dedude wrote:Bioware implemented the planar binding spells like summon spells. We are trying to make it more true to PnP, but there are limits to what we can do without a DM assisting the player. It is something I care about a great deal, so don't be surprised if more will be changed/added in the future.
I think it is great that you are trying to make it like PnP and I greatly appreciate it, don't get me wrong. Extraplanar interactions are one of my favorite aspects of the whole D&D.
That being said bringing the alignment restrictions back is the opposite of what you have said that you are trying to do. Planar Binding has relation to alignment system as the spell acquires an "X" descriptor, x being the subtype of the outsider being bound, but no class that has that spell on their spell list has alignment restrictions, even malconvoker prestige class who add this spell into their base classes list absolves its divine casters of their restrictions for conjurations. I genuinely can not understand reverting that then stating you want to make it closer to its PnP version.
I don't want to get in to why neutral characters get neutered either and hope that it is for balance reasons I do not understand because that also makes zero sense to me, why the most flexible alignment in the game has the worst restriction of any alignment.
Glowfire wrote:"When you use a calling spell to call an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type."
http://www.d20srd.org/srd/spells/planar ... Lesser.htm
Thus, when you call an evil outsider, it becomes an evil spell.
Good characters should have a long think about when it comes to calling evil outsiders. I think the examples you raise are valid to some extent but they are best left to DM oversight.
Just be clear that is just for calling, but applies to summonings as well, most notably Summon monster line as well, we should make the same treatment for that spell line then.