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Re: A fairer Rolling system

Posted: Wed Feb 08, 2017 7:54 pm
by 7threalm
Valefort wrote:While this wouldn't have important consequences for skills like diplomacy or intimidate such a change can't be applied to stealth, detection and bluff skills without a good deal of thinking and work as a ton of monsters would need to be adjusted.
You could also put a hard cap on combat skills used ( in a rp sense as well)

Its not for monster or pve aspects of the server, as those are mechanical and I agree a pain to change any of that. It would be mostly for rp related stuff.

I never seen a dm say roll hide and then the monster default stats detect them. (because the dm is in control of the monster)

It would be just another tool to standardized actions in dm (type events) or player driven (events) if both player agree to use it. They could always use the other system that is already in place. Forcing stuff on players isn't the best way to do stuff.

I also don't like it when players set an encounter up to use their highest (skill) ability.

for example

I am a mighty warlord of death and destruction
(rolls intemidate 60+20=80

other is player thinks why would i even roll that ridiculous, I have 1/20 chance to wining
Player rolls
0+3= 3

welll this is exciting, better cower in fear and pretend like im honoring the roll, damn rolling trolls


now with this system,

I am a mighty warlord of death and destruction
roll intimidate 5+10 = 15

player rolls
intimidate 0 + 20 = 20

The player responds, well you may be a warlord of death and destruction, I do not fear you this day, my diety has taught me much and I shall not fear you.

The mighty warlord of death and destruction now has to figure out how to rp it and could be fun.



Or my other example (some deep negotiations are going on wtih a npc
Player send tell to Dm - Can I roll diplomacy
5 minutes later
Player send tell to Dm - well we are talking its a diplomacy skill check
3 minutes later
Player send tell to Dm - can i roll diplomacy the rp need a diplo check
1 minute later
Player send tell to Dm - can i roll diplomacy again
Dm tells player - fine roll diplomacy

Player rolls diplmacy 80+10 = 90
Dm the check passes congrats the player wins the check. (silent cringe from the dm)

Dm says the npc has ring of diplomacy immunity even though the check won, he is immune..

Player yells at dm -your railroading , blah blah
Dm -Roll eyes (thinking the player is meta gaming because they know their diplo skill is stupid high)



But if the dm says "we are using this system" that is there call.

It would just be an addition dmfi system that modified and as no mechanical interruption with the game core system.

Think of it as a additonal dmfi roll system that only calls on resources to calculate stats of skills.

The other system will be in place for those who want to use that. (can't teach old dogs new tricks and all that).

I know some players won't like, but I think some players would be interested in something with a bit of excitement and chance of not always winning because they equip the 9 +4 dioplomacy items or whatever.

An alternative is never a bad idea and d20 doesn't scale well in my opinion

Re: A fairer Rolling system (alternative)

Posted: Wed Feb 08, 2017 8:23 pm
by Ariella
To be honest even if this was something the staff wanted to implement and i don't see why. It would be near impossible at this stage of the servers life, feats, backgrounds, spells, items would all have to be reworked. Everyone with remote investment would require a rebuild, And any reworked items would have to be replaced or refunded.

Re: A fairer Rolling system (alternative)

Posted: Wed Feb 08, 2017 8:38 pm
by 7threalm
no it would just take into account skills 30/3 with a cap of 10


so the most you could have is maximum of 10 or 11 with a feats (mabey)

skill focus ( worth +1)
epic skill focus (+1)

so say you have 33 tumble and skill focus tumble that turns into

30 tumble /3 = 10 +1

10 +1 = 11

so the player has 11 default on the dmfi roll system

11 + 0-20

so in the above scearnio

Player A rolls Tumble 11 +5 = 16
Player B rolls Tumble 0 + 20

statistically player a has better chance because of investment but player b still has a chance of winning

Re: A fairer Rolling system (alternative)

Posted: Thu Feb 09, 2017 11:44 am
by Steve
viewtopic.php?f=49&t=49724

If you look at the Dungeon Master Guide screenshots that I posted in the above like about DCs, you'll see where having 33 natural skill points are really going to be needed!!

Thing is, DCs have a base calculation, then are to be adjusted be the DM to fit the context at that moment.

I think the real issue is that we shouldn't be playing PCs above level 13, but especially not level 20, UNLESS the Campaign your PC is in is actually tailored to those Epic Level mechanics...and in general, BGTSCC is not. And yes, I do realize BGTSCC is what it is and it is keeping the 1–30 Level System.

I also agree with Ariella—if a change was to be made, it might very well require a whole new Server rewrite.