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Re: Shadow Walk, bug?

Posted: Wed Apr 12, 2017 7:33 pm
by ElderWitch
Alright I understood pretty much all. Thanks for that.

Now... The Shadow Walk, as the spell says works with Search... But as much search you have harder it gets...

I really don't get it. I mean, what is the logic after that? So, in that case... Wouldn't be better for a spellcaster simply forget the search skill and, as it works also with Concentration, focus only on it? But again, what is the purpouse after that?

:? :? :? :?

Re: Shadow Walk, bug?

Posted: Thu Apr 13, 2017 3:16 am
by Glowfire
Thank you for posting the details. The failure rate is far too high nor does search increasing DC make sense.

Can some changes be made to this spell (and Mirror Walking, which seems to use the same calculation), please...?

Re: Shadow Walk, bug?

Posted: Thu Apr 13, 2017 4:17 am
by Zanniej
I don't really get the part where the DC is decided by your own skill. Shouldn't it just be very hard, but if you're very skilled at it, become less dangerous?

I noticed this with regular teleport as well. It was just as easy to teleport with low concentration, as it was with high concentration. That strikes me as odd.

As with the Shadow Walk formula
(Concentration -4) or Search + D20 + Shadow Adept levels VS Search + 2D6 +2d3 +-bonuses/negatives
This would mean that if you leave search at 0, you'll have the most chance of succeeding (as ElderWitch said). Perhaps I'm over-simplifying now, but wouldn't something like this be a lot more logical?
Teleport
DC35 +/- bonuses / negatives VS Concentration + D20 +/- bonuses / negatives
Shadow Walk
DC40 +/- bonuses / negatives VS ( Concentration - 4 OR Search ) + D20 +/- bonuses / negatives
Shadow Walk a higher DC, as it has a higher risk, but also has more ways to higher your roll ( or lower the DC ).

This way teleporting and Shadow Walking becomes something that is only meant for the greater mages, or those with an exceptional concentration.

Just a thought :-)

If this is something you guys see merit in, I'd be willing to think out the actual formula, if you want. I'd just need the piece of code and I could work something out.

Re: Shadow Walk, bug?

Posted: Thu Apr 13, 2017 4:46 am
by Nachti
I cant explain why concentration is on both sides, but shadow walk: concentration or search vs search was most likely an oversight when concentration was added to the left side.

Re: Shadow Walk, bug?

Posted: Thu Apr 13, 2017 5:26 am
by ElderWitch
In that case my las questions are:

-Can it be modified?

-Will it be modified?

-Who is in charge of such a modification?


P.S.: And thanks for the clarification.

Re: Shadow Walk, bug?

Posted: Thu Apr 13, 2017 6:04 am
by Valefort
Looks more like an unintended bug than anything, any scripter can modify it.

Re: Shadow Walk, bug?

Posted: Thu Apr 13, 2017 7:50 am
by ElderWitch
In that case, please, review it whenever you have time.


Thanks you all! <:D

Re: Shadow Walk, bug?

Posted: Thu Apr 13, 2017 3:40 pm
by Valefort
I dropped the +19 to +9 and put max(search, concentration-4) where it was lacking. Should be enough for now, shadow walk is not supposed to be a better teleport as was pointed by dedude.

Re: Shadow Walk, bug?

Posted: Fri Apr 14, 2017 3:41 am
by Glowfire
Nachti wrote:In addition you always have a 33% chance of failure (line 291 for later research).
Does this still remain the case?

Re: Shadow Walk, bug?

Posted: Fri Apr 14, 2017 4:57 am
by Valefort
Yes, though it's "thown off-course" rather than failure.

Re: Shadow Walk, bug?

Posted: Fri Apr 14, 2017 7:58 am
by ElderWitch
Valefort wrote:I dropped the +19 to +9 and put max(search, concentration-4) where it was lacking.

What does this mean exactly?

Re: Shadow Walk, bug?

Posted: Fri Apr 14, 2017 8:07 am
by Valefort
That the maximum of (search, concentration -4) is used on both sides instead of only one like it was before.

max(Concentration -4, Search) + D20 + Shadow Adept levels VS max(Concentration -4, Search) +9 + 2D6 +2d3 +-bonuses/negatives

Re: Shadow Walk, bug?

Posted: Fri Apr 14, 2017 9:42 am
by dedude
Still makes no sense to have the skill on both sides. Mathematically they eliminate each other, and functionally why would your skill increase the DC? Maybe those checks need to be redesigned from scratch.

Re: Shadow Walk, bug?

Posted: Fri Apr 14, 2017 9:48 am
by Valefort
Oh yeah it wouldn't even be difficult, it's folkloric at this point though :D

Re: Shadow Walk, bug?

Posted: Fri Apr 14, 2017 10:34 am
by Glowfire
Valefort wrote:Yes, though it's "thown off-course" rather than failure.
Doesn't it function the same way as a failure? IE you do not get anywhere.