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Re: Spell seeds

Posted: Fri Mar 24, 2017 2:39 pm
by Valefort
While the idea has merits I'd prefer to make it so every spell can be scribed normally. Regarding spontaneous casters it's another beast entirely that I have yet to look at.

Re: Spell seeds

Posted: Fri Mar 24, 2017 10:01 pm
by 7threalm
https://neverwintervault.org/project/nw ... ll-manager

this might be a good baseline valefort

Re: Spell seeds

Posted: Sat Mar 25, 2017 4:27 am
by Valefort
Hm an out of game tool unfortunately, I hope it won't come to that, but thanks for the link.