Re: 2018 Player Campaign (1354 DR) Initiation
Posted: Tue Jan 02, 2018 5:12 pm
A simple way to govern the conflict or to decide who wins at the end of the year, would be to give everyone in all factions a token. The tokens would represent the power of the faction. For example if there were 10 good guy players each one would get a token for a total of ten tokens for the good guys. Then if there were 10 bad guys each could get a token equaling ten tokens for the bad guys. That would mean both factions start with equal balance of power/influence. As the year goes on the players could find various ways of obtaining the other factions tokens. This could include but not be limited to PvP combat. Other tokens could be created later during the year as rewards for wining combat or non-combat events. An example would be if the good guys want to raid the bad guys base. Should they be successful they would gain 3 tokens. However if the bad guys held them off they would gain 3 tokens.
The tokens could but need not be related to perma-death. For example if a player dies to the enemy they would have to had over 1 token and would be safe from perma-death but if they are out of tokens that could be a guarantee or simply a risk of perma-death.
New tokens could also be granted to new players joining the faction through out the year. Puting some emphasis on recruitment as a possible path to victory.
At the end of the year the faction with the most total tokens would be the winner.
I like the idea of starting at first level and everything else my only worry is that people will be muling over epic arms and armor which will destroy any attempt at balance.
The only PvP rule i see getting in the way is the RP out as it is defined. There should be a feeling of constant danger for both factions that they could be attacked at anytime by members of the other faction.
I have played a lot of bad guy characters, I think I would like to play a good guy this time.
The tokens could but need not be related to perma-death. For example if a player dies to the enemy they would have to had over 1 token and would be safe from perma-death but if they are out of tokens that could be a guarantee or simply a risk of perma-death.
New tokens could also be granted to new players joining the faction through out the year. Puting some emphasis on recruitment as a possible path to victory.
At the end of the year the faction with the most total tokens would be the winner.
I like the idea of starting at first level and everything else my only worry is that people will be muling over epic arms and armor which will destroy any attempt at balance.
The only PvP rule i see getting in the way is the RP out as it is defined. There should be a feeling of constant danger for both factions that they could be attacked at anytime by members of the other faction.
I have played a lot of bad guy characters, I think I would like to play a good guy this time.
