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Re: Help with build mechanics

Posted: Mon Mar 06, 2017 8:47 pm
by chad878262
I'll try to explain it as best I can without making you read a book! :P

First, let's look at Undead Mechanics which I am going to summarize, but you can learn more about here:

http://nwn2.wikia.com/wiki/Turn_Undead

So, there are two rolls for turn undead, the turning check (which determines how powerful undead you can turn). This check is 1d20 + your Charisma mod + any bonuses you get from things such as Sun Domain or feats. 22 or higher on this roll means you can turn undead of your Cleric level + 4 (or any class that advances/stacks Turn Undead progression). Next, you roll your turn undead damage, which is 2d6 + Cleric level + Charisma + any feats/abilities that increase damage roll (sun domain adds a d6, empower turning multiplies the total by 1.5). The result is how many total hit dice of undead you turn.

Now, let's look at what Divine Spell Power does...

Instead of copying the whole table since it matches the Turn Undead Table I'll refer you there...But basically you roll your turning check (the first roll) and get a +3 bonus (so 1d20+CHA+3) and your result gives you between -4 and +4 on your turning check. Advanced Divine Spell Power from Hierophant makes it so negative numbers are ignored, but it is still a waste if you don't get a positive roll. A roll of 13-15 gives +1, 16-18 +2, 19-21 +3, 22 or higher is +4. So with a zero charisma you have a 50% chance of getting a bonus (which kind of sucks when you spend two feats for it... A modified CHA score of 20 (16+Eagles Splendor) changes this from 50% to 75% (d20+3+5=minimum roll of 9). Getting CHA up to 28 modified (24+Eagles) means you will ALWAYS get a bonus to CL.


So if you are going to have 10 CHA you are spending 1 feat and 1 Hierophant special ability to get a 50/50 chance of increasing your CL. If your base CL is 32 you only gain a DC from getting to 35. This means you have to roll a 16 or higher (you get +3 to the roll) to increase your DC by 1.

Originally the CL increase was going to be uncapped meaning a high CHA cleric could potentially hit a CL of 40, but that was deemed too powerful so instead it was changed to simply negating the potential for a negative outcome.

Does this answer your question or do you need additional feedback?

Re: Help with build mechanics

Posted: Mon Mar 06, 2017 9:04 pm
by ginsu
I think it does, yes

So in fact, as Im loosing 3 mod bonus from CHA, its not that big deal what Im loosing in my turn undeads if I use build V3 (if I understood it right) when compares with the build v1 (without dex for mithral and 16 CHA), correct?

I think I got, thanks man


Now, a matter of opinion. Do you think the build V3 (only 4 hiero) would be able to kill the dracolich? With the healing bombs doubled and maximized searing lights, hammer of gods, sunbeam, etc?

What gives me the idea for doing it is because the spells from sun domain can be maximized on 2 different levels of spell, allowing me to care a bunch load of them.

Do you think this strategy might work to defeat such a powerfull creature?

Re: Help with build mechanics

Posted: Tue Mar 07, 2017 9:07 am
by chad878262
I think defeating any boss with a caster is doable, but very dependent upon the skill of the player. Generally speaking, relying on damage spells isn't the most efficient way to go, but can work if you can make sure you have adequate defenses against the bosses and reapply them should you eat a mords/breach.

There are other spells that are more efficient such as undeath to death and cloud spells that will damage the dracolich over time. That said I haven't really used a DC caster on the Dracolich personally so haven't done a lot of testing on what works and what doesn't. I would suggest going with a group and testing out various tactics to see what works best for you.

With regard specifically to mass heal/epic mass heal the damage is not very high when you consider the thousands of HP an end game boss might have (I don't know what the Dracoliches HP is, but I imagine it's over 3,000).

Re: Help with build mechanics

Posted: Tue Mar 07, 2017 3:51 pm
by ginsu
Alright!

It seems we have a winner!

http://nwn2db.com/build/?262391


Hahahaha, thank you all, specially for your patience teaching me so much. I'm very gratefull and happy with my new build! I hope I can use it to help you all in events!

Cheers!