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Re: Magic Circle against Alignment

Posted: Sat Jul 08, 2017 11:48 pm
by cosmic ray
Mage armor and shadow shield are A LOT more subtle lol, although I wouldn't miss them if they were gone. A better comparison, in my opinion, would be barkskin et al, which are toned down from their original effects, but can still be annoying.

I hope you're not bringing back Obsidian's original spell effects lol. :?

Re: Magic Circle against Alignment

Posted: Sat Jul 08, 2017 11:57 pm
by Nyeleni
Barkskin is toned down? Annoying enough as it is.

Re: Magic Circle against Alignment

Posted: Sun Jul 09, 2017 5:08 am
by Valefort
cosmic ray wrote:Mage armor and shadow shield are A LOT more subtle lol, although I wouldn't miss them if they were gone. A better comparison, in my opinion, would be barkskin et al, which are toned down from their original effects, but can still be annoying.

I hope you're not bringing back Obsidian's original spell effects lol. :?
I would make them flashier :mrgreen:

Re: Magic Circle against Alignment

Posted: Sun Jul 09, 2017 6:42 am
by Moridin
I propose an alternative if possible then: Have toned down ones for the Underdark as going through pitch black tunnels with a bright white circle around you is a bad idea.

Re: Magic Circle against Alignment

Posted: Sun Jul 09, 2017 12:39 pm
by DM Hera
Valefort wrote:
cosmic ray wrote:Mage armor and shadow shield are A LOT more subtle lol, although I wouldn't miss them if they were gone. A better comparison, in my opinion, would be barkskin et al, which are toned down from their original effects, but can still be annoying.

I hope you're not bringing back Obsidian's original spell effects lol. :?
I would make them flashier :mrgreen:


Supports Valeforts Idea. =)

Re: Magic Circle against Alignment

Posted: Sun Jul 09, 2017 12:46 pm
by Tantive
Mage armor should be an invisible spell btw.

Re: Magic Circle against Alignment

Posted: Sun Jul 09, 2017 2:16 pm
by aaron22
Moridin wrote:I propose an alternative if possible then: Have toned down ones for the Underdark as going through pitch black tunnels with a bright white circle around you is a bad idea.
that is why i just don't use that spell unless totally necessary.

Re: Magic Circle against Alignment

Posted: Mon Jul 10, 2017 10:02 am
by Laughingman
Image

Dragons like shiny things right? This sounds like a drow plot.

*Eyes vale suspiciously*

Re: Magic Circle against Alignment

Posted: Mon Jul 10, 2017 2:50 pm
by BattleBee47
Not gonna lie, I love the spell and the appearance. It's something that my husband and I both commented on how awesome it is.
Just my 2 cents.
Keep up the great work, the whole lot of ya!

Re: Magic Circle against Alignment

Posted: Mon Jul 10, 2017 2:59 pm
by Nachti
1. I guess VFXs are a serious problem for DM events, so there should be an option to tune it down during events.
2. Magic Circle is an aura with multiple vfx's. I think valefort could disable the "hit effect" that occurs when someone enters the circle and keep the aura vfx. If that helps?

Re: Magic Circle against Alignment

Posted: Thu Jul 20, 2017 6:33 pm
by cosmic ray
Tantive wrote:Mage armor should be an invisible spell btw.
Lots of spells with gaudy effects should be invisible as per the D&D rules.

For example, Stoneskin isn't supposed to turn your skin, gear and possessions to actual stone as it does in the game. It just makes your skin "as hard as stone". Same for Barkskin.

Re: Magic Circle against Alignment

Posted: Thu Jul 20, 2017 8:53 pm
by aaron22
I think this should be the casting for gate...

Graphic content.

https://m.youtube.com/watch?v=K4Lx5_gSJbo

Re: Magic Circle against Alignment

Posted: Fri Jul 21, 2017 5:49 am
by Wolfrayne
While i agree with having flashy effects and spells there are times when i would prefer not to have any VFX showing.

Re: Magic Circle against Alignment

Posted: Fri Jul 21, 2017 6:10 am
by Valefort
While I agree with having non-flashy effects and spells at times I would prefer to have lots of VFX showing.

:P

Re: Magic Circle against Alignment

Posted: Fri Jul 21, 2017 2:42 pm
by V'rass
Removing vfx would help alot in pvp... if people dont see any effects they are less likely to use dispells. Pve though its worthless... A.I. always knows when you are buffed and always uses dispells against you so no benefit there.