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Re: The donation box, and reducing item value to 0
Posted: Wed Nov 22, 2017 2:09 am
by NeOmega
Planehopper wrote:You are placing magical items into a trash can near a merchant in character?
Even if you are..
Then what is to stop someone from finding a magical item in a trashcan in character, and doing with it what they will?
You seem to be arguing that you ARENT doing it IC, because you are asking for an OOC solution/fix.
It's not a trashcan.
Why dont we have thieves able to steal from merchants too? Huh? There is some OOC solution/fix for that too. You cant do it. Why not? Lets just make it so everybody can steal from merchantys. As a matter fact, why not let people pick pocket eachother too, and get items and rings off them? Dang those OOC solutions. You know, I thought this was a RP server, but the DEVs just dont let people steal from merchants and pickpocket player to take their good gear. Why cant evil banites just thrash gullykin every now and then, slaughter the merchants, and take all their gear? I just dont get it.
Do you?
By the way, it happens to be christmas time, and there are many donation boxes around. What do you think would happen if someone reached in it, grabbed some toys, and then tried to return them to the same store? Would that work? Do ya think? Do ya think that's realistic?
Re: The donation box, and reducing item value to 0
Posted: Wed Nov 22, 2017 2:13 am
by Planehopper
I am not sure how you are equating the two? I thought we were discussing your use of the free bin?
I am not going to go back and forth with you. I've said my piece, that I feel like you are mixing IC and OOC, and expecting a fix for something that is both voluntary and relatively tiny in the scheme of things.
Feel free to carry on without me.
Re: The donation box, and reducing item value to 0
Posted: Wed Nov 22, 2017 2:20 am
by NeOmega
Planehopper wrote:I am not sure how you are equating the two?
Think about it a bit more, then.
I thought we were discussing your use of the free bin?
well you tried to make it about that.
Feel free to carry on without me.
Will do. I started this thread because i think the donation box could be really neat... with some help.
Re: The donation box, and reducing item value to 0
Posted: Wed Nov 22, 2017 3:02 am
by NeOmega
So anyways, this server has a problem. It is set in a OOC world. In that OOC world there are constraints from OOC computer power and network latency that makes OOC issues arise. Some of those OOC issues are things like scripts, that clean up all those useless 200 gold trinkets. Or else OOC the whoel system gets lagged up by OOC information existing in a OOC world in OOC 1's and 0's.
Furthermore, there is OOC muling on this server, so people OOC give things back and forth. There is also an OOC rule about not being able to sell trinkets at auction, the store has to determine it is of at least valued 500 gold. Now it could be argued that IC, this is because Mudd doesn't have time for IC trinkets. But the reality is, in Baldurs gate, there would be IC hundreds of magical trinket dealers and auctioneers.
Now, having played dozens and dozens of IC lowbies....
I know there are awesome things in those 400 coin trinkets. Especially loved are necklaces, rings, etc with extra spell slots, both one and two. Other things are high value hit point items. Very hard to find those at market. Mudd is too good for them. And you don't have the coin anyway. You didn't have any rich heirs like everybody else around seems to have had nowadays. (Although 1000 gold is no laughing matter.. .let's be real, you weren't impoverished, in the least.)
So, it would be cool, if there was a way, to take from the IC BGTSCC world, and represent something like a small market, dealing in trinkets. One of the best ways to do that would be a donation box. Donation box is simpler than Mudd, data-wise, OOC. It would give something fun for the noobs and lowbies to do, when they finally make it to the FAI. They usually only have paltry coin. You know, make the donation box work for the poor.
And it should be moved aways from the merchant. So people can see who is looking in the box. Be a laughingstock to see a fine dressed merchant digging through the box, or a knight in fully polished Mithral full plate.
But nobody is going to look in there, because OOC, there is a memory dump. They would check the markets, but the OOC memory dump gets rid of neat lowbie gear. It still will, but it wont hold it forever like the OOC memory does for the auction items. It's been two years, and I got stuff that didnt sell and tons of gold back when I checked the auction. That's a lot of OOC memory management required. The donation box, is not. It is only server information, the OOC equivelant of another NPC.
And if they want, a month later, IC, they can sell it. They can horde it all, IC, like the thieves they are, and sell it later, even IC if they want. If that's their thing. Cool. But the OOC solution of one month was brilliant. Because a month is a long time, OOC and IC.
Hell, make it just one week, OC or IC. It would discourage most, and solves the problem of why is this person selling to the merchant who set up a donation box. Merchants dont set up donation boxes, OOC or IC, by their business, to have thieves and paladins swipe from it and sell it back to them. Of course the Paladins part is IC. OOC, there are no paladins, but there are still thieves, funnily.
Those garbage collectors gonna get rich. I don't care.
But at least let these little fun toys, be left in there, in the fun toy box. I mean everyone else is muling, some of us even IC, around everything, building mega-twinks.
So, yeah, it's an OOC solution, but it's a damn fine one.
And imagine the RP.
Good stuff.