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Re: Tyrantfog Zombie

Posted: Sun Sep 10, 2017 4:14 am
by CrimsonMist
Wandering_Woodsman wrote:Humm.. would it be time to introduce some cure disease potions then? I thought those were standard dungeon delving fare.
Sorcerous Sundries definitely has them.

Re: Tyrantfog Zombie

Posted: Sun Sep 10, 2017 10:11 am
by Wyatt
Potions of lesser restoration do remove all the negative effects. Tested in Gullykin Crypts on a monk immune to poison and disease 10 september 2017. It also wears off on its own in approximately 3 minutes of game time.

Re: Tyrantfog Zombie

Posted: Sun Sep 10, 2017 11:39 am
by Valefort
Which disease immunity did you have Simian ?

Re: Tyrantfog Zombie

Posted: Wed Sep 13, 2017 4:33 pm
by Sun Wukong
Wyatt wrote:Potions of lesser restoration do remove all the negative effects. Tested in Gullykin Crypts on a monk immune to poison and disease 10 september 2017. It also wears off on its own in approximately 3 minutes of game time.
Go to the Crypts on the Fields of the Dead. Potion of Lesser Restoration did not fully remove the ability damage, yesterday and the days before it...
Valefort wrote:Which disease immunity did you have Simian ?
Not my character, it was a monk character that I teamed up with. He got hit with Tyrant Fog - fog just as my character did.

Re: Tyrantfog Zombie

Posted: Wed Sep 13, 2017 8:31 pm
by Valefort
Should be solved next update.

Re: Tyrantfog Zombie

Posted: Wed Sep 13, 2017 11:49 pm
by Sun Wukong
Alright, good to know. :D

Re: Tyrantfog Zombie

Posted: Thu Sep 14, 2017 6:36 am
by Valefort
For the details: it's a poison effect and the person who made these zombies thought the pnp fog was too weak so instead used the hezrou's stench script which works like that (after update) :

Poison effect (immunity protects), -4 STR/DEX/CON no save, DC 24 save against poison for being slowed on top of this, duration 3d4 rounds (for both effects).

I don't see any reason for lesser restoration to not cure the ability decrease once you're out of the AoE, if you're impatient.

Re: Tyrantfog Zombie

Posted: Thu Sep 14, 2017 7:50 am
by Sun Wukong
Valefort wrote:For the details: it's a poison effect and the person who made these zombies thought the pnp fog was too weak so instead used the hezrou's stench script which works like that (after update) :
Why does that give me sudden flashbacks? :oops:
Valefort wrote:Poison effect (immunity protects), -4 STR/DEX/CON no save, DC 24 save against poison for being slowed on top of this, duration 3d4 rounds (for both effects).
If poison immunity protects, then I believe that Potion of Cure Disease should not strip away the effect. If something like that is desired, then it should be Potion of Antidote.
Valefort wrote:I don't see any reason for lesser restoration to not cure the ability decrease once you're out of the AoE, if you're impatient.
The Tyrantfog Zombies in the Fields of the Dead crypts with the Shadow Priests and Mummies have dropped my stats by -6 to STR/DEX/CON, and after drinking a potion of Lesser Restoration, I've maintained -2 to -4 in those stats.

Erm, somehow I feel I've started to talk in circles now...

Re: Tyrantfog Zombie

Posted: Thu Sep 14, 2017 8:08 am
by Valefort
Test next update to see if something is wrong and I'll look up more but for the fog they use that should be it.

Re: Tyrantfog Zombie

Posted: Thu Sep 14, 2017 8:13 am
by Nyeleni
Valefort wrote:For the details: it's a poison effect and the person who made these zombies thought the pnp fog was too weak so instead used the hezrou's stench script which works like that (after update) :

Poison effect (immunity protects), -4 STR/DEX/CON no save, DC 24 save against poison for being slowed on top of this, duration 3d4 rounds (for both effects).

I don't see any reason for lesser restoration to not cure the ability decrease once you're out of the AoE, if you're impatient.
Well I think he or she went overboard with it. Getting slowed down and sometimes even slower cause you are encumbered (heavily sometimes) is just silly. I understand that the mobs should pose a challenge. But please limit it to one ability only. I'd say constitution.

The xp you get from those zombies is a joke too, with that fog...

Re: Tyrantfog Zombie

Posted: Thu Sep 14, 2017 8:35 am
by Valefort
The duration is now 3d4 rounds, it was 30 rounds, so that should be enough like this ?

Re: Tyrantfog Zombie

Posted: Thu Sep 14, 2017 8:48 am
by Nyeleni
It certainly helps a bit.