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Re: Discouraging Rest Outdoors

Posted: Mon Nov 20, 2017 7:48 pm
by Brother Bruce
Hoihe wrote:Some issues with enforcing rest "indoors."


Namely

Druids
Rangers
Elves.


2 of that list hate inns. 1 of that list doesn't sleep.
Rangers don't always hate inns, just depends on the ranger, though with their survival they wouldn't have a tough time sleeping outside. Also just because an elf doesn't sleep doesn't mean they automatically hate beds, warmth, a roof over their heads or a safe place to rest.

That said, I don't see a problem with resting outside as it is currently. An incentive for sleeping indoors seems unnecessary.

Re: Discouraging Rest Outdoors

Posted: Mon Nov 20, 2017 11:10 pm
by kellendril
Why would resting outdoors make you sick? That's not how illness works at all..

Re: Discouraging Rest Outdoors

Posted: Tue Nov 21, 2017 1:36 am
by adobongmanok
We kinda steered away from the disease part already if you haven't read the previous posts...

But anyways, I got this idea from when I was reading some d&d 5.0 rules. Pretty cool read (don't judge :D). People with high survival skill can sleep comfortably outside which makes sense.

Just like I said, just a suggestion to make inns popular. There are so many inns in BG and I barely see anyone some of them (Soubar, Nashkel, and probably more remote inns that I never stepped into). And I was reading the plan map that the devs came up with...something about having a personalized house would be somewhere in the future. I think its a cool idea, but reminds me of skyrim house, where its just a house...that I rarely visit cuz of dragon hunting and other more interesting to do...so receiving some sort of a buff sleeping in it, would likely incline me to visit my house/inns more often.

Here's the link about houses and stuff if you're a nerd like me :D
http://engl393-dnd5th.wikia.com/wiki/Expenses

Re: Discouraging Rest Outdoors

Posted: Tue Nov 21, 2017 1:52 am
by NegInfinity
adobongmanok wrote:Well, inns are pretty much useless in this game. So this might at least make it slightly more popular.

FAI Campfire *cough cough*
To make inns popular you need to put something interesting in the inns.

And not put penalties on those outside of them.

Besides, there are classes for which sleeping in a bush somewhere is normal. And then there are those immune to all diseases.

Re: Discouraging Rest Outdoors

Posted: Tue Nov 21, 2017 4:09 am
by Thorsson
adobongmanok wrote:But anyways, I got this idea from when I was reading some d&d 5.0 rules.
BGTSCC isn't using 5.0 rules...

Why is there this constant stream of suggestions that seek to cause pain to others for no obvious benefit?

Re: Discouraging Rest Outdoors

Posted: Tue Nov 21, 2017 5:31 am
by NegInfinity
Thorsson wrote:
adobongmanok wrote:But anyways, I got this idea from when I was reading some d&d 5.0 rules.
BGTSCC isn't using 5.0 rules...

Why is there this constant stream of suggestions that seek to cause pain to others for no obvious benefit?
In the name of good and justice?

It is always the same pattern (exaggeration):
Intent: Let's make the game better for everybody!
Actual proposed solution: Let's make everbody sick if they ever dare to step outside of the inn.

Why not put something fun inside the inns instead? For examle, make them a double rp xp zone or something. At least this way people will sit around actual table instead of hanging around campfire while it is raining all the time.

Re: Discouraging Rest Outdoors

Posted: Tue Nov 21, 2017 8:20 am
by Thorsson
NegInfinity wrote:Why not put something fun inside the inns instead? For examle, make them a double rp xp zone or something. At least this way people will sit around actual table instead of hanging around campfire while it is raining all the time.
Resting outside while on an adventure is part of the very fabric of D&D. In reality there should be a chance of being disturbed whenever in the wild. The wilder the place, the greater the chance. Because BGTSCC doesn't do random encounters it instead makes resting in the wild impossible, apart from a few specific locations. Even there it is possible to run into an encounter. It seems a reasonable compromise.

