Re: Fighter / Mage / Thief builds - what do you prefer?
Posted: Tue Feb 28, 2017 7:32 am
Yep, I played with something similar for a bit Munin... I think I was looking at 1 more rogue level for BAB21 CL29 instead of 20/30 and I was thinking CE, Feint and One Hander instead of ICE in place of the TWF, ITWF, GTWF feats. Other than the 1 level difference for rogue instead of wizard and the one different feat it was probably a carbon copy. I don't really care much about PvP and mine is definitely crushing stuff in mid teens so I am enjoying it thus far.Storm Munin wrote:Ground a halfdrow rogue3/wiz7/AT10/EK10 all the way through epic, drow would be even better.
Without HIPS (feinter) it soloed every level well, granted summons or other players being around make the build perform even better (those 7d6 SA).
Improved Combat Expertise and wards make it defensible.
Meanwhile buffs and Combat Insight make it do decent damage.
Good way to build a powerwise decent trickster build with CL30, not a powerbuild but fun to play since it is so versatile.
Beat most things into submission? check
Spellblast most things into oblivion? check
Fancy roleplay skills? check
Pvp beast? not so much, unless we implement Curse of Monkey Island dueling.
Armor and shields are for smelly people of weak dodgyness.![]()
/M
Well the question was more about what would you give up? Based on your build you would give up melee combat. Your PC is a Mage/Thief, which is fine, there are plenty on the server and since you have experience with how to play it using bloodmage instead of ASOC is a great choice. You won't necessarily need the practical metamagics to help manage your spellbook so the extra CL to keep up your wards will be nice. CL27 will be fine, if you are good at using the HiPS timer and can keep an eye on the combat log to counter spell when needed you could be even lower. As I said, my current build will only reach CL25 and I am not overly worried about it, was just interested to hear if others would give up HiPS to get higher caster level and how they would make such a build. CL30 is protection from greater dispel, but there are other protections, such as HiPS and counter spelling, but really my questions was related to what to give up if you are trying to build something that, in 2nd edition AD&D was quite powerful, but in 3.5 D&D is going to have to make some compromises. For example, Storm Munin gave up the 5th attack / round and extra sneak attacks via PTWF, as well as HiPS, but instead he used feint or a partner to land sneak attacks, gained CL30 and higher damage per attack via combat insight. As I said previously, that is one of things that I find so much fun about the idea of F/M/T in 3.5... It can be done, but you have to give up something along the way...Either Caster Level, or HiPS, or BAB/APR...something has to be less optimized than you would like, but you can still come out of it with a viable/semi-powerful character.nightingale wrote:You asked about the different ways to prioritize the AT, and I guess my answer is I didn't really prioritize anything as #1. my CL, sneakiness, spell DC and death attack (8d6, DC 31) are all just a few points too low to claim #1 priority, but I guess I prioritize the "most of the time" play more than others who want that 1 or 2 more points in their specialty for the critical moments.