Page 2 of 2

Re: NWN2 Toolset IDE, nwn2server, CC

Posted: Fri Aug 04, 2017 3:54 pm
by Dagesh
Planehopper wrote:That's an awesome concept, AoS. It would be even more convenient if an in-game function allowed players to 'ping' the app-character. Id love to have a permanent presence as a librarian, temple priest, merchant, or other stationary character that is available to RP on demand.
My banker could actually broker things IG. That would be interesting.

Re: NWN2 Toolset IDE, nwn2server, CC

Posted: Fri Aug 11, 2017 10:45 pm
by Aspect of Sorrow
Public Post : Speed

Re: NWN2 Toolset IDE, nwn2server, CC

Posted: Tue Dec 05, 2017 5:46 pm
by Aspect of Sorrow
Multithreading / symmetric multiprocessing functionality is nearing a production ready state for BGTSCC.

Image

Image

Thank you kindly to the supporters especially during the past few months where I've been quietly hammering this into place.

Upcoming support from this feature:
Dynamic reflection at runtime, invocation of logic and it's updates without needing to reset the server.
Spread of computationally heavy logic to ancillary cores and threads not part of the mainthread.
Listener daemons.
The list is so long to make.

Re: NWN2 Toolset IDE, nwn2server, CC

Posted: Mon Feb 05, 2018 6:55 pm
by athornforyourheart
Bumping this post to raise awareness. I believe its a commutative responsibility to encourage projects that aim to enhance both NwN2 and the community as a whole.

Free is never truly free. People's time is extremely valuable and I am incredibly grateful for people like this who have such inspired thoughts.