medium and heavy armor get elemental resistance...

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Thorsson
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Re: medium and heavy armor get elemental resistance...

Unread post by Thorsson »

NeOmega wrote:
Thorsson wrote:
chad878262 wrote:Nope, mithral chain is 6/4 now...
But MBP is 5/5, so they don't need to invest as much Dex and still get the same AC. Or am I missing something?
you are thinking mithral chain shirts, which are 4/6.
You are right. I was. So will that Mithral Chainmail that I've been lugging around, trying to think of a use for, now be 6/4?

Goes to find out.
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chad878262
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Re: medium and heavy armor get elemental resistance...

Unread post by chad878262 »

Yes, pre-existing armors were changed to the new values. Half-Plate, Banded Mail, Chainmail, Scale Mail and Hide Armors all got some love so that Full Plate is still the 'tier 1' armor that is 1 better than everything else, but there are no longer 'tier 3' armors that have no use whatsoever.
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NeOmega
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Re: medium and heavy armor get elemental resistance...

Unread post by NeOmega »

chad878262 wrote:Yes, pre-existing armors were changed to the new values. Half-Plate, Banded Mail, Chainmail, Scale Mail and Hide Armors all got some love so that Full Plate is still the 'tier 1' armor that is 1 better than everything else, but there are no longer 'tier 3' armors that have no use whatsoever.

which suddenly made all mithral armors better than full plate, and more common.
better is as it should be, but the commonality makes mithral feel mundane now.

now bracers for ac are the way to go, paired with mithral armor.
a mithral armor goes for about 15 - 25k, add plates of warfare for about 10 - 15k, and you are set until level 20 at least. deflect 3 fetches as little as 5k, and dodge 3 can be found for 8 k, with armor 3 usually getting closer to 15k.

so for about 63,000, a non caster is good to go.

just an observation. i have not played enough to make a judgement on it, except i do know regular armor and adamantine is low tier garbage now.

i mght suggest tweaking the rig, if possible, to apply mithral to 50% less armors. mithral full plate would be twice as rare, but the othr armors would too, to offset the balancing of armor which made all mithral armors great pieces.

i am glad the armor tweak that made all armors base 8, (except padded and full plate, which is base 9), because scale mail looks cool for some builds, but not glad that mithral armor feels so common now.

and adamantine is still garbage. im guessing adamantine is hard coded, because it cant be changed in appearance.
chad878262
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Re: medium and heavy armor get elemental resistance...

Unread post by chad878262 »

Yeah I really wish that Adamantine could be made to be the 'best in class' armor, but the way DR works unfortunately I doubt anything will happen with it. There are no epic Adamantine armors and even if they were, Darksteel is better if you get DR from any other sources. I doubt this will change.
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Nachti
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Re: medium and heavy armor get elemental resistance...

Unread post by Nachti »

Its possible to create one DR script for all DR sources which allows them to stack.
Sputnik
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Re: medium and heavy armor get elemental resistance...

Unread post by Sputnik »

Nachti wrote:Its possible to create one DR script for all DR sources which allows them to stack.
+10!

All DR sources of the same type should indeed stack.
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NeOmega
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Re: medium and heavy armor get elemental resistance...

Unread post by NeOmega »

Sputnik wrote:
Nachti wrote:Its possible to create one DR script for all DR sources which allows them to stack.
+10!

All DR sources of the same type should indeed stack.
they already do, i think, cold iron stacks with cold iron, if you have adamantine tower shield and adamantine full plate, pretty sure you get dr 5/- adamantine.

problem is lots of classes have natural dr/-, which means cold iron and adamantine dr does not stack with them so heavily armored concepts get no benefit from adamantine, as their dr over rides it.
NeOmega
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Re: medium and heavy armor get elemental resistance...

Unread post by NeOmega »

Soo.. this still isn't really a tough decision.

Everyone will take the extra AC, every time. And I can tell the loot table has been changed, because loot has been way better than it was 2 years ago, that combined with the armor adjustments to make all armor good... ..has made mithral armor easily accessible.

So why not make the feat for level 8 fighters, paladins, MaAs and Barbarians actually worth considering?

I propose make medium armor instead have 5% resistance to slashing, and heavy armor have 10% resistance to piercing and bludgeoning. It makes more sense than elemental resistance. (half plate and full plate armors specifically deflect arrows well, and take a bashing better, but chainmails do fairly well against slashing)

Or perhaps combine the two. At level 8, elemental resistance, at level 15, the physical resistance. This would still allow 5 levels of something else by level 20. If more than one PRC is taken, then the physical resistance only comes in epics.

there are only a handful of items that could stack with the physical resistance bonus, but it would be definitely a priority to get those items for your fighters/paladins. AND, i think, medium and heavy armors could once again be considered.

Iron/darksteel/adamantine/dragonhide full plate would still be 1 point less than medium mithrals, but would have better elemental resistance, and get resistance to 2 of 3 physical damages.

To really make it interesting, I would propose 5% resist to piercing or slashing or bludgeoning be added to the RIG, at about 10% of the rate 10% elemental immunities are spawned on gear.

And maybe throw in some other gear in the loot table with 5% slashing resistance, and 5% pierce and bludgeoning resistance, taylored to the armored type. (+3 amulets would probably be the best)
chad878262
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Re: medium and heavy armor get elemental resistance...

Unread post by chad878262 »

Would be really cool to implement the table from the original BG in some fashion either from AC bonus or immunity percent based on armor type... obviously not advocating for giving full plate +3 AC vs piercing, +4 vs slashing, but jyst to follow the general principle of below. Also, make the benefits of mithral equivalent with a lighter version, so MFP would get benefits of iron breastplate, MCM would have similar benefits to iron chain shirt, etc. Would help to make heavy armors more desirable, but would need to be balanced to not give too much.

Leather armor8; blunt 0/piercing +2/slashing 0
Studded leather armor7; blunt 0/piercing-1/slashing -2
Chainmail5; blunt +2/ piercing 0/slashing-2
Scalemail4; blunt -2/ piercing -1/slashing 0
Plate armor3; blunt 0/piercing 0/slashing -3
Full plate armor1; blunt 0/piercing -3/slashing -4
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