Re: Chests with dispel/breach traps
Posted: Mon Oct 16, 2017 2:50 pm
Yeah...get a Rogue in the group to disable those devices!!!
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How is it any different if a rogue fails disarming an epic trap and gets blasted to hell? I say leave them as is, casters need to fear something or make them actually get others to work together to get through an area.Glowfire wrote:I find Mord's on a trap to be too much. Dispel, breach? Sure... annoying but having a Mords' strip of everything is too much.
Casters get enough of a boon and benefit on this server and it is about time they have to worry about something. You can just chug an Invis and run out to rest, or find a camp in a dungeon and take a snooze. Or better yet, find a rogue. Or use your summons to eat traps. That could do it.Glowfire wrote:When you die, you can continue to play. If you might get stripped of all wards, the only option may be to log out in truth.
Summoned creatures, sure. Called or gated creatures shouldn't be able to be dispelled. They can be banished of course. Maybe this is something we can fix if that is happening.Wolfrayne wrote:Whats annoying is when you open one of these chests and not only does it dispell your wards but also both planar summons. It is overkill. one or two buffs.. sure. everything and all my summons... yeah no
Agreeddedude wrote:Summoned creatures, sure. Called or gated creatures shouldn't be able to be dispelled. They can be banished of course. Maybe this is something we can fix if that is happening.Wolfrayne wrote:Whats annoying is when you open one of these chests and not only does it dispell your wards but also both planar summons. It is overkill. one or two buffs.. sure. everything and all my summons... yeah no
Do you not see the Gray list where it states "X, X, X" is removed? I don't depend on the icons above the head completely, a quick glance there and it should show in the log itself. Or is that what you are talking about and I just misread lolNegInfinity wrote:Uh, the problem was not with dispels, but with dispels failing to correctly report which spells were removed in the combat log.
Not really how the spells work, you seem a bit to spell-solo dependent. I bet you don't complain too much with you Mord a foe and everything is gone. You just need to get a rogue to share the loot runs with. Cause that is honestly all of what casters are complaining about when they solo places...Wolfrayne wrote:Whats annoying is when you open one of these chests and not only does it dispell your wards but also both planar summons. It is overkill. one or two buffs.. sure. everything and all my summons... yeah no
Larzs wrote:Not really how the spells work, you seem a bit to spell-solo dependent. I bet you don't complain too much with you Mord a foe and everything is gone. You just need to get a rogue to share the loot runs with. Cause that is honestly all of what casters are complaining about when they solo places...Wolfrayne wrote:Whats annoying is when you open one of these chests and not only does it dispell your wards but also both planar summons. It is overkill. one or two buffs.. sure. everything and all my summons... yeah no
I commend you...now pay me to disarm them traps for you. Haha, Just be lucky I can't recover them traps...I would have SOOOO much fun then heheheBabuguuscooties wrote:Larzs wrote:Not really how the spells work, you seem a bit to spell-solo dependent. I bet you don't complain too much with you Mord a foe and everything is gone. You just need to get a rogue to share the loot runs with. Cause that is honestly all of what casters are complaining about when they solo places...Wolfrayne wrote:Whats annoying is when you open one of these chests and not only does it dispell your wards but also both planar summons. It is overkill. one or two buffs.. sure. everything and all my summons... yeah no
For the record I am not complaining and I main a 22 wizard/archmage![]()
I've had it happen to me only a few times though, and yes it definitely was not good! The 2nd time I was a little more prepared, fortunately. I try to keep a few backup spells handy now.
As I said before, the "gray list" does not report all the spell the traps remove. Only some of them. Sometimes. That's why I posted the bug report.ValerieJean wrote: Do you not see the Gray list where it states "X, X, X" is removed? I don't depend on the icons above the head completely, a quick glance there and it should show in the log itself. Or is that what you are talking about and I just misread lol