Re: Would u still play on BGTSCC if yr Toon had only "X" Liv
Posted: Tue Jun 27, 2017 4:11 pm
Well, I don't really think that permadeath is THE solution...but the end chapter to what comes after Chapter 1, thus Chapter 2 until Chapter End-X, which could be helped to become more...valuable.amber91 wrote:Maybe rather than present the solution (e.g. permadeath), we could start with discussing the problem that precipitated the suggestion? Do people not feel enough gravity in the RP atmosphere that they need to incorporate permanent character loss? What is the underlying issue you are trying to address?
When you read a story, or watch a series, and your favorite Character dies...don't you feel it? Is that not very much missing on BGTSCC? At least, that aspect of the unexpected, surprise, and out-of-your-hands aspect? Because on BGTSCC, no PC, even NPCs, seem to die on chance.
It kinda goes towards something Chad rightly brings up, and that is that OOC knowledge has almost more value on this Server than RP Character value. But I ask: what is wrong with playing a few Characters, and they do die, at low level, as you OOC explore this Permanent World? I'm one of those "old timers," and I still haven't seen about 30% of the Server. Seriously.
In my opinion, Players play in a way that is directed by the OOC knowledge their Character doesn't ever really die, unless they themselves make that OOC decision. This paradigm creates a specific kind of RP that, I guess I can say, I disagree with.
I think it would be amazing to have higher consequence applied and considered in ones Role-play , just as any D&D PnP game would be. I realize that crashes and other things can happen and send a Character to Fugue. That's why I'm trying to think on an half-half solution, where we could propose a change that would bring more consideration to the "Living" part of our Characters (i.e. to stay alive!), but also wouldn't make for easy Character Loss, due to honest to goodness "mistakes."
I realize there are tons of mechanical "failures" that occur, and thus, most situations would not count against your "Lives." This is why I also simply suggest bringing Permastrikes back, full force. Even, for example, if you are involved in a PvP that has DM oversight, you may gain a Permastrike if your Character loses. Just like assassinations are managed, currently.
There could also be developed a kind of "Divine Intervention Token System," in which any and all PCs can "earn" a divine resurrection Token, as a DM Reward (if you are ever offered a DM reward). Or perhaps you can also purchase one, for gold. The trick would be any PC can only have 1 Token in their Inventory, at a time, and they are not tradeble. This could be incentive to RP like a mad, and earn such a token, or even grind like mad, to earn such a token, in order that you can save your PC from a Permastrike (or even Permadeath).
But at least something—be it RP only or mechanically based—that would put a Player up in their seat, and be concerned with their PC's life.
This post of mine is both about taking the responsibility of PC Death out of the hands of the Player, but also, putting great responsibility of the ONGOING LIFE of the PC, into the Players hands.