Page 2 of 2

Re: PM vamp summon

Posted: Tue Jun 06, 2017 12:24 pm
by Hawke
Valefort wrote:Yes it would be pretty OP, that's a Swash 20 with 30 AB, if a weapon is given to him you can GMW and keen it which is way too much.

Can't you GMW it anyways?

Re: PM vamp summon

Posted: Tue Jun 06, 2017 12:35 pm
by Laughingman
For a summon you can get at level 15ish it is damn good. Not sure why people want it to be epic capable. Currently with like 4 buffs this thing is powerful against even epic mobs. Plus all that other stuff you get from being a pm.

Maybe roll a druid?

Re: PM vamp summon

Posted: Tue Jun 06, 2017 3:38 pm
by Blackman D
Hawke wrote:
Valefort wrote:Yes it would be pretty OP, that's a Swash 20 with 30 AB, if a weapon is given to him you can GMW and keen it which is way too much.

Can't you GMW it anyways?
yes but you will only get another +2 and keen will not work (well might work atm since half of the creature feats seem to be broken, but hopefully will get looked at, then it work work :P )

Re: PM vamp summon

Posted: Tue Jun 06, 2017 4:50 pm
by Nachti
I like the new cohorts. :P

Just some thougts:
1. The dreadlord's summons are now lacking compared to the reworked cohorts,
2. A 20 HD vampire for a level 16 wizard is a bit much. Maybe 16 HD for level 16, and 20 HD for level 20?
3. A nessian warhound is actually lawful evil which wont get along a chaotic evil blackguard. Maybe rename it to "fiendish warhound" or make the ability alignmend-based and add a neutral and chaotic creature.

Re: PM vamp summon

Posted: Tue Jun 06, 2017 6:20 pm
by mrm3ntalist
Deathgrowl wrote:30 AB, 28 AC, 200 HP, decent damage.

With no buffs.

Yeah, that thing is good enough.
How much of a more powerful summon would people ask for a 10 level PRC? It wont get any better than that. Like metaquad said, lets sticky this.

Re: PM vamp summon

Posted: Tue Jun 06, 2017 6:25 pm
by The Whistler
Nachti wrote:3. A nessian warhound is actually lawful evil which wont get along a chaotic evil blackguard. Maybe rename it to "fiendish warhound" or make the ability alignmend-based and add a neutral and chaotic creature.
Still holding out hope for a fiendish spider cohort for blackguards. I want muh faux Drow Judicator toon

Re: PM vamp summon

Posted: Thu Jun 15, 2017 12:18 pm
by Nachti
I had time to look a bit closer at the undead summons...these are the new palemaster summons?

Image
Hidden: show
Image

Image

Re: PM vamp summon

Posted: Fri Jun 16, 2017 2:34 am
by Face
Seems so yes

Re: PM vamp summon

Posted: Sat Jun 17, 2017 7:48 am
by ThornsM
I noticed something odd about the vampire warriors summoned by the shadow priests in the crypt on the field of the dead; they seem to disregard being turned.
Once turned, they get the visual effect of it, but attack the cleric regardless. The vampire warlocks try to cast spells but then seem to fail at the last moment if already turned.

Is this a feature of all summoned vampires, including PM ones, or something I'm misunderstanding about turning?

Re: PM vamp summon

Posted: Sat Jun 17, 2017 8:24 am
by Blackman D
what level are you, more specifically whats your turn progression

as for the weird glitch part, nothing should have been done to turning

Re: PM vamp summon

Posted: Sat Jun 17, 2017 8:42 am
by ThornsM
Blackman D wrote:what level are you, more specifically whats your turn progression

as for the weird glitch part, nothing should have been done to turning
24 levels in cleric/hierophant, empowered and improved turning, master of energy, 29 charisma. The vampires are turned if the combat feedback and phasing blue vfx are anything to go by.

I think there was a pause of a round or so before they start attacking regardless. There is no hidden will save to break free of turning?


*Facepalms and edits his post* . . .
It was the battletide that I was routinely using in there. The debuff covers the vampire and permits it to attack.

Re: PM vamp summon

Posted: Sat Jun 17, 2017 1:07 pm
by Blackman D
yea that sounds odd :?