower shield and he had whirlwind attack because it was a recommended feat that looked cool
It was a cool character but I eventually grew dissatisfied with how poorly he was doing in combat even though in my imagination he was supposed to kick asses so I changed things up until I was happy enough.
Well not everyone was level 30 at the time of free rcr. I do not know if you where, but plenty of people where and came out with perfect builds.
There is nothing preventing you to learn how to build a character more effectively, advice is given freely and daily and the variety of playable builds is immense. If you choose to stick to a build that does not well in combat isn't it your choice at this point ? Usually it's a trade off, if you don't excel in combat, you're good elsewhere. If anything your problem might lie in the fact that there are not enough ways for your PC to shine, areas where RP skills are fundamental would be one way to solve this rather than jealousing the loot the combat-able characters can get.
Once again you bring up "your choice" its really your choice not to party, or your choice to not be able to be social.
As for me, I don't have the problem I just like the idea presented and know from experience a less skilled player is going to have a hell of a time or feel frustrated, its annoying you can not appreciate other peoples issues. I have hell gear, and just need the boots now, then im maxed out!
So maybe its not me being jealous here, but instead people feel like they are being cheated by imaginary fairness elves. There reasons simply being "its not fair because I cant get the loot to, because i cant party" Is jealousy.
Once again why we have dungeons that can be solo'ed is silly.
Oh yes I can, as easy as taking candy from a baby : sneakers do have chances to sneak steal a chest, I did it a lot because .... there are not always monsters near chests oddly enough
Right.. so which teir 5 chest did you sneak?
Thats what I thought, I will give you your candy back later.
Detection in nwn2 doesn't allow for gray zones where sneaks have reasonable chances to get spotted, it's all or nothing HiPS is the most powerful feat in nwn2, by far. If sneakers don't break stealth while opening chests then almost every chest save the ones where monsters have high spot (understand : almost nowhere) are free for them, which would be totally unfair.
Understand your wrong on monster spot. Your just going to be wrong wrong wrong. Now I am referring to area's that have the higher teir chests. Not Kolbold pits.
I did like the other posters idea of a Slight Of Hand Check, this seams like a fair and good idea for a class that SHOULD be able to sneak chests. You slight of hand the chest, fail your unstealthed. RP Wise, there is a million stealthy ways to do it, creating distractions, waiting for monsters to pad away, simply tricking the monster. Or even conversation! all those nifty things those RP Builds would do.
Once again no one presented an Idea that proves they shouldn't be.
Further if this is going to be the case then we should call for more rules on the higher teir chests such as they have dc 50 locks and cant be Knocked. After all we want to protect player roles in this game so much, lets protect the lock picks.