Page 2 of 4
Re: Post-Update Bug Report Thread
Posted: Sat Oct 21, 2017 5:35 am
by Nemni
patch note wrote:Adding gloves as a valid weapon in the IPGetTargetedOrEquippedMeleeWeapon function, which is called by various scripts, Storm Avatar included.
This does not work. When casting storm avatar on gloves (or just the char) it does not give the "invalid weapon" error message. But neither does it actually give any benefit to your gloves.
Re: Post-Update Bug Report Thread
Posted: Sat Oct 21, 2017 6:28 am
by Face
[Edit by Moderator: Post Removed.
Re: Post-Update Bug Report Thread
Posted: Sat Oct 21, 2017 12:54 pm
by papainhell
Low light vision turns off upon area transition, in-area transitions the effect remains.
Have to turn off and turn on for it to come back.
===============================================
Consignment shop is not allowing the sale of items that have had their name changed.
================================================
Using NWlauncher after update causes game to be extremely choppy to the point of unplayable and crashes.
Launching NWN2 without NWlauncher game plays perfectly.
================================================
When you have raw meat in inventory and you use a campfire and do not know how to cook the campfire can not be used as a trash bin because the only option when you use it is to cook meat.
Also with cooking meat if you have more than 10 raw meats when you cook them the process takes all of the meat and gives you 10 cooked meat.
Re: Post-Update Bug Report Thread
Posted: Sat Oct 21, 2017 1:41 pm
by Aurali
I don’t know if it is a bug per se but the skinning mechanic seems to give a whole bunch of meat before the ‘remains’ disappear. Is this intentional? I typically get 4-5 meats per creature that this works with. It was a high CR creature so not sure if that has anything to do with it. Nice mechanic btw. I think it’s pretty cool. Just wasn’t sure what the right amount is.
Edit: after further testing, I was able to collect 9 meats from one creature. What should be the max?
Re: Post-Update Bug Report Thread
Posted: Sat Oct 21, 2017 1:43 pm
by Aurali
The random yellow tagged creatures (random bosses which is awesome) seem to start injured. They are mostly not at full hps when spawned.
Re: Post-Update Bug Report Thread
Posted: Sat Oct 21, 2017 6:47 pm
by KOPOJIbPAKOB
Cloak models are bugged, take a look:
Re: Post-Update Bug Report Thread
Posted: Sat Oct 21, 2017 9:24 pm
by Glowfire
Is your character an orc? Some races have the floating/trailing cloak issue.
Re: Post-Update Bug Report Thread
Posted: Sat Oct 21, 2017 9:33 pm
by aaron22
Khar currently has Dr strange's cloak. There are times when it is doing things completely independent of my character. Try building a campfire while your cloak keeps watch for you.
Re: Post-Update Bug Report Thread
Posted: Sun Oct 22, 2017 3:01 am
by electric mayhem
aaron22 wrote:Khar currently has Dr strange's cloak. There are times when it is doing things completely independent of my character. Try building a campfire while your cloak keeps watch for you.
I know of successful surgeons that would give up a prospering career for a cloak like that!
Re: Post-Update Bug Report Thread
Posted: Sun Oct 22, 2017 10:12 am
by Vartigy
Nth Beregost Mines
Goblin Soothsayer boss.
Might be too tough now.
My fully buffed, shapeshifted lvl15 druid spent 10 minutes in a stalemate match. Couldn't touch the Soothsayer with any hits. And he could only hit me with crits.
Fairie fire was also cast at the boss, as it felt like it had stupid amount of concealment. Did nothing to improve the battle that I could tell.
Logged out as I got bored with hitting air.
Re: Post-Update Bug Report Thread
Posted: Sun Oct 22, 2017 1:09 pm
by Tsidkenu
Vartigy wrote:Logged out as I got bored with hitting air.
Try Finger of Death/ Slay Living next time. Tends to finish that fight pretty quickly imo, esp. if you hit him before he shapechanges

Re: Post-Update Bug Report Thread
Posted: Sun Oct 22, 2017 2:17 pm
by dedude
Vartigy wrote:Nth Beregost Mines
Goblin Soothsayer boss.
Might be too tough now.
My fully buffed, shapeshifted lvl15 druid spent 10 minutes in a stalemate match. Couldn't touch the Soothsayer with any hits. And he could only hit me with crits.
Fairie fire was also cast at the boss, as it felt like it had stupid amount of concealment. Did nothing to improve the battle that I could tell.
Logged out as I got bored with hitting air.
I don't know where he would get concealment from. The fight would be a level 14 druid boss, against a level 15 druid. If allowed to buff up and change, I would expect a pure melee combat to be pretty close there (especially if the boss had concealment).
Re: Post-Update Bug Report Thread
Posted: Sun Oct 22, 2017 2:43 pm
by Lockonnow
why cant i cast flame blade on both on my sword i use? only one cast on one weapon? i have 50 cast on my wands?
Re: Post-Update Bug Report Thread
Posted: Sun Oct 22, 2017 3:53 pm
by aaron22
Cannot cast anything on both weapins in a dual weild build. Not gmw keen or anything like that. Never had. Doubt anything has changed to regards that
Re: Post-Update Bug Report Thread
Posted: Sun Oct 22, 2017 3:58 pm
by Maecius
You should be able to cast on one sword, unequip it, equip the other sword you want to use to your main hand, cast on that, and then re-equip both swords.
Then both should have magic on them.
You just can't do them both at the same time while both weapons are equipped atm.