Theodore01 wrote:On hit Stun/hold/sleep are all against will saves, and will and reflex saves never autofail on a roll of 1chad878262 wrote:On hit items will work more often than you think,... get stunned/paralyzed...just one roll of "1" and that enemy is as good as dead.![]()
So these weapons are only good, as long as the enemy will save is below the dc-range.
You want a weapon with on hit blind (or any other onhit that rolls against fortitude) - these work on a roll of 1. (There is a nice Katana in the avernus shop.)
Arterial Strike - i would guess the bleeding effect is blocked by damage resistance and many monsters have it in higher CR areas. (Not tested the feat myself.)
Hide in the Shadows - last i tried it was almost useless - as you need a way to get away from monsters to succeed at hiding.Swashbuckler could be an option with the recent changes:Entering into the shadows renders you immobile for four seconds while you attempt to blend. If any hostile creatures are within melee attack range the attempt will fail.Disarm at level 8, Epic Presicion at 12, evasion at level 16
In the end I picked scimitar as my main weapon, mainly because the base damage doesn't really matter on higher levels and it will still let me use a shield when it's really needed. Also I checked if there are any nice ones and I found the Scimitar of Pestilence. It has EB+3, On Hit: Poison DC20, On Hit: Disease DC20, it just sounds perfect for my character. Now I have to find this or something similar.
I already dismissed the idea of using HitS and about the Arterial Strike you might be right, I hope someone here tried it before, but I'm still not sure if it would work at all with only 1d6 SA.