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Re: Gypsy rogue / bard

Posted: Sun Apr 23, 2017 2:38 am
by Valefort
Yes, STR (8), dervish dance (3) and bard inspire courage (3) damage if you're against pesky crit immunes. Against crit immunes and DR you'll still be sorry though but against regular skeletons that should be enough.

Re: Gypsy rogue / bard

Posted: Sun Apr 23, 2017 3:19 am
by zan5bar
Your suggestion is closest to what I had in mind, Valefort. It has rogue, bard and dervish which all fit well for the original character idea. I did not realize though that daggers are not an option for the dervish since the class requires slashing weapons which the daggers are not (so now I cannot use Rain's fancy daggers for the build :) ).

I know the build is going to have hard time against crit immune and bosses, but other than than, do you you think she would be playable, or would she have to remain as a bench-warmer when the heat gets on?

Re: Gypsy rogue / bard

Posted: Sun Apr 23, 2017 3:40 am
by Valefort
I think it should be quite fine, even if it won't be as deadly as Rain was ! The difficulty will be getting enough bluff gear to feint most things reliably but those items do exist in shops now so it shouldn't be unbearably long to reach that point and some monsters are actually possible to feint without silly amount of bluff gear.

And if you manage to feint something ... you'll eventually have 9 attacks per round and the damage is at :

1d4 + 4 (EB) + 8 (STR) + 9d6 SA ~ 47 damage per hit on main hand, 43 on off hand

4 attacks are quite likely to land so around 180 damage, pretty agressive benchwarmer :P

The AC can also be raised to decent levels :

10 (base) + 6 (DEX) + 4 (mith chain shirt) + 2 (dervish) +3 (tumble) +1 (armor skin) + 4*4 (natural, dodge, deflection, enchant) +1 (LoH) + 2 (inspire defense) = 45 AC, + dodge, + CE

So 49 AC without buffs, +2 with IMA, +4 with shield spell and now you can even tank for a bit if need be, there are lots of options to adapt to what you fight. The big issue will be crit immunes with DR and then casters with damage spells that you can't evade like IGMS, those will hurt ...

Re: Gypsy rogue / bard

Posted: Sun Apr 23, 2017 6:42 am
by chad878262
still not sure why you wouldn't want to drop LoH and Armor Skin for Crippling Strike and Epic Precision... That would give you an extra ~10.5 damage vs. Crit Immunes and max AC still ends up at 47 w/out any buffs which is still in a good spot for most area's, especially with a group.

Re: Gypsy rogue / bard

Posted: Sun Apr 23, 2017 7:00 am
by Valefort
You're not wrong about crippling strike, I really wanted that 45 AC without CE since it will be a meleer but taking it would often result in lowering the mobs' AB so ... the result is similar.

Re: Gypsy rogue / bard

Posted: Sun Apr 23, 2017 7:46 am
by Sun Wukong
Hmn... Swashbuckler 12 now gives Epic Precision, and evasion at level 16. You could mix in different sneak attack dice PRCs with it and have something that hasn't been done to death. So to speak.