Re: One Hander Feat
Posted: Fri Apr 07, 2017 8:32 am
Thxs for clearing this up 
Neverwinter Nights 2 Persistent World BGTSCC Discussion Forum
https://bgtscc.net/
So, made a few changes and bug proofing.I have three questions about this feat that relate to the bug discussion above.
1) Is it reliable by now?
2) Does it still give 1 AC in addition to the one-handed manoeuvres (as mentioned in the wiki but not in the new feats description here on the forum)? Does it do so while activated? Or during combat?
3) Do those one-handed manouvres kick in randomly or are they sensitive to the abilities of the build? I am planning a build with no Parry skills and no Feint, for instance. Would that build still carry out the manouvres that depend on these and hence waste precious time?
(I need this info to decide between One Hander and Armor Skin)
+1base, +acrobatic dodge (+4 tumble, +2 dodge AC two rounds), + insightful footwork (+4 dodge AC one round).Valefort wrote:7 AC ?How ?
It doesnt stack anymore.Theodore01 wrote:+1base, +acrobatic dodge (+4 tumble, +2 dodge AC two rounds), + insightful footwork (+4 dodge AC one round).Valefort wrote:7 AC ?How ?
That has happend quite often, as i tested it some time ago.
Unless you have changed it now and it will add, but no longer stack with each other.
Thanks Vale! This makes it viable compared to Armor Skin. If a bit of a wastrel at times.1 AC bonus is now permanent and not reapplied each round.
Various random bonuses don't bug out anymore as far as I can tell, the manoeuvres still kick in randomly and can waste precious time of your incomplete build![]()