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Re: Summon slots
Posted: Wed Jul 26, 2017 1:02 pm
by Valefort
Yep, one does exist, feat n°2582 (or use the feat giver).
Re: Summon slots
Posted: Wed Jul 26, 2017 1:39 pm
by Sokolsky
Thanks!
I'll try that later tonight.
Re: Summon slots
Posted: Wed Jul 26, 2017 3:05 pm
by Sokolsky
Alright, I've got it to work in jegs
One last question though: is cleric a required class for the Techsmith of Gond?
Because with jegs, I could go Techsmith without being a cleric, but that might be because I gave myself the qualification

Re: Summon slots
Posted: Thu Jul 27, 2017 2:07 am
by Nyeleni
I could have sworn it isn't required anymore. You can build now with mage too. But the official information found on the forum says otherwise.
Re: Summon slots
Posted: Thu Jul 27, 2017 2:11 am
by Nachti
Required feats:
Code: Select all
0 Armo SKILL 25 6
1 CrfWea SKILL 26 6
2 CrftAl SKILL 27 6
3 Quali FEAT 2582 ****
4 CrfWo FEAT 1093 ****
5 CrfAr FEATOR 911 ****
6 CrfWp FEATOR 912 ****
7 CrfAl FEATOR 1331 ****
Re: Summon slots
Posted: Thu Jul 27, 2017 9:49 am
by Nyeleni
Nachti wrote:Required feats:
Code: Select all
0 Armo SKILL 25 6
1 CrfWea SKILL 26 6
2 CrftAl SKILL 27 6
3 Quali FEAT 2582 ****
4 CrfWo FEAT 1093 ****
5 CrfAr FEATOR 911 ****
6 CrfWp FEATOR 912 ****
7 CrfAl FEATOR 1331 ****
And this means in layman?
Re: Summon slots
Posted: Thu Jul 27, 2017 11:07 am
by Valefort
Means just add 2582 manually and otherwise meet the requirements as indicated on the PRC.
Re: Summon slots
Posted: Thu Jul 27, 2017 2:19 pm
by Nyeleni
So cleric is still a must?
Re: Summon slots
Posted: Thu Jul 27, 2017 2:38 pm
by Valefort
No, level 4 arcane or divine as long as you have Gond as a deity. That corresponds to the techsmith qualification feat.
Re: Summon slots
Posted: Thu Jul 27, 2017 4:27 pm
by Sokolsky
Thanks for the answers everyone! That last reply by Valefort cleared up the last of the confusion for me. I'll see if I can fix the wiki tomorrow, when I'm at a normal device.
Re: Summon slots
Posted: Sun Jul 30, 2017 9:17 am
by Dragonvisper
the problem is that the techsmit isent working at the moment on the server but wil be fixed at nekst update;)
Re: Summon slots
Posted: Mon Dec 04, 2017 9:20 am
by electric mayhem
Pardon the resurrection.
Can anyone confirm whether a Gondsman can be present at the same time as a Palemaster cohort, from each of their PRC ability feats please?
Gondsman summoning wasn't working in JEGS (and yes, i manually added the feat).
Re: Summon slots
Posted: Mon Dec 04, 2017 10:04 am
by Steve
Creature Slots:
"Summoned" Creatures go into different slots:
Summon Slot (Summon Creature, Planar Calling, Palemaster's Vampire, Deadwalk, Epic Gate, etc)
Cohort Slot (Blackguard's Hellhound, Thaumaturge's Cohort)
Illusion Slot (Malicious Image, Programmed Image, etc)
Copy Slot (Shadow Simulcarum)
Dominate Slot (Dominate Person, Dominate Monster)
Swarm Slot (Lure Shadow Demons, Animate Dead, Conjure Animals, Conjure Metalman, etc)
Animal Slot (Animal Companions, Techsmith's Gondsman, Negative Plane Avatar)
Familiar Slot (Familiars, Improved Familiars)
Re: Summon slots
Posted: Mon Dec 04, 2017 8:09 pm
by electric mayhem
cheers steve!
Re: Summon slots
Posted: Mon Dec 04, 2017 10:57 pm
by vexedart
I have the exact build you mentioned, it works great, so far I'm at level 25. Beware of taking non wizard levels in the epic levels, as many epic spells can not be chosen when you take a techsmith level, for example, in the epic levels.
I recommend looking at this.
http://bgtscc.wikia.com/wiki/Summoning
I have my:
improved familiar
gondsman
2x summons
and swarm(sand warriors, up to 3x)
You can also mind control something
Have a simulacrum
Get extend metamagic, have fun.
Also, Alchemist is a great prc.