chad878262 wrote:
In addition, saying it was made for low damage output characters is inaccurate, it's for many types of characters/builds, since it's available to anyone who gets evasion. For sneak attack builds the stacking AC penalty has NO EFFECT since flat footed means Dodge AC is lost (positive OR negative). Thus, many of the builds Expose Weakness is meant for are not impacted much at all since the AC debuff doesn't benefit them.
Years ago I had seen a note on the NWN2 wiki page which stated that the expose weakness epic feat was home brewed by Obsidian (it is not found in PnP) to make dexterity builds viable in the Epic Levels. That note has since been removed and a simple google search is not finding any similar statements. While that seems logical I will not continue that arguement without a basis for support.
That being said, I have already stated how the nerf impacts Dex builds, specifically in their contribution to party in Epic levels, which I guess if everyone and their brother is dipping their builds in classes to take evasion, then that doesn't really follow on a macro/DM level. Still, you have to reason that their are spotter script areas that make it very hard for Dex builds as well forcing them into Melee and in which the AC subtraction is critical with average to poor AB.
Some other notes regarding the feat as it is now enacted.
1.) The new cooling timer is causing greater lag then intended. When fighting the same enemy, it will fire in succession as intended but when that enemy is defeated, you move to a second target but your timer is not yet cooled down, the feat will not fire until the next highest AB attack. That means if you are on your attack after your highest AB, I have seen where you will have to wait through that round and the next for the feat to fire.
2.) The activation of the feat still causes you to break stealth mode which wouldn't be that bad but.....
3.) The feat will still randomly deactivate, making you reactivate the feat.
4.) I did see that the feat will remain active even if switching weapons which is really impressive work and for that I say cheers
These are just some observations. The fact that poor Vale is being put to re script and code an entirely new feat is really impressive and I do not wish to diminish his efforts here. I would hope my comments would work toward solutions and not simply be viewed as problematic.