mrm3ntalist wrote:With Bearwarrior a Barbarian20 can get Imp knockdown woth minimum int, saving the ability points for CON or STR ( even dex for when the evasion changes happen ).
On top of that you get two extend rage feats and a bear shape that can be used in situation where a good tank is needed ( High AC/ HP/ Regen ).
The scent feat is a good pvp feat to have.
So yes, a Barbarian/Bearwarrior can be stronger than a pure barbarian depending what you build for.
Lets be realistic, and I'm glad were having this talk because it needs to happen. The bear warrior class is close.. VERY close to being done and when it is, I'll shut up and go away for good, but not till it gets the justice it deserves.
Pure barbarian gets:
More damage on a critical with thundering
Higher DR for free
The same AC from items
The ability to use expose weakness and any other skill/ability
The ability to use items while raged such as heal kits, potions, wands, scrolls
Epic Rage = 2 less Strength, +2 more Con, +8 Will
The option to speak in common
Weapon options with all damage properties in addition to vampiric and inherent drains/poisons/on-hit effects
No shapechange back to die mechanic
What does bear warrior get?
AC boost with little to no effort
A regen
+2 more strength
That regen does not make up for the fact they cannot heal.
As I once stated, if the class had more bear abilities such as a roar that works like an AOE damage bonus for you and your allies, a self heal ability with a cooldown, and/or a bleed ability then it might be worth it. But the class needs a baby damage boost like my proposed feral might ability:
viewtopic.php?f=443&t=57952
That or some extra abilities that can give a temporary boost to damage and a minor heal ability so you dont shapechange back to kill yourself. I will be happy with the slight damage boost which i equate to getting back its +2d6 slashing. The healing mechanic can be fixed by taking more epic fast healing feats or waiting to shapechange back for heal kits.. but its dangerous.