Sitting round a campfire, however, when there is a perfectly good inn a stone's throw away, is not normal. Certainly anything that would encourage people to instead use the inn would be good.

Re: Discouraging Rest Outdoors

Posted: Tue Nov 21, 2017 9:03 am
by dedude
NegInfinity wrote:Why not put something fun inside the inns instead? For examle, make them a double rp xp zone or something. At least this way people will sit around actual table instead of hanging around campfire while it is raining all the time.
I thought all the fun stuff had to be outside the inn so the masked characters could join in?

Re: Discouraging Rest Outdoors

Posted: Tue Nov 21, 2017 9:12 am
by chad878262
In general if you implement a mechanic to force players to do something they otherwise don't want to do you are going to get an outcome that was not expected or desired. Case in point, what I think would happen if you did something to enforce inns through negative reinforcement outside:

1. Players that just want to go on a 'loot run' complain that they have to make another area transition after selling stuff.

2. Players that want to RP in an inn complain that there are constantly flashing lights as PC's step in the door, rest (causing wards to expire) and then step back outside.

3. Players in events complain that they get penalized for resting right before the event if it doesn't start in an inn.


I can't think of any specific player type that would enjoy the outcome of such a change. Agree with others that it is better to come up with some kind of mechanic to ENCOURAGE going in to an inn, rather than to DISCOURAGE not doing so. That way players are going in to the inn for that interesting reason, rather than because they feel they 'have to'. For this reason, giving some sort of 'well rested' bonus is equally bad to giving a 'poorly rested' malus. Either way most players are only going to use the inn to rest and leave, that does not generate RP or make inns more popular.

Re: Discouraging Rest Outdoors

Posted: Tue Nov 21, 2017 9:26 am
by NegInfinity
dedude wrote: I thought all the fun stuff had to be outside the inn so the masked characters could join in?
Someone who wants to keep the mask on, usually wouldn't be very interested in "social butterflying". Usually. There are some exceptions.

Re: Discouraging Rest Outdoors

Posted: Tue Nov 21, 2017 10:43 am
by Calodan
Does anyone realize there is a small casino in the FAI? Kory has 1.6 million gold about to go high roller in that place for sho!

Re: Discouraging Rest Outdoors

Posted: Tue Nov 21, 2017 12:28 pm
by Hoihe
"People with high survival..."



What about people with high experience level?

The roll to intimidate a PC goes as

1d20 + intimidate modifier vs 1d20 + character level or Hit Dice + target’s Wisdom bonus [if any] + target’s modifiers on saves against fear



Notice how HD/character level impacts what intimidates you.

Having a higher HD/Character level implies you spent an increasingly long time on the road, and went through hardships only a decreasing percentile of the population can even hope imagine.

Re: Discouraging Rest Outdoors

Posted: Tue Nov 21, 2017 2:47 pm
by NeOmega
NegInfinity wrote:
Why not put something fun inside the inns instead? For examle, make them a double rp xp zone or something. At least this way people will sit around actual table instead of hanging around campfire while it is raining all the time.
thats kind of a cool idea.
Or maybe make drinking doubles rp xp. (probably not technically feasible)
smoking pipeweed too. (be awesome if there could be a particle effect for the pipeweed).. . make the effect last just a couple of minutes, so people will get/ drink more? I dunno.

ok, maybe just +5 points per rp xp score. double might be extreme.

but i also like the idea of inns giving a bonus, depending on the room you sleep inn (as in cash). maybe make it random, kind of like the temples, except with until next rest bonus, and no bonuses (like shield or stoneskin) that give visual effects.

Re: Discouraging Rest Outdoors

Posted: Tue Nov 21, 2017 2:58 pm
by Steve
Higher payout of RP XP was supposedly scheduled for inside Taverns/Inns for many, many moons now...just don't know if that ever got the final Final FINAL green light.