However I wonder if it adresses the DR problem. Sure it increases the damage by 5, then 10, then 15...
I would think a problem here is that it not only helps to break DR it also gives a huge damage boost against ANYTHING. Feels like it would be a pretty whicked boost to leveling in slighlty easier areas where the AC loss would not account for too much.
Overall this ability feels like it would be great for a Frenzied Berserker or a similar class but for what you wanted to achieve, breaking DR it seems to be the wrong path to go.
Really think an ability to aim at breaking DR should have decreased damage rather than more.
I am really no expert for balance I suppose Chad or Aaron could say more to this. I'd think breaking through DR is pretty damn strong still so it could require reducing the damage even further but this would be an ability focused solely on breaking DR.![]()
Maul
The Bear Warrior mauls his victims relentlessly forgoing the chance of precise hits for raw undeniable damage.
Specifics: The Bear Warrior attacks his enemies dealing 0.9 damage per level of Bear Warrior + half his Strentgh modifier. This damage ignores any and all damage reductions and resistances.
Duration: Mode
Cooldown: 60 Seconds
Rational: With 10 levels of Bear Warrior, this will deal 9 damage with every attack plus half of the strength modifier. The damage here is exactly half of what the bear warrior would deal per average, reducing it significantly against anything without DR. The Cooldown is mainly so one has to think a bit about wether one turns if off or keeps it on in a fight with mixed opponents having DR and some not.
Let me know what you think...