Bags (of holding)

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Valefort
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Re: Bags (of holding)

Unread post by Valefort »

The weight encumbrance is one of the few drawbacks of low STR builds and bags of holding also allows to be "always ready", two other reasons for not having them in.
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Re: Bags (of holding)

Unread post by YourMoveHolyMan »

Valefort wrote:The weight encumbrance is one of the few drawbacks of low STR builds and bags of holding also allows to be "always ready", two other reasons for not having them in.
+1
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Moridin
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Re: Bags (of holding)

Unread post by Moridin »

Have you ever considered just adding normal bags to people's inventory? So that people could put more on their characters, if they have the weight allowance?
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mrm3ntalist
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Re: Bags (of holding)

Unread post by mrm3ntalist »

NegInfinity wrote:This solves issues of lowstr characters and is less work/trouble than horses.
This is not an issue. In fact, this is something we take into account when creating new systems. Low STR character should have less carrying capacity so there wont be any systems that fully negate that.
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Thorsson
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Re: Bags (of holding)

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mrm3ntalist wrote:Low STR character should have less carrying capacity....
Unless they have bags of holding (as per PnP).

Now this looks like the sort of thing you could reward players of level 30s with for retiring their character. It doesn't really break the game (be honest now, it doesn't does it?) and it gives a reward that could be useful, so that people could be tempted.

Really not sure why this is seen as such a big deal. Personally I never make a character with less than 10 Str, but if it's something you don't want then make it a rule. Or discourage it another way.

Anyway, this doesn't apply to bags of arrows, gems, etc. What's the reason for denying them?
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mrm3ntalist
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Re: Bags (of holding)

Unread post by mrm3ntalist »

Thorsson wrote:
mrm3ntalist wrote:Low STR character should have less carrying capacity....
Unless they have bags of holding (as per PnP).
Explain to me how the turn based looting, inventory management, real time constraints in pnp can be implemented in a real time no time constraint game.
Now this looks like the sort of thing you could reward players of level 30s with for retiring their character. It doesn't really break the game (be honest now, it doesn't does it?) and it gives a reward that could be useful, so that people could be tempted.
Giving bags of holding does not break the game.
Not giving bags of holding does not break the game.

So the decision to give bags of holding or not, is based on other factors. The carrying capacity is one of them.
Really not sure why this is seen as such a big deal. Personally I never make a character with less than 10 Str, but if it's something you don't want then make it a rule. Or discourage it another way.
It really isnt a big deal.
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Thorsson
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Re: Bags (of holding)

Unread post by Thorsson »

So, given it's not about strength after all, why do you wish to limit carrying capacity so much?

I refer again to things like bags of gems, which you keep ignoring. Regardless of the differences between PnP and NWN2, they are only there in PnP to act as a convenience for players. Why exactly do you not wish to extend such a convenience here, especially seeing that "it's no big deal"?

Time to 'fess up.
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Re: Bags (of holding)

Unread post by Dagesh »

Similar to to the topic,
could we have bags for gems and separately for scrolls?
Could we have "pouch slots" which are effectively bags for potions?

If we kept descriptions to a minimum, it would be really nice to have a way to not only organize but provide more room than the 4 pages we get IG.
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mrm3ntalist
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Re: Bags (of holding)

Unread post by mrm3ntalist »

Thorsson wrote:So, given it's not about strength after all, why do you wish to limit carrying capacity so much?

I refer again to things like bags of gems, which you keep ignoring. Regardless of the differences between PnP and NWN2, they are only there in PnP to act as a convenience for players. Why exactly do you not wish to extend such a convenience here, especially seeing that "it's no big deal"?

Time to 'fess up.
Unfortunately, i reached my quota before the mods bug me about back and forth etc. I will "fess up" after 24 hours.

It has been fun chatting with you thorsson. I hope you will stick around, who knows, even play some.
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NegInfinity
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Re: Bags (of holding)

Unread post by NegInfinity »

Valefort wrote:The weight encumbrance is one of the few drawbacks of low STR builds and bags of holding also allows to be "always ready", two other reasons for not having them in.
Hmm. ... I can see a point here, although I'm not sure if I agree with it and although it makes me wonder why the work was done on horses, which serve the same function.

How about normal bags, then? For scrolls, gems, etc.
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Re: Bags (of holding)

Unread post by chad878262 »

Horses have a drawback in that they can be slain so traveling around with them is not really a great option, especially in to dungeons. They were really created for the idea of transporting goods from city X to city Y, not for toting around to dungeons and such.
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Re: Bags (of holding)

Unread post by RaiderOne »

Actually if the problem is that low strength cant carry enough (because some items - armours- weigh a ton) why not just alter the file that sets carry weight by strength ratio? I did this in nwn1 so I imagine its the same for nwn2.

Though in some ways it does stop you have strength as a dump stat. ive a warlock with str 10 and its really hard to carry anything since my armour eats 15-25 of my limit.
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mrm3ntalist
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Re: Bags (of holding)

Unread post by mrm3ntalist »

RaiderOne wrote:Though in some ways it does stop you have strength as a dump stat. ive a warlock with str 10 and its really hard to carry anything since my armour eats 15-25 of my limit.
What will happen if you lower DEX ( or any other ability ) and put some points into STR?
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Re: Bags (of holding)

Unread post by RaiderOne »

mrm3ntalist wrote:
RaiderOne wrote: What will happen if you lower DEX ( or any other ability ) and put some points into STR?
warlock needs everything to some degree so you have to compromise. I'm not complaining about it. I wanted to have skill points for RP skills and such so str had to go to 10. No character can do everything. I was just offering an alternative to trying to make the bags work. It's not a bad suggestion as it takes zero resources to achieve and maintain. E.g. +25 is small enough to cover your healing kits and basic wearables.
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Re: Bags (of holding)

Unread post by chad878262 »

wand of bulls STR lasts 15 minutes. Long enough to get you somewhere to sell heavy stuff.
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