CormyrElite wrote:Incarnate wrote:
Actually, a player would be able to become a lich as early as level 11 as the requirements to crafting the phylactery and tying ones soul to it aren't that high, they're high enough compared to the traditional powerscale.
Additionally, both wizards and clerics can normally be become this as both classes can get what is needed to create the phylactery and tying their soul to it. In fact anyone with a caster level of 11 could become such.
The basic requirement is to have the craft wondrous item feat and have a caster level of 11.
The phylactery costs 120,000 gp and 4,800 XP to create and has a caster level equal to that of its creator at the time of creation.
An additional note: Not all liches are evil, for intance the Baelnorn, or archliches.
I love liches as well, but you also should understand one thing: on BGTSCC players are 30th levels only for purposes of mechanic. You are not an epic character by "lore": you are much, much weaker (around lvl 8 max, as I heared somewhere): thats why Balors, Dragon, or Giant King have tons (thousands) of HP here: to adjust your level, like you are low-lvl. Works good enough, if you are not power-builder. Playing lich is actually playing like a dragon in purposes of strength.
For such players, Pale Master or Dragon Disciple offer much possibilities. You really should consider playing as a Pale Master.
He is almost undead: you even have one skeletal hand. Nothing stops you roleplaying partly-skinless face with bones visible as well, as I know. It is a very decent choice for a lich-lovers, if you know, how to play it, I assure you.
You know, level 11 isn't epic by any means, right?
In terms of playing a lich thats straight out of the "gate", thats not similar to playing a dragon in terms of power and strength.
Lets examine the standard lich template, shall we?
Creating A Lich
"Lich" is a template that can be added to any humanoid creature (referred to hereafter as the "character"), provided it can create the required phylactery. The creature's type changes to "undead." It uses all the character's statistics and special abilities except as noted here.
Hit Dice: Increase to d12
Speed: Same as the character
AC: The lich has +5 natural armor or the character's natural armor, whichever is better.
Damage: Creatures without natural weapons gain a touch attack that uses negative energy to deal 1d8+5 points of damage to living creatures; a Will save with a DC of 10 1/2 lich's HD + lich's Charisma modifier reduces the damage by half. Creatures with natural attacks can use their natural weaponry or use the touch attack, as they prefer.
Special Attacks: A lich retains all the character's special attacks and also gains those listed below. Saves have a DC of 10 + 1/2 lich's HD + lich's Charisma modifier unless noted otherwise.
Fear Aura (Su): Liches are shrouded in a dreadful aura of death and evil. Creatures of less than 5 HD in a 60-foot radius that look at the lich must succeed at a Will save or be affected as though by fear as cast by a sorcerer of the lich's level.
Paralyzing Touch (Su): Any living creature the lich touches must succeed at a Fortitude save or be permanently paralyzed. Remove paralysis or any spell that can remove a curse can free the victim (see the bestow curse spell). The effect cannot be dispelled. Anyone paralyzed by a lich seems dead, though a successful Spot check (DC 20) or Heal check (DC 15) reveals that the victim is still alive. This power works in conjunction with the lich's damaging touch (see above).
Spells: The lich can cast any spells it could cast while alive.
Special Qualities: A lich retains all the character's special qualities and those listed below, and also gains the undead type.
Turn Resistance (Ex): A lich has +4 turn resistance.
Damage Reduction (Su): A lich's undead body is tough, giving the creature damage reduction 15/+1.
Immunities (Ex): liches are immune to cold, electricity, polymorph, and mind-affecting attacks.
Saves: Same as the character
Abilities: A lich gains +2 to Intelligence, Wisdom, and Charisma, but being undead, has no Constitution score.
Skills: Liches receive a +8 racial bonus to Hide, Listen, Move Silently Search, Sense Motive, and Spot checks. Otherwise same as the character.
Feats: Same as the character.
Climate/Terrain: Any land and underground
Organization: Solitary or troupe (1 lich, plus 2-4 vampires and 5-8 vampire spawn)
Challenge Rating: Same as the character + 2
Treasure: Standard coins; double goods; double items
Alignment: Any evil
Advancement: By character class
The above certainly is powerful but certainly doesn't seem like the power of that of a dragon, far from it. Especially not if its just a newly created lich at level 11. However as with getting power it also gains weaknesses, for one it can be turned, it doesn't have a constitution score, most would hate you, etc.
Notice it in the template states: (referred to hereafter as the "character") - not monster, not creature, not NPC but Character.
Such a character should be playing to furthering evil agendas, which I think a player character should be able to do.