Re: Build challange: grey orc cleric evil
Posted: Sat Apr 22, 2017 6:03 pm
evil genius is good. unless the prc he is making is some sort of snowflake wizard/thief/bard lawful good orc only prc
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I hate to sound negative but EDM and Orc does not seem to be prototypical at all. Orcs are not known for being very charismatic, nor attractive.aaron22 wrote:ok so wondering what would you guys think for a cleric build using full orc. EDM is possible. i have a couple builds that get it, but its alot of sacrificing. and yes. has to be Orc. i do want 28 or better CL.
also what her to be able to be RP'd prototypical orc. no snowflakeyness.
Orc War Drummer
While Orcs have no bardic tradition nothing whips them into a frenzy more easily than War Drummers. Using everything from elaborate drums to hollow trees the War Drummers can often be found in large orcish war parties.
Requirements:
Race: Orc
Alignment: Any non-lawful, non-good.
Skills: Perfom 6 ranks
Base Attack Bonus: +5
Feats: Iron will, Skill Focus : Perform
Class Features:
Hit Die: d8
Base Attack Bonus: High
High Saves: Will
Weapon Proficiencies: None
Armor Proficiencies: None
Skill Points: 4 + Int Modifier.
Class Skills: Perform, Listen, Intimidate, Taunt, Survival, Tumble
Class Abilities:
Level 1: Battle rythm +1
Level 2:
Level 3: Inspire fear
Level 4: Orders to Charge
Level 5: Orc War March, Battle rythm +2
Battle rythm: A war drummer inspires his fellow Orcs into a frenzy (including himself), bolstering them against fear and improving their combat abilities. This gives a bonus to hit and damage. It starts at +1, and becomes +2 at 5th level. It does not stack with bard inspire courage or dread pirate inspire courage.
Inspire fear: Instead of encouraging his brethren an Orc War Drummer of 3rd level can choose to play ominous, demoralizing rythms. Enemies of the War Drummer must pass a save vs fear or suffer a -2 penalty to hit, damage and saves. DC is 15 + War drummer levels + perform ranks/3.
Orders to Charge: At 4th level a War Drummer is able to signal the charge in a particularly enthralling way. The nearby allies gain +30% movement speed, +1 dodge AC, as well as the benefits from Furious Charger and Powerful Charge. If the War Drummer has Barbarian or Frenzied Berserker levels his allies also gain strength bonuses equal to half the bonuses of the War Drummer rage or frenzy.
The bonuses last for 10 rounds, cooldown : 4 minutes.
Orc War March: At 5th level an Orcish War Drummer, through skill and habit, is able to inspire fear in his enemies while playing a Battle Rythm.
Looks interesting, inspiring to play a real orc warbandValefort wrote:Dust settled for the Orc PRC, here is what I'll try to do, it may change after testing but that will be the basis for the PRC :
Orc War Drummer
While Orcs have no bardic tradition nothing whips them into a frenzy more easily than War Drummers. Using everything from elaborate drums to hollow trees the War Drummers can often be found in large orcish war parties.
Requirements:
Race: Orc
Alignment: Any non-lawful, non-good.
Skills: Perfom 6 ranks
Base Attack Bonus: +5
Feats: Iron will, Skill Focus : Perform
Class Features:
Hit Die: d8
Base Attack Bonus: High
High Saves: Will
Weapon Proficiencies: None
Armor Proficiencies: None
Skill Points: 4 + Int Modifier.
Class Skills: Perform, Listen, Intimidate, Taunt, Survival, Tumble
Class Abilities:
Level 1: Battle rythm +1
Level 2:
Level 3: Inspire fear
Level 4: Orders to Charge
Level 5: Orc War March, Battle rythm +2
Battle rythm: A war drummer inspires his fellow Orcs into a frenzy (including himself), bolstering them against fear and improving their combat abilities. This gives a bonus to hit and damage. It starts at +1, and becomes +2 at 5th level. It does not stack with bard inspire courage or dread pirate inspire courage.
Inspire fear: Instead of encouraging his brethren an Orc War Drummer of 3rd level can choose to play ominous, demoralizing rythms. Enemies of the War Drummer must pass a save vs fear or suffer a -2 penalty to hit, damage and saves. DC is 15 + War drummer levels + perform ranks/3.
Orders to Charge: At 4th level a War Drummer is able to signal the charge in a particularly enthralling way. The nearby allies gain +30% movement speed, +1 dodge AC, as well as the benefits from Furious Charger and Powerful Charge. If the War Drummer has Barbarian or Frenzied Berserker levels his allies also gain strength bonuses equal to half the bonuses of the War Drummer rage or frenzy.
The bonuses last for 10 rounds, cooldown : 4 minutes.
Orc War March: At 5th level an Orcish War Drummer, through skill and habit, is able to inspire fear in his enemies while playing a Battle Rythm.
Why does that remind me of drunk IRC talks... with you... oh why...Valefort wrote:Dust settled for the Orc PRC, here is what I'll try to do, it may change after testing but that will be the basis for the PRC :
Orc War Drummer
While Orcs have no bardic tradition nothing whips them into a frenzy more easily than War Drummers. Using everything from elaborate drums to hollow trees the War Drummers can often be found in large orcish war parties.
Requirements:
Race: Orc
Alignment: Any non-lawful, non-good.
Skills: Perfom 6 ranks
Base Attack Bonus: +5
Feats: Iron will, Skill Focus : Perform
Class Features:
Hit Die: d8
Base Attack Bonus: High
High Saves: Will
Weapon Proficiencies: None
Armor Proficiencies: None
Skill Points: 4 + Int Modifier.
Class Skills: Perform, Listen, Intimidate, Taunt, Survival, Tumble
Class Abilities:
Level 1: Battle rythm +1
Level 2:
Level 3: Inspire fear
Level 4: Orders to Charge
Level 5: Orc War March, Battle rythm +2
Battle rythm: A war drummer inspires his fellow Orcs into a frenzy (including himself), bolstering them against fear and improving their combat abilities. This gives a bonus to hit and damage. It starts at +1, and becomes +2 at 5th level. It does not stack with bard inspire courage or dread pirate inspire courage.
Inspire fear: Instead of encouraging his brethren an Orc War Drummer of 3rd level can choose to play ominous, demoralizing rythms. Enemies of the War Drummer must pass a save vs fear or suffer a -2 penalty to hit, damage and saves. DC is 15 + War drummer levels + perform ranks/3.
Orders to Charge: At 4th level a War Drummer is able to signal the charge in a particularly enthralling way. The nearby allies gain +30% movement speed, +1 dodge AC, as well as the benefits from Furious Charger and Powerful Charge. If the War Drummer has Barbarian or Frenzied Berserker levels his allies also gain strength bonuses equal to half the bonuses of the War Drummer rage or frenzy.
The bonuses last for 10 rounds, cooldown : 4 minutes.
Orc War March: At 5th level an Orcish War Drummer, through skill and habit, is able to inspire fear in his enemies while playing a Battle Rythm.
chad878262 wrote:You don't think bard orcs were discussed in qc? :p
well, i could be running regen song or ac song. take out the 4 levels of WoD and would have a still good enough CL so i am not dispelled as easily.Valefort wrote:Inspire courage won't stack and there's no spellcasting progression so ? That would be quite a gimp compared to a normal bard.