You could also put a hard cap on combat skills used ( in a rp sense as well)Valefort wrote:While this wouldn't have important consequences for skills like diplomacy or intimidate such a change can't be applied to stealth, detection and bluff skills without a good deal of thinking and work as a ton of monsters would need to be adjusted.
Its not for monster or pve aspects of the server, as those are mechanical and I agree a pain to change any of that. It would be mostly for rp related stuff.
I never seen a dm say roll hide and then the monster default stats detect them. (because the dm is in control of the monster)
It would be just another tool to standardized actions in dm (type events) or player driven (events) if both player agree to use it. They could always use the other system that is already in place. Forcing stuff on players isn't the best way to do stuff.
I also don't like it when players set an encounter up to use their highest (skill) ability.
for example
I am a mighty warlord of death and destruction
(rolls intemidate 60+20=80
other is player thinks why would i even roll that ridiculous, I have 1/20 chance to wining
Player rolls
0+3= 3
welll this is exciting, better cower in fear and pretend like im honoring the roll, damn rolling trolls
now with this system,
I am a mighty warlord of death and destruction
roll intimidate 5+10 = 15
player rolls
intimidate 0 + 20 = 20
The player responds, well you may be a warlord of death and destruction, I do not fear you this day, my diety has taught me much and I shall not fear you.
The mighty warlord of death and destruction now has to figure out how to rp it and could be fun.
Or my other example (some deep negotiations are going on wtih a npc
Player send tell to Dm - Can I roll diplomacy
5 minutes later
Player send tell to Dm - well we are talking its a diplomacy skill check
3 minutes later
Player send tell to Dm - can i roll diplomacy the rp need a diplo check
1 minute later
Player send tell to Dm - can i roll diplomacy again
Dm tells player - fine roll diplomacy
Player rolls diplmacy 80+10 = 90
Dm the check passes congrats the player wins the check. (silent cringe from the dm)
Dm says the npc has ring of diplomacy immunity even though the check won, he is immune..
Player yells at dm -your railroading , blah blah
Dm -Roll eyes (thinking the player is meta gaming because they know their diplo skill is stupid high)
But if the dm says "we are using this system" that is there call.
It would just be an addition dmfi system that modified and as no mechanical interruption with the game core system.
Think of it as a additonal dmfi roll system that only calls on resources to calculate stats of skills.
The other system will be in place for those who want to use that. (can't teach old dogs new tricks and all that).
I know some players won't like, but I think some players would be interested in something with a bit of excitement and chance of not always winning because they equip the 9 +4 dioplomacy items or whatever.
An alternative is never a bad idea and d20 doesn't scale well in my opinion